- Jan 3, 2021
- 65
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by the way is it possible to see the CG's that arent necessarily sexual? Like when you go to the amusement park with Catherine or the fencing scene with Shuma
didn't this happen? I definitely remember them breaking upWhat I want to see is kitanna divorcing her husband for our cap
I seriously ... DO NOT, NOT, NOT.I prefer the new engine rather than unity
Honestly this is my biggest concern. RPG maker games always tend to add a lot of pointless grind and sprawling, half-implemented maps with stock tiles where I have to waste my time navigating pointless obstacles like rocks and shit, remembering locations/routes and pointless fetch quests crossing several maps. The battle / RPG mechanics seem unrelated to the story - simply being a way to extend the content of the game. I'd rather see more art and better story than have someone bolt on 2000s-era JRPG mechanics in the name of "fun". And I'd rather just transition between locations rather than hold right for a minute - or, worse, dodge several empty, uninteractable houses, rocks, wells, dogs, and other sprites to break up the monotony.And gameplay mechanics, well the public build releasing at the end of the month will finally bring the game onto the RPG maker engine (though will still play like a Visual Novel). There will also be an option to keep the game as a Visual Novel style play where you can skip over the battle / rpg mechanics that I was going to be adding in.
How do you exit full screen mode in the new engine?Remember when I explained, in detail, why I was switching to a bimonthly release without degradation in content?
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Remember how the game has been consistently updated to patrons for the past 2 and a half years?
But hey, since you're that keen to see the latest build, you can grab it here:You must be registered to see the links
Page will be updated end of this month
just hit F4 and the note on the table in the captains quarters lists controlsHow do you exit full screen mode in the new engine?
This is just my opinion, but sadly i have to agree with others that rpgm isn't the type of engine you wanna associate with point & click games (which is the reason why house chores is kinda garbage in terms of gameplay).As I said, those two projects are my main projects. They occupy my working day hours of 9-5. The other one is done in time outside of that.
I'm not really sure how to talk about story without giving spoilers, so I'll keep the reply short. Each crew member will have their own full independent quest line. (Probably another 2 progression levels minimum per crew member). Floating crew members (like Shuma, Nix & Naetu) will have shorter, but still indepth progressions, leading to a point where they will have fulfilled their quest and leave your crew (allowing you to take someone new on). There will be post completion scenes for them too. Other characters will have smaller scenes and less impact on the game, but I'd like to make all characters appear more than once, but we will see on that front.
As for main story, I'll keep that under wraps. But what's presented so far, doesn't cover a huge amount and the focus in the future will switch to really ramping things up on that front.
As for sex - yes there will be a lot of sex.
And gameplay mechanics, well the public build releasing at the end of the month will finally bring the game onto the RPG maker engine (though will still play like a Visual Novel). There will also be an option to keep the game as a Visual Novel style play where you can skip over the battle / rpg mechanics that I was going to be adding in.
But the crux of the game will be similar to a tactics style game for crew combat, and I'm still deciding how I want to do ship combat. I want to avoid shmup style combat, even though it would be fairly easy to implement. Probably something turn based, possibly where you around trying to help out the different crew members in there stations, but this is all fairly early days on that front yet.
Hope that was informative!
As long as its not point & click then the rpgm engine would do just fine.going back to the old days, I like rpgm games as long as they have a guide, unless we're talking about a survival game xD
You have extracted the game with 7zip right?Im unsure if i've done something wrong but for whatever reason my save files never stay. always when i quit the game and start it up again none of saves are there. could it be an issue with RPGM or something to that extent?
Eventually you'll be able to tell the crew to wear then around the ship, and get scenes. Right now though, nothing.what's the point of the outfit unlocks, are these equipable?
Yeah a couple of people have reported that too. I'm going to look into and hopefully have a fix soon. Seems to only affected a small group so trying to figure out what the causes is.Bug after meeting first mate's sister Fae in prison, ( cant read null width or something ) brand new save, no back ups.
game seems fun, I hate to stop here cuz of a bug, help.
You dont yet.Does anyone know where to go to change outfits?
It plays pretty much the exact same as before.RPGM? Is the game any better or worse?
I don't believe so? Unless you mean the checklist from before, being able to look at those images will be done via the scene replayed in the future.Maybe I'm mistaken, but there seems to be a lot of missing material from the gallery?