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4.10 star(s) 37 Votes

cannon9009

Active Member
Aug 17, 2018
856
1,096
Does anyone have 0.21 to upload?
as much as it's completely anal to ask this when the dev is literally in the fucking thread, it's not like f95 ISN'T known for their leaking shenanigans. so i might as well +1 this. help us out, guys.
 

Naughty Underworld

Active Member
Game Developer
Apr 4, 2018
907
3,617


0.21-Hype.png

New Content:

- Bunny scenes added for each crew member

Major Changes:

- Hide dialogue now on right click

- Costume selection mechanics complete (expect more in the future)

- Minimal work to battle system

Minor Changes / Bug Fixes:

- Fixed issue with a couple of scenes that weren't loading
 

PorkiDrifter

Member
Aug 20, 2021
428
324
Problem :p in latest update (0.21) (1080p 60hz monitor, 750Ti, AMD 3900X cpu, 32GB ram,Windows 10 latest update).
Kitenna Stucks after talking to her (solution so far to speak to her again).
Kitanna animation looks a bit pixelate like its 720p resolution.
Mia lang quest Icon doesnt show almost at the end of her questline.
Shelly last scene wasnt showing the ( ! ) in her room.
My recomendation is to bring a Rollback dialogue just so we can see what we said without having to save only :)
 
Last edited:

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
Well, we are up to v0.21 so let me follow up on the reboot.

When the game got rebooted from unity (worst engine for a VN) into RPGM the devs promised that this won't turn into a shitty typical RPGM game (a walking simulator with horrible jrpg grindy combat)...
I am happy to report they delivered on this promise.

The game is basically the same as before the reboot. A straightforwards VN, only on the RPGM platform.
This required extreme modding on RPGM, and is the 2nd game I have seen to have done it. (although the other game actually kept some of the RPGM combat parts)

The result is... an almost renpy clone. compared to unity the game is much faster, more robust, less prone to crashes, and has better save system. Although it does features some unique bugs that are common to RPGM games (stuck busts), it is a big improvement over unity.

still the game plays exactly like a renpy clone. only it lacks a bunch of quality of life features which come built in to renpy, but are not found here. so everyone who said they should have just rebooted it into renpy instead of RPGM, pat yourself on the back because you called it.
 

dirani

Member
Jul 6, 2018
357
89
yes. click on TV in your bedroom

not sure what you mean by lifespan
but there is a sizeable amount of content
by "lifetime of the game" I wonder if the game time from "new game" until the last current content lasts 1h to finish everything or is a game long enough which can take +1h ~ 5h max
 

Lancelot97

Member
Jul 29, 2018
103
374
Does this game still have that weird space map for travelling? didn't play this game for 2 years and that was the only thing I didn't like, it was slow and always managed to eat all my ram in 2 miliseconds.
 

Naughty Underworld

Active Member
Game Developer
Apr 4, 2018
907
3,617
Well, we are up to v0.21 so let me follow up on the reboot.



When the game got rebooted from unity (worst engine for a VN) into RPGM the devs promised that this won't turn into a shitty typical RPGM game (a walking simulator with horrible jrpg grindy combat)...

I am happy to report they delivered on this promise.



The game is basically the same as before the reboot. A straightforwards VN, only on the RPGM platform.

This required extreme modding on RPGM, and is the 2nd game I have seen to have done it. (although the other game actually kept some of the RPGM combat parts)



The result is... an almost renpy clone. compared to unity the game is much faster, more robust, less prone to crashes, and has better save system. Although it does features some unique bugs that are common to RPGM games (stuck busts), it is a big improvement over unity.



still the game plays exactly like a renpy clone. only it lacks a bunch of quality of life features which come built in to renpy, but are not found here. so everyone who said they should have just rebooted it into renpy instead of RPGM, pat yourself on the back because you called it.
Just to clarify something, there will be some battle stuff added in eventually. More like a tactical grid battle system, which would have been pretty very difficult (if not impossible) to do in renpy, which is the sole reason I didn't go with it. I've been working in the background for the past few builds on it and hoping to have something to show soon.

Does this game have a gallery?
Yep, click on the TV.

what is the lifespan of the game? is there enough content?
I'll answer this with a few answers depending on what kind of player you are:

"I skip all text" = 1 hour there abouts.

"I skim read most of the text" = 2-3 hours

"I read every single line of dialogue" = Around 3 hours, maybe more (I haven't actually done a playthrough of this yet, so might need to do that in the future.)

Okay. So I should just give up on my question eh? Fair enough I guess
Sorry may have missed your question, what was it?

Does this game still have that weird space map for travelling? didn't play this game for 2 years and that was the only thing I didn't like, it was slow and always managed to eat all my ram in 2 miliseconds.
It's now a point and click map, no actual space ship travelling. It's also on RPGM instead of Unity so should handle a lot better on your machine overall.
 
4.10 star(s) 37 Votes