Tentacle

Member
Mar 12, 2017
292
230
The special traits and the description are all mixed up during character creation.
Submissive -
Cost: 5 Exp
Description: You're naturally dominant and turned on by dominating others. Having this with Submissive makes you a Switch.
Benefits: +1 to base Lethality and Seduction.
Penalties: Unable to submit willingly.

Dominant -
Cost: 5 Exp
Description: You just can't help but embrace your true slutty self.
Benefits: +50 to Max Lust.
Penalties: +25 to Minimum Lust.


Persuasive -
Cost: 5 Exp
Description: You're incredibly seductive, and find it easy to use your looks and sexy behaviour to sway your allies and foes.
Benefits: Able to convince some foes and allies.
Penalties: None.

Seductive -
Cost: 5 Exp
Description: Your temper is short and you often result to violence.
Benefits: +3 to base Lethality.
Penalties: -2 to Seduction.

None of those traits are what they are described.
 

Anonymousity

Newbie
Dec 19, 2017
70
130
* Special Note: The game is only supported for chrome-based browsers, and might be unstable on firefox or opera.
Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.
 

asdfanon

New Member
Aug 16, 2017
6
4
Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.
It hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".
 

Smallfrie

Member
Dec 25, 2018
396
173
It hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".
Based on task manager the cpu usage is insane:rolleyes:
probably the full core game gets called over and over again per click:eek:
Insane :poop:
Ps: mentioned to the developer a year ago and did not give a shit about it
 
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Sylen

Newbie
Game Developer
Jul 19, 2017
76
117
Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.
It hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".
Hello there! Sorry about that. Please try this version here, since it has some of the lighter optimizations that the new patreon version has.

Download:

I am, in fact, not sure how the game would run on anything thats not chrome. The reason I am currently only supporting for chrome is that the game is in its infancy, and still finding its place (codewise) on its most basic level.

I'm really craving for some text based porn w/ rpg element rn but how much content in this tho? :unsure:
Coming from me, personally, unless you want to report bugs and help in the process of shaping the game, I would probably wait and come back in 3-4 months time.

Based on task manager the cpu usage is insane:rolleyes:
probably the full core game gets called over and over again per click:eek:
Insane :poop:
I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).

I also cant remember if I killed the global updating in this version, of if that is in the next version. But my novice approach to updating values was "why not do it every passage? easy!", this turned into a problem of course when the game got populated by more than +50 unique entities (NPCs) all with their own stats, bodies etc.

If you look into my code, it would probably give most experienced programmers aids, but getting better! (i hope)
 
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Ravellon

Newbie
Jan 17, 2018
60
153
I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).

I also cant remember if I killed the global updating in this version, of if that is in the next version. But my novice approach to updating values was "why not do it every passage? easy!", this turned into a problem of course when the game got populated by more than +50 unique entities (NPCs) all with their own stats, bodies etc.
The most basic good practice in programming is: the less actions your code performs to reach the desired result the better.
So values must only be updated when they change.

And if you ever have a thought that is in any way similar to: "It's ok, it will have enough resources to do this thing so I won't bother thinking how to make this more efficient" - purge it. Purge it with prejudice.
While achieving maximum possible efficiency is not practical because of how long it tends to take, you usually can shave off quite a bit of superflous shit from your first draft with minimal effort.
 

Sylen

Newbie
Game Developer
Jul 19, 2017
76
117
This is what i get when i run it on chrome. How can i fix it?
You're not the only one with this issue, but there is sadly nothing I can do on my end. Someone did say that it ran fine on firefox for them. I will refer to this thread on the issue itself:

The most basic good practice in programming is: the less actions your code performs to reach the desired result the better.
So values must only be updated when they change.

And if you ever have a thought that is in any way similar to: "It's ok, it will have enough resources to do this thing so I won't bother thinking how to make this more efficient" - purge it. Purge it with prejudice.
While achieving maximum possible efficiency is not practical because of how long it tends to take, you usually can shave off quite a bit of superflous shit from your first draft with minimal effort.
Yeah, if only I didn't learn this the hard way :HideThePain:
 
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Smallfrie

Member
Dec 25, 2018
396
173
Hello there! Sorry about that. Please try this version here, since it has some of the lighter optimizations that the new patreon version has.

Download:

I am, in fact, not sure how the game would run on anything thats not chrome. The reason I am currently only supporting for chrome is that the game is in its infancy, and still finding its place (codewise) on its most basic level.



Coming from me, personally, unless you want to report bugs and help in the process of shaping the game, I would probably wait and come back in 3-4 months time.



I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).

I also cant remember if I killed the global updating in this version, of if that is in the next version. But my novice approach to updating values was "why not do it every passage? easy!", this turned into a problem of course when the game got populated by more than +50 unique entities (NPCs) all with their own stats, bodies etc.

If you look into my code, it would probably give most experienced programmers aids, but getting better! (i hope)
There are many ways to do it
But some advice:
never ever hard code content into the game
If you create a lot of content for example your 50+NPC create one or (as many npc you use in that scene) skeleton then dress it up with the target npc stats/content while in use ,when finished save the important new values then purge the data from the skeleton.
It can be done easy with built in features (temp stats) of twine also saves fuck ton of debug time.
Also try to store not on the same page the variables ,the plain text, game engine
its tedious/+bit of time to link them up properly but it is worth the+work thousand times
it is only a beginner advice but even the pro has to do it this way just with fancy-er work and tricks
 

Shilou

Active Member
Donor
Nov 26, 2018
657
1,609
This is what i get when i run it on chrome. How can i fix it?
Firefox runs fine, but this error occurs when you block third party cookies in Chrome. It's weird since this is the only game that errors out when that option is on.

Chrome treats cookies and local storage as the same thing, so these steps work for both.
  1. Click on the menu button in the top-right corner of your Chrome window.
  2. Select “Settings” from that menu.
  3. Click “Advanced” at the bottom of the page.
  4. Click on the “Site Settings” button under the Privacy and Security section.
  5. Click on “Cookies”.
  6. Toggle on the setting for “Allow sites to save and read cookie data (recommended)”.
  7. Toggle off the setting for “Block third-party cookies”.
 

DiroGoodboy

Member
Oct 18, 2016
407
834
I'm really trying to enjoy the game but every time I click anything there's some seconds of loading.
Isn't there any kind of setting I can choose to smooth things over?
 

Keysmen

Newbie
Jul 8, 2019
44
10
Has anyone done a guide for this game? I feel like I'm missing quite a bit considering the pictures, but I can't seem to find a way to trigger them or even find some of the characters. Felica, Lisa outside of the first accept / decline from her. Sandra. And Velindra.
 

Engelstein

Well-Known Member
Feb 17, 2018
1,145
1,433
I'm really trying to enjoy the game but every time I click anything there's some seconds of loading.
Isn't there any kind of setting I can choose to smooth things over?
Same for me, it's a five second between every click and it gets so old by the time you get into the cave.
 

Mrangel123

New Member
Apr 7, 2019
7
2
Will there ever be a android version of this? Because i want to play this and download it on my phone are you planning on making it mobile friendly?
 

unknow38

Newbie
May 29, 2017
38
78
Sylen
I took a look at your html code due to how frustrating to proceed story wide and it is a huge mess in there(like wow). Majority of it is bunch of reference(hard to look at for fixing) and copy paste issue.

Romance and Recruitment is linked together(copy paste problem) cause unable to proceed unique character that has romance path like Tracy. Therefore, a chunk of content is cut even though you have it complete.

Enslavement path could use a lot of touch.

Banner problem.

I highly suggest you focus on character contents later UI or Player Character Dev (surprisingly UI is least concern even with bug atm) and cut unnecessary parts out like different start story, variables that are not actually use, quest without incentives other than money, etc. since they are not important at the moment(for easy track of important part). The game version is 0.45 but it is 0.1 because content is cut by your own hand.

If you have played "the Company", that is what they do simple ui and focus on content rather than fly all over the place. They are improving the coding right now, but it is fine because content is already there for people not to run away.

You could also ignore the whole thing and moving on with life without update the game.
 

ShimmieSuxSox

Member
May 28, 2017
117
144
Been a loooooooooooooooooooooooooooooooooong while since this had an update. I see an Abandoned tag being added some time soon, sad
 
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