4.30 star(s) 30 Votes

sandsea_urchin

Active Member
May 7, 2019
800
901
know what you mean but all we can to is wait and hope the devs get the games done....
before we or they die it (or abandon it)
Ah ah, it hasn't even been 1 1/2 year, since :)
The guys have another game to show they're serious, and they (for some reason?) insist on getting a 100% voice game done in the current sanitary situation, despite the hefty cost and extra effort.
While I may not agree with their choices, they've been constantly updating their Patreon with public news, and they usually have something to show for their work every month or other month.
Yeah, it's v0.14, but it doesn't mean 14% - more like 50%. If you're looking for the guys who label v0.8 something 10% done, that'd be in the West :p

They were considering end 2020 to be a bit too short for release last year. Mid-late 2021 would be my guess now - hoping I'm not too far off.
 
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TastyDongo

Member
Jan 28, 2018
147
493
Those element stone (Fire,Water,Wind,Light,Dark) are way too strong in my opinion, they're are easy to find and only has 1 weight.
To make a super weapon, take a (magic ore/iron/silver or girl's unique drop) + 2 element stone of any kind, then enhance all the slot with element stone.
At 2 enhance this weapon can deal about 70+ damage and has 60+ usage, at 4 enhance it can deal 100+ damage and 80+ usage, pretty much one shot most of the mob in this game with a bit of crit & element advantage, also can deal with element chest for the most part.
The best part is it only weight 2, 3 if you use magic silver as base.
The only time I use a non-magic ore is to craft a weapon that I use to clear rock & chest.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
620
803
this is hands-down one of the best games I've played. I'm not even playing it for the porn lol
Best games ever is a bit of a stretch but I also feel similarly.
I'm not too fond of games with randomly generated dungeons but this one goes at a really fast pace, so I find it really interesting just coming up with strategies and using the items at my disposal to the best of my ability.
 

jolg

Member
Jul 7, 2020
330
55
For some reason i don't see any animations, the act is there but no animation
How do fix it?
 

track989

Newbie
Mar 25, 2018
71
109
Are the controls listed anywhere? I can't remember what the button was for locking in place so you can reliably aim diagonally (instead of trying to hit both directional keys at once). Numpad 1379 don't seem to register. (EDIT: it's C, but point still stands, controls list would be nice!)

More generally is there a basic set of tips compiled anywhere? I'm not really looking to be told all the secret recipes for the best stuff but a quick overview of common pitfalls would be nice; I can imagine someone starting this game and trying to fight unarmed, for example, or never noticing the mechanics for enhancing weapons or reforging from the wreck of your old weapon.
 
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sandsea_urchin

Active Member
May 7, 2019
800
901
Are the controls listed anywhere?
There's this old-fashioned thing called readme.txt.
I know it sounds ludicrous, but you are actually supposed to open it with a text editor and READ IT. I mean, I know right? Who can even read these days? :geek: not even an ASCII boob or two - the nerve!
You don't have permission to view the spoiler content. Log in or register now.
 
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lazydude

Well-Known Member
Dec 21, 2017
1,177
680
There's this old-fashioned thing called readme.txt.
I know it sounds ludicrous, but you are actually supposed to open it with a text editor and READ IT. I mean, I know right? Who can even read these days? :geek: not even an ASCII boob or two - the nerve!
You don't have permission to view the spoiler content. Log in or register now.
a real gamer never reads the manual

:ROFLMAO: sorry couldn't hold in the laughter any longer
 

lazydude

Well-Known Member
Dec 21, 2017
1,177
680
v0.15 out guys
change log



New Content:

• New monster girls exclusive to endless mode:
Vixen (VA: )
• New status ailment: Mute.
You can't use skills when you are muted. Exclusive to Vixen for now.
• New debuff state: Fragile.
You would take more damage when you are fragile. Exclusive to Vixen for now.

• Tutorial overhaul!
We made the intro more friendly to new players to this genre. Also added a bit of storytelling.

System Adjustment:

• Throwing Teleportation Potion at an enemy readying a skill will result in two possible outcome, depending on the skill:
1. If it's a close distance directional skill, the effect prediction (red tiles) will move with the enemy.
2. If it's a long distance targeting skill (Vampiress' frozen arrow or Angel's arrow rain), the enemy will suspend their attacks.

• When the player teleports, no matter the reason, enemies who are readying their targeting skill will suspend their attacks.
• Sword Maiden's jump slash skill nerfed: Moving distance reduced from 3 to 2.\
• Digging or Bombing can now break the walls, obstacles, and traps in EVERY part of the dungeon. (Not the safehouse FYI) However, there is a maximum border limit for wall breaking.
• Chance to obtain soul when digging or bombing the wall.
• You will now lose HP, SP and durability at the resting spot if you get hurt or use skills.
• Pickaxe now has the passive ability of breaking walls on normal attack. Respectively, Its skill changes to "Hard Digging".
• Avalanche Crash (for both the player and Amazon) will now break the walls or obstacles 1 tile around its user. Also, the SP cost is increased.
• New forging effect add to: Panacea, True Sight Potion, Haste Potion, Teleportation Potion, Digging Stone, Quake Stone.
• Blink Strike (for both the player and Maid) won't have corner blocking any more.
• Some of the Boss's charging attacks will now break walls and obstacles.
• Now when player or enemies fall into water or holes, they will lose HP, and teleport to the nearest land. If it's items that fall, they would be lost.
• Players can now walk diagonally across water or floor holes. You still can't walk across corner of walls or obstacles; please utilize other skills if you must.
• Players can now attack or throw items toward water and floor holes. Some movement skills will not work on water since you can't swim. Duh.

Other Changes:

• The Boss will now flash when attacked. (There used to be some problem with it, but we found an alternative solution)
• Doroelle and Rezia now won't be affected with the Teleportation Potion.
• Monster Girls will now have only last words upon death instead of having hurt voice played simultaneously.
• Optimize map object and special effect rendering order. Due to RM's code limit, I did my best.
• Japanese / English translation fix.
(A big one for English! If you find any weird wording, please kindly tell us.)
• UI adjustment to the item tabs
• Some minor UI adjustments
• Some minor animation changes

Bug Fix:

• Fixed the bug that upon entering the boss room after being defeated, the boss would shrink.
• Other miscellaneous fixes.
 

TFM

Member
Mar 7, 2019
273
205
*sees no "we fixed items always respawning at the Safe House that totally cheeses the game and makes it less roguelike/Dark Souls-ish" QoL fix*
 

lazydude

Well-Known Member
Dec 21, 2017
1,177
680
*sees no "we fixed items always respawning at the Safe House that totally cheeses the game and makes it less roguelike/Dark Souls-ish" QoL fix*
item always spawn in the safe house for you? I'm kinda jelly.
 

Wataterp

Member
Jan 27, 2019
130
61
I've been wondering, why almost all the rpgm genre is based on a european middle age fantasy world? Don't get me wrong there are very good ones out there. But there is a limited times you can see the same starting village before you want to go full Columbine with the developers asses
Japanese people love western fantasy.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,540
5,450
Does someone know if the dev mentioned that pregnancy will be a thing later either as a game over feature or for girls you can have around like the "shrine maiden" that is responsible for lvl ups?^^
 
4.30 star(s) 30 Votes