Mirishi

Newbie
Nov 23, 2021
34
14
The ship flying I want to make closer to original, but in case of RenPy just click-to-move there. There will be some upgrades for ship to enter specific star systems.
Something that has me wondering how Mr. mess is going to accommodate the plot because at the moment in chapter one the joke is that the creatures that are in heat assault Tali'zorah making that happen but in this new chapter how will he accommodate it? It's not like Tali'zorah becomes a nymphomaniac who has a high attachment to the ship's research.?

Psdt: I took an invitation to your Discord so after the tests I can make suggestions if you don't mind so we can talk a little quieter.
 

Mirishi

Newbie
Nov 23, 2021
34
14
I will also be helping other developers with their ideas.Sometimes it is better to have someone who can see the rest of the picture from the outside.
 

qoom

Newbie
Jan 19, 2021
40
57
Hey y'all, been playing this game for a long time and absolutely love it, but there's one big issue I have.
How am I supposed to find scenes :D I was hoping the gallery mod might help but no it just gives all scenes regardless if you've encountered them in the game or not.
Is my only hope to just go through every line of the changelog and find them that way?
there's a lewd scene walkthrough on the first post which covers all the scenes up to version 1.9, beyond that you will have to go through the changelogs
 

Jeno

Member
Donor
Aug 27, 2017
200
156
there's a lewd scene walkthrough on the first post which covers all the scenes up to version 1.9, beyond that you will have to go through the changelogs
Yeah, it outlines some scenes, but not their lewd score variants etc. I also don't know what scenes I've had and which not.

It's probably too late for chapter one, but for chapter two I think the gallery should give hints on scenes that are not yet seen, including variants. And the gallery should not be fully unlocked. Furthermore, the gallery must include also the conversations, not just the visuals
 

Asdere

Newbie
Feb 1, 2018
60
73
Yeah, it outlines some scenes, but not their lewd score variants etc. I also don't know what scenes I've had and which not.

It's probably too late for chapter one, but for chapter two I think the gallery should give hints on scenes that are not yet seen, including variants. And the gallery should not be fully unlocked. Furthermore, the gallery must include also the conversations, not just the visuals
The gallery is a MOD that makes it easier to rewatch a specific scene, it's not a guide/hint system by the game author.
 
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latrop16

Member
May 12, 2018
347
898
Yeah, it outlines some scenes, but not their lewd score variants etc. I also don't know what scenes I've had and which not.

It's probably too late for chapter one, but for chapter two I think the gallery should give hints on scenes that are not yet seen, including variants. And the gallery should not be fully unlocked. Furthermore, the gallery must include also the conversations, not just the visuals
You understand that gallery is a mod made by a user here right? It's a lot of work to make a walkthrough mod, especially if the game is not linear and most scenes are repeatable.
I'm just thankful someone put the effort to program a gallery mod from scratch, since the author hasn't even tried to do it.

For the next version we need to ask the game dev to add a gallery, then he can make a tracking system of scenes along the way, which is much easier that reverse engineering the game after it's finished and try to mod in new systems.
 
Last edited:

Jeno

Member
Donor
Aug 27, 2017
200
156
You understand that gallery is a mod made by a user here right? It's a lot of work to make a walkthrough mod, especially if the game is not linear and most scenes are repeatable.
I'm just thankful someone put the effort to program a gallery mod from scratch, since the author hasn't even tried to do it.

For the next version we need to ask the game dev to add a gallery, then he can make a tracking system of scenes a long the way which is much easier that reverse engineering the game after it's finished and try to mod in new systems.
Aye, sorry I should've clarified, my bad!
Messman has stated that he wants a built-in gallery for chapter two. So I was providing a few suggestions for that :) Sorry, reading back I realise my post was a bit demanding, I didn't mean for it to come out that way.
 

Jeno

Member
Donor
Aug 27, 2017
200
156
Meanwhile, does anyone know if there is a console command to lock up the apes again in the prison if you've let them escape?
 

ZeroHarcos

Member
Dec 26, 2018
128
67
how do i trigger the ending been moving around in the wents for hours, i have to enter 10 hours or what? or find a way where there is no encounter with any of the facehuggers,slugs and traps?
 

Jeno

Member
Donor
Aug 27, 2017
200
156
how do i trigger the ending been moving around in the wents for hours, i have to enter 10 hours or what? or find a way where there is no encounter with any of the facehuggers,slugs and traps?
Keep going forward, you'll get it eventually :)
 

Fapparino

New Member
Aug 8, 2024
2
0
```
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform 21a28590 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
File "renpy/display/transform.py", line 890, in update_state
fr = self.execute(self, self.st, self.at)
File "renpy/atl.py", line 585, in execute
action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
File "renpy/atl.py", line 792, in execute
action, arg, pause = stmt.execute(trans, target - start, child_state, events)
File "renpy/atl.py", line 1678, in execute
fr = self.function(trans, st, trans.at)
File "renpy/character.py", line 1144, in __call__
raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform 21a28590 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.05(COMPRESSED)
Thu Aug 8 10:28:34 2024
```
got this bug report after i try to dump turret heat, got encountered by the first monster who fucked tali on the ship, 2 additional monsters showed up. tali on the turret and crash...
 
4.70 star(s) 164 Votes