Well, we are up to v0.21 so let me follow up on the reboot.
When the game got rebooted from unity (worst engine for a VN) into RPGM the devs promised that this won't turn into a shitty typical RPGM game (a walking simulator with horrible jrpg grindy combat)...
I am happy to report they delivered on this promise.
The game is basically the same as before the reboot. A straightforwards VN, only on the RPGM platform.
This required extreme modding on RPGM, and is the 2nd game I have seen to have done it. (although the other game actually kept some of the RPGM combat parts)
The result is... an almost renpy clone. compared to unity the game is much faster, more robust, less prone to crashes, and has better save system. Although it does features some unique bugs that are common to RPGM games (stuck busts), it is a big improvement over unity.
still the game plays exactly like a renpy clone. only it lacks a bunch of quality of life features which come built in to renpy, but are not found here. so everyone who said they should have just rebooted it into renpy instead of RPGM, pat yourself on the back because you called it.