Snugglepuff

Devoted Member
Apr 27, 2017
8,497
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I'm more interested in the technical aspects of the game. And it seems to be the most well done game I saw in this forum.
:ROFLMAO:

Seriously, the image in this post from this thread shows how it's made... It is anything but well made.

I didn't check everything, but it's just amazing how well done it is. You can see the limited tech behind it, but the final result compared to the used resources is very good.
I kind of agree, but the way it's been made (and will continue to be until finished) causes noticeable increases to loading times/location transitions. It's mitigated by having a minimum of 8GB RAM and/or running from an SSD, but it's still a bloated mess "behind the scenes".
 

septacycell

Active Member
Dec 27, 2017
733
1,221
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:ROFLMAO:

Seriously, the image in this post from this thread shows how it's made... It is anything but well made.



I kind of agree, but the way it's been made (and will continue to be until finished) causes noticeable increases to loading times/location transitions. It's mitigated by having a minimum of 8GB RAM and/or running from an SSD, but it's still a bloated mess "behind the scenes".
I am a big fan of this game, but boy does it drop the ball performance wise, I got a old and busted laptop, but is from 2011, Unreal Tournament 2004 still runs well at around 60 fps despite how wonky the laptop is, but this one goes around 10-5 fps, at 1280x768, imagine if the game had featured real time character movement.
 

Lord Levi

Member
Jul 27, 2017
161
119
222
I've just recently got into the ideas of creating games and i'm trying to find out how games are created and what they use to make art so what does the creator of the twist use to make their characters cuz I know a lot of people use daz 3d and other things like that but i've never seen the twists art before can someone tell me p.s i've already seen the critisism on how the twist creator makes the game weird so if someone can tell me what the creator uses to create the characters that would be great
 

idontcare

Newbie
Jun 7, 2017
29
11
31
Greetings,

I dont know if another has this issue but I never get option : "Talk about receptionist Yuki" of step 719

Help plz!
 

Anon4321

Conversation Conqueror
Jun 24, 2017
7,903
6,651
798
Greetings,

I dont know if another has this issue but I never get option : "Talk about receptionist Yuki" of step 719

Help plz!
Most people that have this, miss the part about speaking to michelle "knocking on her door" then returning the next day and speaking to her again.
If I remember correctly, he should something like needing to do something about the receptionist

and if you still can't get it to work, you can grab my "completes 0.36 saves" from my signature.
 

idontcare

Newbie
Jun 7, 2017
29
11
31
Hi,

I am still stuck I have some scenes without leaving and even kelly does not allow to ask for the repcecionistara I went to Michelle and she says that she does not know anyone from hispotal, I went to the pharmacy and the next day where kelly.


My relations points on v37

Janice 550
Julia 550
Kelly 595
Emma 450
Rebecca 350
Adriana 260
Rachel 415
Danielle 490
Kira 280
Kendra 90
Michell 245


No Billy patch / No husband at house.
 

roki torpedo

Member
Dec 15, 2017
229
65
216
Hi,

I am still stuck I have some scenes without leaving and even kelly does not allow to ask for the repcecionistara I went to Michelle and she says that she does not know anyone from hispotal, I went to the pharmacy and the next day where kelly.


My relations points on v37

Janice 550
Julia 550
Kelly 595
Emma 450
Rebecca 350
Adriana 260
Rachel 415
Danielle 490
Kira 280
Kendra 90
Michell 245


No Billy patch / No husband at house.
i hope this can help u
 

sskcod

Member
Aug 6, 2017
266
390
180
:ROFLMAO:
Seriously, the image in this post from this thread shows how it's made... It is anything but well made.
I kind of agree, but the way it's been made (and will continue to be until finished) causes noticeable increases to loading times/location transitions. It's mitigated by having a minimum of 8GB RAM and/or running from an SSD, but it's still a bloated mess "behind the scenes".
Just look at the other games, and you will see that they are lightyears behind. Many are still pictures and some animations, GIFs or the kind. While here, you have animations, models you can change (clothes, skin color etc...), very limited, but it took serious effort. And then, you have games made with RPG maker or whatever... Anyway. I dislike the kind.

And many game developpers spend a lot of effort on the texts, and they give you heavy content you need to cut through to get some interesting content. Just read a book from the start to save time.

In this "game" I don't see it. And sure, mistakes were made. And I guess it would take a lot of work to start again from scratch with a better organisation.

And the picture you showed is the proof (for me) that we are talking about a project that had organic growth. Content added slowly and slowly. Not designed from the start with empty room to be filled.

Anyway. You get my point.

I deleted most other games. This one is the only one that made me curious.
 

Snugglepuff

Devoted Member
Apr 27, 2017
8,497
9,435
786
Just look at the other games, and you will see that they are lightyears behind. Many are still pictures and some animations, GIFs or the kind.
Hardly light years.
Putting Visual Novels aside, as they're something that's their own thing and only loosely a game, porn games using real-time 3D graphics & rendering like a normal video game aren't new, and are still relatively niche. That's due in no small part to porn games being something that's been almost as much a taboo as some of the common genres/fetishes in the games here.

The Twist isn't some ground breaking advent in porn games though. There's been plenty before it, mostly from Japan but still a few other western ones too, and all are significantly better made, and more visually appealing. They were also made by professionals.

While here, you have animations, models you can change (clothes, skin color etc...), very limited, but it took serious effort. And then, you have games made with RPG maker or whatever... Anyway. I dislike the kind.
This game's made in Unity.
There are other porn games on these forums made using Unity, in 3D, and with animations and higher quality visuals. There are also ones made using Unreal Engine too.

As for your dislike of RPGMaker... Guessing you're not big on old school RPGs or even older JRPGs.

And many game developpers spend a lot of effort on the texts, and they give you heavy content you need to cut through to get some interesting content. Just read a book from the start to save time.
You're speaking of a topic that's purely subjective, but even The Twist requires you to actually read things, and I'm not just talking about the mandatory walkthrough (more on that later), but that's not something it should be lauded for just because you want a quick fap. Hell, this game is absolutely not one that gets to the "interesting content" aka porn quickly. Go to any porn-tube site and you'll get "interesting content" far faster than any of these games.

The reason many of the devs spend time and effort on what they're writing, is because they're making a game that also has a story with characters. Mostly they're pretty shallow characters, but there are plenty where they've put effort into making characters and crafting a story and plenty of good porn scenes.

In this "game" I don't see it. And sure, mistakes were made. And I guess it would take a lot of work to start again from scratch with a better organisation.
There's a difference between "mistakes were made" and "this game's design is fundamentally flawed". The latter is completely different from something needing optimised, and absolutely needs to be done from scratch again, to be made in a way that doesn't continually bog down systems with good hardware, let alone middle and low-end systems.

And the picture you showed is the proof (for me) that we are talking about a project that had organic growth. Content added slowly and slowly. Not designed from the start with empty room to be filled.
Your statement is proof that you don't know what you're talking about. There's no organic growth shown at all.
It's proof that this has been horribly made, and that KST has shown no interest in actually improving his own skillset as a game designer - that would be actual organic growth, not mashing everything together in the same place and letting a percentage chance calculated by the game decide which one isn't made invisible.

Anyway. You get my point.
Yes, you want quick access to fap material. That's basically what your wrote comes to, which is laughable when you're saying such things about this game. It is not quick to get to its "interesting content" at all, which makes me question how much you've actually played.

I deleted most other games. This one is the only one that made me curious.
Then you've barely seen anything when it comes to 3D porn games, but then you're clearly not interested in games, so just download the animations/comics that are shared here instead.

Going back to the mandatory walkthrough now...
The fact that it's mandatory, (try playing without it or asking questions when you're stuck) combined with the undeniably lazy way that KST has continued to develop this game with an over abundance of "random" events to the point that he even had to change one piece of content to become a guaranteed trigger, only shows that you clearly have not explored much at all of either the games available here, or elsewhere.
 

sskcod

Member
Aug 6, 2017
266
390
180
Hardly light years.
Well, I have my reasons to think that. Like I said, I'm not interested at all in the content. I study game development and others aspects of this industry.
Porn game, incest game or Call of duty. Same to me. In fact, I remember a "porn game" that was called Whore Masters if my memory serves me well, where you had a pleasure house to fill with women and make money. And the game was rich as a game. You could manage the girls, hire goons, kidnap girls, sends men or girls to explore dungeons, buy properties, upgrade your buildings, inventory etc... It was amazing as a game. I never cared about the porn. In fact, I would have loved it if it was less of a porn game and more of an RPG/management/business sim game.

So for me, all these visual novels you speak about are obsolete. Once a game like The Twist opens this level of graphics. Animations, style etc... All the other developers should reach this level or do more.

We can't allow steps back in game development. Only one direction, forward. It would be like making a car with square wheels after we invented round wheels. Why not triangle wheels after that? No. Once you invented round wheels, once you tasted a smooth driving style, you keep it. No steps back. Ever. The state of the art advanced that much, you can't lag behind.

Putting Visual Novels aside, as they're something that's their own thing and only loosely a game, porn games using real-time 3D graphics & rendering like a normal video game aren't new, and are still relatively niche. That's due in no small part to porn games being something that's been almost as much a taboo as some of the common genres/fetishes in the games here.
I think it should be standard from now on.
We can tolerate different types of engines, like Unreal or Unity like The Twist. I don't mind. But honestly, I don't see the point of visual novels anymore. The level of details could be better. But the main point is that they are easier to make for the developer. And this the problem. A digital work like these is in fact timeless. Like a video on youtube. If you take time to make a video on YT, you have to take A LOT of time to make that video. Because that video could be playing for eternity. So 2 hours video could be seen for millions of hours. So maybe you should put 2000 hours in it and make it a timeless video.
It's called respect for the viewers.
Anything else and you are in over-production mode. Making stuff to make stuff. That's corruption. The path of mediocrity.

The Twist isn't some ground breaking advent in porn games though. There's been plenty before it, mostly from Japan but still a few other western ones too, and all are significantly better made, and more visually appealing. They were also made by professionals.
Of course not. But it was made by a single developer if I understand correctly. We could compare it to AAA games too, you know.
And these Jap games are mostly done by local studios. And they have no real character. Many are 2D dating sim games etc... Terrible value and boring. Go the gym, grind your stamina... And the characters are typical losers in my book. I'm not into Jap culture.
In fact, I have more respect for the perverted stuff we can find in this forum. Looks more like people who need more to be satisfied.

This game's made in Unity.
There are other porn games on these forums made using Unity, in 3D, and with animations and higher quality visuals. There are also ones made using Unreal Engine too.
Can you name a few? I didn't try everything. For now, The Twist is top class. I didn't see anything getting even close to it.

As for your dislike of RPGMaker... Guessing you're not big on old school RPGs or even older JRPGs.
Well, I'm more of Baldur's Gate kind of RPG. I was a kid when it was out and enjoyed it a lot.
And I like old school RPGs, but I'm not going to make an "RPG" with the limitations we had back in the day and call it old school. I would just call it... Lazy.
For me, old school is the values we had back then. Not the tools we had back then. Making an ugly game in 16 colors isn't old school. It's just lazy... Why play chess when you can play total war games. You think they had Shogun total war in Mesopotamia 516156156years ago and decided to play chess to teach the basics of strategy and warfare? They didn't had the tech. We have the tech. Not using it is laziness, nothing else.
They made strategy games back then to learn to learn how to use their brains, to train kings etc... That's the old-school aspect. Not the technology they used.
Just an example. Of course. And I understood the lack of skills and lack of resources. If I was an expert coder or a rich person capable of hiring the people with the right skills, I would be making games non-stop.
I'm not.

You're speaking of a topic that's purely subjective, but even The Twist requires you to actually read things, and I'm not just talking about the mandatory walkthrough (more on that later), but that's not something it should be lauded for just because you want a quick fap. Hell, this game is absolutely not one that gets to the "interesting content" aka porn quickly. Go to any porn-tube site and you'll get "interesting content" far faster than any of these games.
Yes, yes. Absolutely. I have a theory on that.
I believe that the grindy and verbose aspect at the start, I don't know if it was a conscious aim of the game designer or not, give weight to the characters. Like those oldschool movies (like Heat) that took a long time to introduce the characters. To create a rapport with the viewers.
It's actually genius.
But once that ticket price is paid, once the player tried to play, established that rapport with the characters, understood the relations, did the missions, got stuck, found the solution in the walkthrough, saw the scenes, did the job... He should be allowed to see them again. Don't you think? Like the scenes unlock system/gallery system.

The reason many of the devs spend time and effort on what they're writing, is because they're making a game that also has a story with characters. Mostly they're pretty shallow characters, but there are plenty where they've put effort into making characters and crafting a story and plenty of good porn scenes.
I don't care much about the devs on these aspects. Priority to the players.
Some want to play, some want a quick fap like you said, some want to read, some want to laugh at ridiculous situations, some want to see all the secrets in the game...
Let's have some respect and give them different playstyles. Like difficulties in games. Deus Ex had an easy a realistic mode. Some like to read, others hate it...
We can accommodate both. It's not that hard.
In my job, I write reports. And I make a short version, and a detailed version. And then I add a super detailed and sourced version. Works very well.

There's a difference between "mistakes were made" and "this game's design is fundamentally flawed". The latter is completely different from something needing optimised, and absolutely needs to be done from scratch again, to be made in a way that doesn't continually bog down systems with good hardware, let alone middle and low-end systems.
I'm not qualified to judge. Truth be told. I have no idea who the game was made.
But from my limited understanding, the picture showed (with all the characters mixed in one room) is for me the proof that they made the room, the characters. Then used the same room, different set of characters in another scene. Something got mixed up and it gave that result.
If they made each time a new location, new characters, the game would be even heavier.
Like I said, I believe it was one person behind the whole project. Can't have all the skills.

Your statement is proof that you don't know what you're talking about. There's no organic growth shown at all.
It's proof that this has been horribly made, and that KST has shown no interest in actually improving his own skillset as a game designer - that would be actual organic growth, not mashing everything together in the same place and letting a percentage chance calculated by the game decide which one isn't made invisible.
Go look at cities in the USA and old cities in Europe. You will see that's what we call organic growth. You see that it was made with roads for carts pulled by bulls, then it evolved from there with streets too narrow for speeding cars. Why? Because it was an old city that had no fast cars. In the USA, they had room to start from scratch.
But I get what you mean.

Yes, you want quick access to fap material. That's basically what your wrote comes to, which is laughable when you're saying such things about this game. It is not quick to get to its "interesting content" at all, which makes me question how much you've actually played.
I don't know, mate. I'm not into the content.
Just looking for ideas. And The Twist got 3D graphics I didn't find in other games.

Then you've barely seen anything when it comes to 3D porn games, but then you're clearly not interested in games, so just download the animations/comics that are shared here instead.
Care to give some pointers? I'm still exploring.

Going back to the mandatory walkthrough now...
The fact that it's mandatory, (try playing without it or asking questions when you're stuck) combined with the undeniably lazy way that KST has continued to develop this game with an over abundance of "random" events to the point that he even had to change one piece of content to become a guaranteed trigger, only shows that you clearly have not explored much at all of either the games available here, or elsewhere.
Indeed. I have a lot of things I don't like in the game. But that's the content again. I think that KST is more into graphics than game design when it comes to playability. And it's not that bad, because we actually have a walkthrough. In fact, the first time I spotted this game, it had a walkthrough with it.

But I like some aspects in the game, like the ability to press escape to move though text. That's awesome. Not like others games where you have to click a thousand times just to move through the intro. I need a softer mouse or something... Hurts my fingers. Seriously. I deleted many for that. I'm not even sure I'm interested in the game and they ask for the commitment from the get go. let me see the game and decide if I want to read all of this or not.

Sorry for the long text. I just wanted to share some opinions.
 

JohnJones

Member
Jun 3, 2017
101
140
246
We can't allow steps back in game development. Only one direction, forward. It would be like making a car with square wheels after we invented round wheels. Why not triangle wheels after that? No. Once you invented round wheels, once you tasted a smooth driving style, you keep it. No steps back. Ever. The state of the art advanced that much, you can't lag behind.
When it comes to the creation and use of new technology, I agree entirely with what you have said, especially when that technology is being used as a method of delivering a certain media. However, the media itself is a completely separate issue. For example, and from a completely personal point of view, I'm not a huge fan of animation and I'd much rather see high quality still images than low quality gifs or real time graphics of the type found in games like this. But my personal opinion can also be expanded into a broader point. People didn't stop painting when photography was invented. People didn't stop watching plays when movies came along. People didn't stop listening to live music when recording and playback equipment became available. Oh, and many, many, many people DO still play chess, even though Total War has been coded. And so on and so on.

With art, and indeed with so many other things in life, 'new' doesn't always mean that 'old' automatically becomes unworthy.

Age and experience will teach you that my friend.
 
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