Take your time, appease no one, and do your best. You are making a good product.Hey there !
Unfortunately I haven't the time right now to keep some sort of development journal, blog, or whatever. From October I shall be more free to do so. But since it is been around a month since the 0.1.Final release, let's give some Development Status Update for anyone interested.
DEV STATUS UPDATE
Currently working on 0.2 a bit behind plan but satisfied with what I got so far.
When is 0.2 coming ?
I want to release 0.2.alpha this month. Likely by the end of it.
What to expect in 0.2 ?
To be honest, I am not entirely confident that I got everything what I want for 0.2, but here is the initial aim I initially planned.
0.2 will mostly focus on Agnes, her relation with Rebeca and her deep dive into understanding her own "feelings".
Rebeca, and also a bit of Olivia will be supporting the events.
Paula shall get an event with Agnes husband and I would also like to give her a couple of "short" events. One in the past and one in the present.
No events for Rebeca this time, but she is getting a lot of screen time anyway.
What about the sex scenes ?
Plenty of them. I don't think there will be a single event without sex of some sort.
What have I got so far ?
So far I have around three and a half events done involving Agnes, Rebeca and Olivia. These are arguably the most difficult ones.
Paula events are much more straight forward and should go faster.
Any other thoughts ?
This update focuses on establishing some relations that are necessary to move the plot forward which I feel will happen in 0.3. We won't get much info about the story, but we will get plenty of character development for when it comes later on.
I though about including a single Mr. Irwin (metro guy) event, but his next three events are related to each other. So, I prefer putting them all together.
Agree with this, just the name being in a different colour would be enough for me, maybe a little portrait so we know who's talking. Then have the thinking text in italics will make it more obvious that it's a thought and not dialogue.Not a big fan of all the different colors for text, it make it a little hard to read sometimes with a transparent textbox
better use different colors JUST for the names, it's enough
and maybe use different colors for text for dialogue vs thinking instead of the little cloud image left of the textbox, it will be more comprehensible
Not a big fan of all the different colors for text, it make it a little hard to read sometimes with a transparent textbox
better use different colors JUST for the names, it's enough
and maybe use different colors for text for dialogue vs thinking instead of the little cloud image left of the textbox, it will be more comprehensible
Hard agree on the text colors. Sometimes I wish I had selected one or two colors and keep them OUT of any renders. That should have made the text color selection easier. Outline helps, but there are still so many renders where it is annoying.Agree with this, just the name being in a different colour would be enough for me, maybe a little portrait so we know who's talking. Then have the thinking text in italics will make it more obvious that it's a thought and not dialogue.
Putting the text into Word/Open Office Writer will highlight the vast majority of the spelling and grammar issues.
You should always keep it simple :Hard agree on the text colors. Sometimes I wish I had selected one or two colors and keep them OUT of any renders. That should have made the text color selection easier. Outline helps, but there are still so many renders where it is annoying.
I am still trying to figure out a clearer format. What I can tell for sure is that it won't come in 0.2. I am fully focusing on content for the next update.
About bubbles. I wanted at least SAY / THINK / WHISPER. I need those three to establish the proper tone between dom / sub reactions. I know "(think)" / "think" is kind of standard, but I was still missing whisper. I have thought about eventually changing bubbles into character thinking / saying / whispering faces. But work keeps piling up and I don't even know if that is a good idea.
Spelling issues / Grammar / others.
Some good news here. The Atom included with Ren'Py wasn't spell checking and I couldn't make it work no matter what I tried. Recently I installed an Atom stand-alone version et voilà, works. That should at least help with some of the most blatant mistakes.
Try to separate what happens (vocal or non-vocal e.g. say/think) from how it happens (shouting/normal/whispering).About bubbles. I wanted at least SAY / THINK / WHISPER. I need those three to establish the proper tone between dom / sub reactions. I know "(think)" / "think" is kind of standard, but I was still missing whisper. I have thought about eventually changing bubbles into character thinking / saying / whispering faces. But work keeps piling up and I don't even know if that is a good idea.
You should always keep it simple :
- use white/grey #d4d4d4 color for all text
- for the textbox, take mine, I think it's the best one for this color of text with just the right opacity to make the text visible no mater the render behind it ( and no need for outlines )
or if you're feeling adventurous you can try to put a slider to adjust the textbox opacity
View attachment 1913154
( it seem deep black but no it's just because of the grey background )
- use different colors only for names
- and finally, use normal text for talking and narration, italic text for thinking, and use smaller text ( still big enough so we can read it ) and add **on each side of the whispering text**
Thanks a lot ! I'll give these things a try once I start 0.3. I like the smaller font idea, I didn't think about that.Try to separate what happens (vocal or non-vocal e.g. say/think) from how it happens (shouting/normal/whispering).
As sideimages I suggest a character image for say and the same image overlayed with a thinking bubble for think.
For shouting use upper case letters and maybe a slightly larger font size (e.g. 120%). I'd consider the upper case itself as sufficient.
For whispering use a reasonably smeller font size (e.g. 80%). It should be small enough to be regognized as a smaller font size but still be easily readable. Use a significantly smaller font size for text that is spoken out loud but actually not meant to be heared by other characters (words mutter beneath someones breath).
Yeah... exactly that's why I said I don't know if side faces are a good idea.For emotions you could use a set of emojis either added to the sideimage or right in the text. I'd arguie against that, though, because you are doing a pretty good job of conveying the mood of the characters. Emojis make people lazy and should be used sparingly in a VN. Never use more than one in the same Ren'Py statement.
In general use a normal font face almost all the time. Use italics for single words or short groups of words to emphasize ironic or sarcastic remarks. Don't use italics for entire sentences. There is no need for any other font face. A good text speaks for itself. Leave the reader the freedom of deciding for himself if a part is extremely funny or just slightly amusing without flooding him with emojis or an excessive use of different font art.
You're doing a great job. Any plans towards Patreon? Or any other way of showing some support?
No Patreon in sight nor alternative in the near future. That might change because I also support / have supported projects and I understand the reasoning behind it. But the game will stay free.You're doing a great job. Any plans towards Patreon? Or any other way of showing some support?
game/gui/textbox.png
with either of the following images:Use the console (
Shift O
) to adjust the alpha value of the textbox permanently, e.g. persistent.dialogueBoxOpacity = .8
.This is a story of humiliation, corruption and brutality
Kinda already spoiled where their lives will lead to in the first sentence.follow their struggles and eventually decide where their lives lead to.
why avoid l love older guys... are the old bastards avoidable?
Old Pervert: "Are you in pain, hun? I have magic fingers, you know..."