max_002

Active Member
Mar 30, 2019
782
224
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
  File "renpy/exports.py", line 1561, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3793, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2521, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/image.py", line 501, in render
    return wrap_render(self.target, width, height, st, at)
  File "renpy/display/image.py", line 307, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 890, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 585, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 792, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1678, in execute
    fr = self.function(trans, st, trans.at)
  File "renpy/character.py", line 1144, in __call__
    raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024
 

max_002

Active Member
Mar 30, 2019
782
224
```
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
File "renpy/display/transform.py", line 890, in update_state
fr = self.execute(self, self.st, self.at)
File "renpy/atl.py", line 585, in execute
action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
File "renpy/atl.py", line 792, in execute
action, arg, pause = stmt.execute(trans, target - start, child_state, events)
File "renpy/atl.py", line 1678, in execute
fr = self.function(trans, st, trans.at)
File "renpy/character.py", line 1144, in __call__
raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024
```
 

Dewguru

New Member
May 28, 2017
7
19
I just got the same error above. Happened when checking the turret, and you're jumped, lose and then while being railed, a pair of Varren appear and you comment about the turret activating now, then BAM - error dump.
 

EcIipsed20

Newbie
Dec 22, 2023
16
3
For some reason, when the varren and the apes invade the medbay and I lose, I'm not taken to their game over plus, but instead just get the bad end screen and have to reload a save. When the bear invades though, I am taken to the game over plus.
 

Fatbot

Member
Game Developer
Feb 1, 2018
134
229
Maybe I'm stupid, but my cursory browsing isn't finding how to open the console for this game.
1: edit the options.rpy file (found in the "game" folder) in notepad
2: copy the following into the file

define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console

3: open the game
4: press shift+o

reddead = False
apesdead = False

will restore the two roaming critters you need for the new content
 

Claireity

Newbie
Mar 9, 2019
26
51
1: edit the options.rpy file (found in the "game" folder) in notepad
2: copy the following into the file

define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console

3: open the game
4: press shift+o

reddead = False
apesdead = False

will restore the two roaming critters you need for the new content
Thank you very much. The quick response is appreciated.
 
  • Like
Reactions: Fatbot

_Messman_

Active Member
Game Developer
May 1, 2022
627
3,286
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
  File "renpy/exports.py", line 1561, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3793, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2521, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/image.py", line 501, in render
    return wrap_render(self.target, width, height, st, at)
  File "renpy/display/image.py", line 307, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 890, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 585, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 792, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1678, in execute
    fr = self.function(trans, st, trans.at)
  File "renpy/character.py", line 1144, in __call__
    raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024
Check the hotfix post, I updated it to fix this bug
https://f95zone.to/threads/the-pilgrimage-v2-05-messman.117441/post-14031498
 

cooldude33

Well-Known Member
Jun 1, 2017
1,324
4,005
does the compressed version limit or cut any content?
None of the compressed versions of any games on this site limit or cut content, as far as I know. They just lower filesize, usually by lowering the resolution/quality of the images. So you might get lower quality pictures but everything should be the same otherwise. They're good for older PCs/laptops and phones where the decreased quality won't be noticed. Some mods might not work on compressed versions, though.
 

ZeroIndividual

New Member
Nov 27, 2022
7
0
been trying to look for the items that you can craft in the vents, but cant find them, or where to use them?
some help would be great.
 

Armo99

Member
Nov 26, 2019
219
50
cant trigger bad ending with bugs in shower. its changed?

(i dont click rest, just ending days by recover)
 
Last edited:
Dec 30, 2017
400
232
I kinda wish there was a little more freedom with the shower bugs, you get 3 fails before a game over sure, but then the only bug scene is a bit too far out. It's just fix the door and get a single scene after a long wait and then you have to fix and wait again.
Maybe something like the turret, after you fix it like 5 times, Tali says "We need a better solution" and you can install a kind of bug zapping filter.
Filter on keeps them out, filter off lets you safely let 1 or 2 in for sex on higher lust and leaving the filter on too long without recharging, (maybe even use spare ammo clips since they are way more common than tech parts) will make it fail and let them all in for the usual fight or game over event.
I say this just because I've scene the Varren in the shower way too much at this point
 
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Reactions: GH057ts

CheetoChip911

Newbie
Aug 17, 2023
30
61
im stuck in the loop crawling in the vents how to i beat it?
If you are talking about the vents area that looks greenish, You can't "beat it" it's an infinite rogue like maze that has scenes and encounters in (Obviously there are some stuff that you can find there)
 

Armo99

Member
Nov 26, 2019
219
50
cant craft poison (disappeared) at the end (after training room). so cant do anything with flash in ther right corridor (miss it before)
 
4.70 star(s) 125 Votes