- Mar 22, 2018
- 124
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He is already working on his next game (link to forum thread is few post above) so it doesn't make sense to remake Twist. He already stated that main story of Twist is completed (we know who Jason's mother is) and now he is just making additional scenes so he has something to publish while preparing his new game for the first real release.Honestly, we should make a deal with KST.
Like, no updates for a year. And then remake the whole The Twist with the engine of the new game.
It would be bad for the players here who followed The Twist for a long time. But it would bring A LOT of players to KST.
And if my understanding is correct, development would be MUCH EASIER on the second engine/platform.
You would have better graphics, more content (easier to add content).
It's the best for KST and for you guys on the LONG RUN.
It's like the difference between 10$ every 2months or 100$ after a year then 30$ a month.
It was said when "the twist2" came out the first time.What engine, and why would it be any easier than what he's most familiar with?[
I'm pretty sure KST is one person. Not a full time team.The first two Dragon Age games were on an engine that was an iterative improvement of Bioware's proprietary Aurora engine. They had to switch to Frostbite for Inquisition, and it caused lots of problems for development, because their teams working with it had zero experience with Frostbite. Teams. Not one person developing a game, but teams of people working with the same engine.
Why less people being able to play it?Less people being able to play it, longer to make content and no, no easier to add content than it currently is for him.
I don't know what you are talking about, friend. But nah, it's not my place.
Hey, if it's as easy as you seem to think it is, go and show KST how it's done. I'm sure you'll have a top notch, graphically beautiful game that's perfectly optimised, with five times the content in half the time it's taken him to get this far.
Not sure what you mean by "new technology" but the problem isn't the engine. Not sure if he finally was able to switch fully to Unity or still use the broken framework Fungus for his new game.Just remake the game with the new technology, the dialogues are already there. Just do the animations, scripting etc...
I'm not an expert to tell you if it's the engine, code or script, or whatever...Not sure what you mean by "new technology" but the problem isn't the engine. Not sure if he finally was able to switch fully to Unity or still use the broken framework Fungus for his new game.
I highly doubt that his new game will perform better. It may run better now but just wait until more scenes are added and the same unoptimzed code is used.
His graphics don't require that much power. Even on my shitty low-budget laptop with an Intel HD4600 on-board would be sufficient to play The Twist on low-resolution.
The problem is not the "technology" - the problem is his code.
Apparently you are, given how you say that all it needs is to be remade in a new engine... Which his second project isn't.I'm not an expert to tell you if it's the engine, code or script, or whatever...
You're forgetting (possibly on purpose) that cold_arctus already pointed out that if the new game is made in the same manner - the same mistakes that cause the problems with running this game, which is nothing to do with how a game looks, that it'll suffer the same as this game does.But I tried both games. And it looks like the second game is much different than the other. Is it Unity Fungus? Or another version of the same code? Or whatever... But it's not the same.
That's all nice in theory, but if you're just making the same mistakes all over again because you either didn't learn from, or didn't care to learn from them then that second car winds up, at best as bad as the first.The Twist is like the first car you tried to make. It have 4 wheels and an engine. Sure. But you did all the mistakes possible on it.
Starting anew could give better results. And you already know from the first project that it should have 4 wheels, an engine, doors, some trunk to move stuff around and seat belts.
Just that with the second project, you will leave room in the hull to move the cables to control the power windows.
"We" can't focus anything, on anything, in regards to the new game or this one, or your desired "remaster" (which would wind up being as bad performance wise, if he repeats the same mistakes).The resources are limited (KST time isn't unlimited). I say, let's focus these resources on the most promising and high potential project.
Given that the new game is still Unity based, and I wouldn't doubt using Fungus in the same way as with The Twist (because easier that way), the only hopeful thing for the new game, and any future games, is that he's learned what not to do this time.And once the characters are there, once the game engine is there, once the dialogue is already available, the scenes are already set... Just remake the old game. A remastered The Twist.
Well, if it's the same engine, same mistakes... What's the point of that new game? Just another story?Apparently you are, given how you say that all it needs is to be remade in a new engine... Which his second project isn't.
It's still Unity, we just currently don't know if he's still utilising Fungus.
0.43B Final is the latest versionexcuse me, which one am i supposed to get
0.43 final
or
0.43b final (i'm not sure if this 1 is after or before the actual 0.43)
thank you
thank you sir0.43B Final is the latest version
but make sure to also check out the bug post about it.
Finally, you finally learned your lesson!Forgot to mention
Don't forget the crack!!!
Finally, you finally learned your lesson!
He shouldn't have to pander to lazy fuckwits who are too obstinate to read the information in the OP, let alone take five minutes out of their time here to learn a few basic things about using the tools provided.Tell them what to do before they get stuck, they are not going to read or search the forum for solutions!
Unlike some others...Good to see that someone is actually learning from past mistakes here.
That looks more like a joke than what you wrote, and only by virtue of using ellipses (...).Snugglepuff... I was joking... Come on...
I never use smileys. I hate the concept. Those yellow faces make me angry.That looks more like a joke than what you wrote, and only by virtue of using ellipses (...).
When writing in text, you need to make it obvious that you're making a joke, typically with smileys. I'm sure you've seen people using them in your time here.
I never use smileys. I hate the concept. Those yellow faces make me angry.