Fapparino

New Member
Aug 8, 2024
2
0
```
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform 21a28590 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
File "renpy/display/transform.py", line 890, in update_state
fr = self.execute(self, self.st, self.at)
File "renpy/atl.py", line 585, in execute
action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
File "renpy/atl.py", line 792, in execute
action, arg, pause = stmt.execute(trans, target - start, child_state, events)
File "renpy/atl.py", line 1678, in execute
fr = self.function(trans, st, trans.at)
File "renpy/character.py", line 1144, in __call__
raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform 21a28590 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.05(COMPRESSED)
Thu Aug 8 10:28:34 2024
```
got this bug report after i try to dump turret heat, got encountered by the first monster who fucked tali on the ship, 2 additional monsters showed up. tali on the turret and crash...
 

_Messman_

Active Member
Game Developer
May 1, 2022
638
3,587
Bugfix and text revise for 2.1
  • Text revise from RatherDevious.
  • Fixed the bug when Zeltan comes drunk after rest in medbay. Now shower triggers the scene.
  • Fixed bug when uploading the programs for AMI scene in lab can be possible if you didn't find AMI yet.
  • Added 2 more animations for AMI during new lizards event. Before it was not called at all.
  • Added second step for frogs encounter lost. Now if you already lost 1 time - it possible to check new scene in case lewd > 50.

For patch 2.05 => 2.1:
  • Added missed pictures for slugs and frogs events.
  • Previous bugfix already included!

Also updated cheat menu in attachment.

LINKS:

PATCH 2.05 => 2.1 -
 

latrop16

Member
May 12, 2018
304
751
I find it fascinating how some people give games like this under 4 stars. Especially with reasoning "visuals are not so good".
I would genuinely like to know to which games are you comparing it? Because I'm on this site since almost 6 years and I can count on my hands actual games which are or might be seen as better. And I'm talking specifically about actual games, not scene viewers or linear VNs.
I gave the game 5 stars, even though I dislike insectoids and not a big fan of bestiality, simply because I compare the game to all other hentai/sex games that exist. Beside different fetishes, the game has overall everything you can hope for. Decent story, gameplay with some freedom of exploration, but most importantly ton of animations, from different angles, foreplay, "finishers" and sound effects. Animated scenes with SFXs alone places the game in at least top 10% of all hentai games that exist.
 

SarahGheist

Newbie
Nov 20, 2022
73
23
DEM! thats is some serious witch hunt, i tought that the heat was only on the Qtie-fans. but was also heat on the besti and family teraphy too?... dude
Besti, loli, shota, incest, preg, mpreg, childbirth, filth, Trap/gay/femboy, gore, vore, and many, many others are on that list.
 
Last edited:
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estrada777

Engaged Member
Modder
Donor
Mar 22, 2020
3,844
9,441
I updated gallery made by TedInven and if he doesn't mind I will continue to update it
  • EDIT: 27.11.2023 -> update to V1.90 gallery - (FILE: gallery.rpa)
  • EDIT: 27.12.2023 -> added Christmas Special gallery - (FILE: gallery_christmas_2023.rpa)
  • EDIT: 12.02.2024 -> update to garalth bugfix - (FILE: gallery.rpa)

  • EDIT: 27.02.2024 -> update to V1.95 gallery - (FILE: gallery.rpa)
  • EDIT: 28.03.2024 -> bugfix slug event - (FILE: gallery.rpa)
  • EDIT: 27.04.2024 -> update to V2.00 gallery - (FILE: gallery.rpa)
  • EDIT: 18.06.2024 -> update to V2.05 gallery - (FILE: gallery_V205.rpa )
  • EDIT: 06.08.2024 -> update to V2.10 gallery - (FILE: gallery_V210.rpa )
!!! WARNING !!!
If you have old gallery file remove it
I changed name of gallery file to know for which update is that gallery
In your game file must be only ONE gallery


gallery_V210.rpa is ONLY for NORMAL version of game
gallery_christmas_2023.rpa is ONLY for CHRISTMAS version
Don't mix it, use separate
============

If anyfing don't work just ping me. I don't check older events so I don't know if somefing change, if yes, leave comment I read it leter and fix it.
Man renpy is pissed about you!
 

rharris95

New Member
Aug 10, 2017
10
44
I find it fascinating how some people give games like this under 4 stars. Especially with reasoning "visuals are not so good".
I would genuinely like to know to which games are you comparing it? Because I'm on this site since almost 6 years and I can count on my hands actual games which are or might be seen as better. And I'm talking specifically about actual games, not scene viewers or linear VNs.
I gave the game 5 stars, even though I dislike insectoids and not a big fan of bestiality, simply because I compare the game to all other hentai/sex games that exist. Beside different fetishes, the game has overall everything you can hope for. Decent story, gameplay with some freedom of exploration, but most importantly ton of animations, from different angles, foreplay, "finishers" and sound effects. Animated scenes with SFXs alone places the game in at least top 10% of all hentai games that exist.
the game ends up being in the very top 1 percent of all hentai games purely based on the fact that the developer actually finished it.
 

Greystorm

Member
Oct 1, 2017
105
37
mmm, wondering how trigger the blue facehugger scenes? what steps need do? my only clue is they should be in red vents area right? also when should do before or after rescued nyun?
 

battle_pass

New Member
May 24, 2022
12
1
mmm, wondering how trigger the blue facehugger scenes? what steps need do? my only clue is they should be in red vents area right? also when should do before or after rescued nyun?
after you save nyun and unlock the exit back to the main part of the ship, you will be able to navigate to the rogue like section in the vents. While you are in the vents you should be able to check the vent map, the rogue like vent should be at the top left afaik. The facehuggers, tentacles, etc. are there
 

Galamere

New Member
Jun 14, 2017
4
3
mmm, wondering how trigger the blue facehugger scenes? what steps need do? my only clue is they should be in red vents area right? also when should do before or after rescued nyun?
At least when I was in there, it was completely random, seemed like spending to much time around those eggs could trigger them.
 

Greystorm

Member
Oct 1, 2017
105
37
thanks, i will try, guess need to not touch the eggs nest for a while, since you said take a bit to trigger also being random , guess there more bugs ambush if i go those stickier nests, from what i found there 4 egg nests, 2 with eggs harvestable, and the others are traps for bug scenes, so going to exclusion the blue facehuggers should appears only in the 2 first egg nests, the question is how much time need wait to trigger the events?
 
Last edited:

Grunex

New Member
Jun 29, 2017
5
8
thanks, i will try, guess need to not touch the eggs nest for a while, since you said take a bit to trigger also being random , guess there more bugs ambush if i go those stickier nests, from what i found there 4 egg nests, 2 with eggs harvestable, and the others are traps for bug scenes, so going to exclusion the blue facehuggers should appears only in the 2 first egg nests, the question is how much time need wait to trigger the events?
If you go the Red Vent area ( Insect ) Enter area first intersection go left and go all to way to end you will be in front of a vent hatch and on the left side is sticky eggs you can pick up. I would say if you pick this group its always blue facehugger but it still has chance to trigger just go back lab and rest 3-5 time and use map quick travel try again.
 
Last edited:
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4.70 star(s) 151 Votes