I would like a deeper approach regarding the interview. For instance, I would care about every candidate, how the company could help them and vice versa. Asking Bree in which field she would actually like to work (producing/creating what?) and with what kind of activity (eg with people or with computers etc). So she could be given some other position in ASi. Rei could be used as an ad model, etc.
I'm not sure if you read my earlier post on this very subject, asking what else people want asked in the interviews?
As it stands, it's trying to give you a feel for each of their characters, so far I'm getting some sense of which seem to resonate, but not a lot of feedback as to how in-depth the interviews should be. It may be that people would find them tedious, I really don't know. Maybe they should be more detailed but split over two days of game time?
I was really hoping to hear more opinions on this but, as has been said before, people are much more forthcoming with complaints!
Also there are some discrepancies, for instance I didn't hire Aria (dildos and piercings are not what makes you an adult, so I don't like the direction she drives Kari; though I wouldn't mind to have a threesome with her), but driving home MC told Kari that Aria would be hired. (if aria.position != "": ... but it's "Waitress").
That was an oversight that has been fixed in the latest build, which is available from mega nz and itch. Not sure if other mirrors were updated - they weren't initiated by me.
Aria was initially just supposed to be a friend who raises Kari's sexual awareness and tries to take her from girl to woman, I guess. Like many things it's not delved into in great depth, although it might be nice to explore in detail at some point.
She's brought up as a potential hire later, but that wasn't a part of the story at the outset.
Again, something that has evolved beyond the initial plot which was very much simpler.