- Oct 11, 2019
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Check post 127, no ntr.well will they be avoidable
Thank you, both of you guys. I appreciate the comment and information. I made a mistake, I understand that and I'll learn from it. I'm completely new to this genre of game, the programs, the site and social aspect of it. So I didn't know something like this was so black and white. Live and learn and ill just focus going forward. Thank you both again for the comment.Also if do a poll like that always include a none of the above option, since none of those fetishes particularly appeal to me as such. I said it on other threads as well, devs are free to include any fetish they want, but on the whole it is better to have a limited amount of fetishes that support each other as have every fetish included known to mankind however popular to a particular player base on its own.
Unless dev of course can work 80 hours a day on game and include insane amount of content, else players always get into a situation even if they do not hate the particular fetish, but it is just not hot to them, they have to go through 4 boring sex scenes to get to one they do like. Mostly leading to a player deciding the game is not for them, even if tags say it should be. Better to concentrate on a few fetishes that make sense together where the people that like them really enjoy it as try to appease every fetish. An example of one I do not like, female domination goes reasonably well with pegging, female on man and so on. Goes less well with male domination and male MC raping around. Unless it is a female protagonist revenge story.
So they will but until that time why should people live in pain?Check post 127, no ntr.
Hey thank you for question. This is our very first game and first try at rpgmaker. It is currently like a simple NLT game. In the sense of how you move around the areas, gameplay is solving puzzle or finding objects. collectibles hidden around the areas. Nlt has much more complicated puzzles, gameplay mechanics and adventuring. Were starting small and staying free to play. Because were brand new and need to learn the ropes. But one my main focus when we get a little better at the programming is to have combat. Interesting, party focus, lots of skills and lvl system. Just not at a comfortable stage to implement it yet. I do have a big announcement coming up sunday on discord/patreon. That will showcase some of the future content to come. Heres a image of the game so far.someone can share an actual screenshot of the gameplay? +is this like any other rpgm game or more like NLT games?
Thank you for the detailed review. Incredibly helpful and my apologies on the ch 1 and 2 late release. I had to fly across the country for almost a month, for a family death. I was unable to help DTYM in that time and that is completely my fault. I hate to not release updates when i plan for it. It something I have to work on. I run into bugs when i fix one or a new one pops up when i add content. Its just a big learning curve and completely understand how your worry. The demo part of the game was just the house content. The opening video is old as the main character was supposed to be Amon Belmont. After the demo was released, people asked to change the name. So we did that but I was never able to get the voice actor to come and redo the lines. The demo was a built as we learned rpgmaker. Prologue, we continued to try and improve but bugs happen, glitches happen. English is always the best and my sincere apology for that. Were just trying, thats why the game is free. Why we dont do a tier release on patreon. We just need feedback and want to know whats good and whats not. I will definitely look into a better hint system, focus on explaining better the mechanics of the game and better proofreading. Thank you and sorry. The game isnt fun to play yet. Hopefully we can fix that in futre updates. ThanksMini unofficial review since it's a pretty new game:
Pretty disappointing. It has animation and voices but most of those are used for an opening video that just dumps a lot of historical information without any context or meaning.
Once you get into the game, the game play is frustrating. The odds are 50/50 as to whether you'll get an indication of what you're supposed to do next or if you'll need to check the in-game guide. Even that isn't great as you'll be told things like "go around the house and collect all your things" without any indication of how many things or what exactly or even a way to open inventory.
The controls are confusing. You can use the mouse on the title menu and the name change screen but, once you get into the game, the mouse lets you move but won't open the menu or interact with objects. So you're using the keyboard to do that until you get magic and then you HAVE to use the mouse to do magic and the game doesn't explain any of this. (Maybe it tries to? the description for the first magical power is cut-off in game.)
The puzzles I've seen so far aren't bad but aren't well-implemented / have confusing descriptions.
Miscellaneous roundup: Changing the character's name is inconsistent, sometimes it will change in game and other times (including the opening video) it won't.
Audio sometimes cuts out when you leave the menu.
The opening screens are outdated: they call the game the demo and talk about releasing Chapters 1 and 2 at the start of March. I had to double-check what I'd downloaded in case the file hadn't been updated.
So tl;dr: it looks nice but isn't very fun to play right now.