- Mar 12, 2017
- 292
- 241
Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.* Special Note: The game is only supported for chrome-based browsers, and might be unstable on firefox or opera.
It hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.
Based on task manager the cpu usage is insaneIt hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".
Not sure about unstable, but I will say its unplayable. Every single click takes several seconds to process, It took me 10 minutes to get past the character creator despite only having to click around 20-30 times. Is it the same for opera users? Palemoon, firefox and waterfox all have the same problem.
Hello there! Sorry about that. Please try this version here, since it has some of the lighter optimizations that the new patreon version has.It hardly improves using chrome. Every action you do it takes 5-10 seconds for it to actually transition to the next "scene".
Coming from me, personally, unless you want to report bugs and help in the process of shaping the game, I would probably wait and come back in 3-4 months time.I'm really craving for some text based porn w/ rpg element rn but how much content in this tho?
I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).Based on task manager the cpu usage is insane
probably the full core game gets called over and over again per click
Insane
The most basic good practice in programming is: the less actions your code performs to reach the desired result the better.I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).
I also cant remember if I killed the global updating in this version, of if that is in the next version. But my novice approach to updating values was "why not do it every passage? easy!", this turned into a problem of course when the game got populated by more than +50 unique entities (NPCs) all with their own stats, bodies etc.
You're not the only one with this issue, but there is sadly nothing I can do on my end. Someone did say that it ran fine on firefox for them. I will refer to this thread on the issue itself:This is what i get when i run it on chrome. How can i fix it?
Yeah, if only I didn't learn this the hard wayThe most basic good practice in programming is: the less actions your code performs to reach the desired result the better.
So values must only be updated when they change.
And if you ever have a thought that is in any way similar to: "It's ok, it will have enough resources to do this thing so I won't bother thinking how to make this more efficient" - purge it. Purge it with prejudice.
While achieving maximum possible efficiency is not practical because of how long it tends to take, you usually can shave off quite a bit of superflous shit from your first draft with minimal effort.
There are many ways to do itHello there! Sorry about that. Please try this version here, since it has some of the lighter optimizations that the new patreon version has.
Download:You must be registered to see the links
I am, in fact, not sure how the game would run on anything thats not chrome. The reason I am currently only supporting for chrome is that the game is in its infancy, and still finding its place (codewise) on its most basic level.
Coming from me, personally, unless you want to report bugs and help in the process of shaping the game, I would probably wait and come back in 3-4 months time.
I'm a novice coder at best, but the main issue for this versions crawling halt, is that Twine has built in saved states or something. My monkey-sized brain doesn't really understand how that even works, but someone really smart told me to change that state so only 2-3 iterations of the game state is saved (means you can only headsmash the back button up to 3 times).
I also cant remember if I killed the global updating in this version, of if that is in the next version. But my novice approach to updating values was "why not do it every passage? easy!", this turned into a problem of course when the game got populated by more than +50 unique entities (NPCs) all with their own stats, bodies etc.
If you look into my code, it would probably give most experienced programmers aids, but getting better! (i hope)
Firefox runs fine, but this error occurs when you block third party cookies in Chrome. It's weird since this is the only game that errors out when that option is on.This is what i get when i run it on chrome. How can i fix it?
Same for me, it's a five second between every click and it gets so old by the time you get into the cave.I'm really trying to enjoy the game but every time I click anything there's some seconds of loading.
Isn't there any kind of setting I can choose to smooth things over?
Hrm that doesnt mean much. Ive seen a few devs milk there patrons by putting out pictures/other stuff for monthsLooks like the patreon is still active, I guess he hasn't quit ad thats a good thing.