- I don't know what shards do, and don't know what picking "stop resisting" after resting will do
- Going back to the cave after every battle win is a bit annoying, it'd be nice to keep exploring
- Because you go back to the cave every time there's no downside to resting after every battle
Shards will have unique functions on their own, not only as a "savage" currency, but they will also be required for arcane rituals. Making it possible to continue exploring after combat should be an easy implementation, expect it sooner than later.
Encountered a weird bug with the slaves' condition, seems random as other slaves' conditions are defined correctly.
$ConditionState[$SlaveCondition]
This likely happened with one of the npcs from the city right? I probably forgot giving them those values...
Is it possible to enter the Roaring Rift?
Not at this time sadly, you wouldn't want to enter it anyway
Generally I think encounter chances need to be tweaked a bit, it's getting a bit tiresome to constantly run into Goblins when trying to explore. As a suggestion, maybe have different ways of exploring:
- a regular one that has a high chance to encounter enemies because of all the noise you're making
- a careful one that has a low chance to enounter enemies, but takes more time and energy
In addition, Dexterity and Evasion stats should have a noticeable and transparent effect on encounter chances and maybe even give you the option to surprise enemies, giving you a significant combat boost.
Surprising enemies was in the previous versions, I took it out to rework it, to give the player more options. I'll think about tweaking this, at least encounters.
First of all, nice work. Nobody can deny that. My only suggestion though, is to make relations easier. Talking to a girl like 500 or 1000 times is kinda.... boring? Time-consuming? Anyway, I guess patreons have the debug version so that's fair. For them anyway xD
Thank you. Have you tried gifting? That should give affection too. Every NPC will eventually have some quests/activities associated with them which will make them affectionate to you, making the small talk a redundant feature. It's only really there right now in the off-chance the player is like 3-5 affection points away from a milestone.
As a word of warning, saves are incompatible even between 0.41d and 0.41g
Can you tell me more? Does error messages appear? I find it odd that it would be incompatible, considering I only made light bug fixes.