I wasn't able to work for the past three months or so, I'll spare you the details, but you should know it's my fault.
I'm back to work, in a way and manner I can.
For the past months I was really reflecting on why it's so hard for me to meet a deadline whenever I put up one, and I think I finally came out with a solution to the problem.
Starting next update I won't be pushing them to be finished thus lengthening the development time. I will just be releasing them on a basis of "fuck it, it was 2 months since last update so whatever is done I will release to the public". Even if it's only a few short scenes or some parts are clearly unfinished or even if some chunks are untranslated.
This way you will most certainly know that the work is going, you will get a steady stream of content, and I will be ignoring anyone who says that "the update was too small". It will also help me tremendously in a long run as I won't get demotivated and scared to work knowing that it's already been half a year and "I've only done so little, I need more time" which mentally always fucks me up.
So, yeah. I'm not dead, the work continues now and I'll iron out my bad creative habits.
I think this way of doing things will ensure that both my mental health is stable, and the game may actually have more content too without depression spirals that make me unable to work for months. I'll also be ignoring any just criticism for now, maybe later I'll answer all those concerns
From discord