- Apr 27, 2017
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Apparently you are, given how you say that all it needs is to be remade in a new engine... Which his second project isn't.I'm not an expert to tell you if it's the engine, code or script, or whatever...
It's still Unity, we just currently don't know if he's still utilising Fungus.
You're forgetting (possibly on purpose) that cold_arctus already pointed out that if the new game is made in the same manner - the same mistakes that cause the problems with running this game, which is nothing to do with how a game looks, that it'll suffer the same as this game does.But I tried both games. And it looks like the second game is much different than the other. Is it Unity Fungus? Or another version of the same code? Or whatever... But it's not the same.
On the subject of how a game looks, visuals and visual aesthetics are not tied to the mechanics "under the hood".
Specifically, the models look mostly the same, and the textures just look they're higher res than ones in The Twist. That's the only real discernable difference that can be seen by looking at them.
That's all nice in theory, but if you're just making the same mistakes all over again because you either didn't learn from, or didn't care to learn from them then that second car winds up, at best as bad as the first.The Twist is like the first car you tried to make. It have 4 wheels and an engine. Sure. But you did all the mistakes possible on it.
Starting anew could give better results. And you already know from the first project that it should have 4 wheels, an engine, doors, some trunk to move stuff around and seat belts.
Just that with the second project, you will leave room in the hull to move the cables to control the power windows.
Also, cars don't have hulls... You can't even get your analogies right.
"We" can't focus anything, on anything, in regards to the new game or this one, or your desired "remaster" (which would wind up being as bad performance wise, if he repeats the same mistakes).The resources are limited (KST time isn't unlimited). I say, let's focus these resources on the most promising and high potential project.
Only KST can, and no amount of focus will make up for repeating history.
You've been talking a lot of nonsense, throwing around terms you don't even understand well enough as though you understand game design. I don't know as much as cold_arctus does, but I know enough that I can call out the things you've been saying for what they are. Rubbish.
Given that the new game is still Unity based, and I wouldn't doubt using Fungus in the same way as with The Twist (because easier that way), the only hopeful thing for the new game, and any future games, is that he's learned what not to do this time.And once the characters are there, once the game engine is there, once the dialogue is already available, the scenes are already set... Just remake the old game. A remastered The Twist.