- Oct 17, 2017
- 26
- 62
How can one pair of shoes have that much vertices? That's insane!90% of Sims content on Patreon is either stolen from Second Life/other game or poorly made Marvelous Designer meshes with more polys in a single piece than in the entire Maxis CAS. They're usually presented with heavily photoshopped previews that hide their many flaws, (then you open them in your game or S4S and see the truth...) The other 10% is scripts, animations and MM franken-meshes
I remember one time I saw some shoes from Kikovanity and just by looking at them I knew it was going to end badly, but I downloaded them anyway just for the lols and I opened them in S4S. The moment I went to check the polycount the program crashed, but in the second it took the window to process what was happening and close I could see the horrific number of 90k+ vertices. Are these people aware that things like that can and will fry graphic cards?
If they're going to make people pay for their content the least they could do is optimize it, put some actual effort into it. Many creators do that for free, I don't see why someone that earns money for it can't even do the bare minimun other than because they're lazy and/or only care about their patrons' money and not their patrons themselves.
I am not surprised that a lot of cc was originally from second life. More then once I clicked on a link thinking it was cc for the sims but ended being something from second life. Why are people paying? A lot of stuff behind paywalls is trash (high vertices, poorly converted, etc..) and most of the good stuff is eventually released for free (I noticed that the people that follow EA's terms have the better cc then the ones that lock everything behind paywalls).
I heard even a few of the builders would take other people's cc and put it in their builds that people have to pay for.
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