Twice

Member
May 7, 2017
133
57
Partially, yes. Possibly worse than I'm saying too.
Some event chains in progress will be affected and impossible to progress further, anything dependant on a certain amount of days passed will be affected.

Just skip seven days when John's home, and it'll be like he's never there.
I wouldn’t recommend it
Just go to sleep and skip 6/7 days and he won’t be around for the next 14
okay will do that later
thanks for the help
 
Aug 15, 2017
290
3,252
Hello Anon4321 Its me again... I am at this point:
492. On the left side click on the way to the first floor. Now click on the door to the archives (room 102) and on "Go in". The door is still locked. Return to the second floor (on the right side). Now click on the storage room door down the hall (room 201) and on "Get in". Click on one of the bottles with the pink cap. Jason gets one bottle with 20 lactation pills in it. Then click on "Go back to the corridor".

So, Jason stands at the corridor and I can't go anywhere. The clickable spots lighten up blue bzt when I click them nothing happen... Is this a Bug and fixable? Because my last savestate is far away...

Thanks in advance...

EDIT:

Found your workaround! I'll try it now!

EDIT 2:


IT WORKED, THANKS!
 
Last edited:
  • Like
Reactions: Anon4321

username8326

New Member
Apr 16, 2021
1
0
718. Go to the pharmacy shop at 20:00 and click on "Go in". Jason goes to the BDSM dungeon and watches Kelly punishing the receptionist.
719. The next day go to the pharmacy shop and click on "Go in". Choose "Talk to her" or "Call her" and "Talk about receptionist Yuki".
Jason tells Kelly that he really likes her friend Yuki and asks if he could spend some time with her in the dungeon.
Kelly gets angry and tells Jason that no one may find out about what she and Yuki are doing. Jason says that he is not going to tell anyone.
Jason asks Kelly if she could let him have some fun with Yuki. Kelly reluctantly agrees and wants Jason to get her an assistant for the pharmacy shop.

(cant trigger the option talk about receptionist yuki at step 719.... doesnt show any new option after calling her....)
 

Anon4321

Conversation Conqueror
Jun 24, 2017
6,996
5,539
718. Go to the pharmacy shop at 20:00 and click on "Go in". Jason goes to the BDSM dungeon and watches Kelly punishing the receptionist.
719. The next day go to the pharmacy shop and click on "Go in". Choose "Talk to her" or "Call her" and "Talk about receptionist Yuki".
Jason tells Kelly that he really likes her friend Yuki and asks if he could spend some time with her in the dungeon.
Kelly gets angry and tells Jason that no one may find out about what she and Yuki are doing. Jason says that he is not going to tell anyone.
Jason asks Kelly if she could let him have some fun with Yuki. Kelly reluctantly agrees and wants Jason to get her an assistant for the pharmacy shop.

(cant trigger the option talk about receptionist yuki at step 719.... doesnt show any new option after calling her....)
Make sure you've talked to michelle 2 -3 times at her house
 

xps

New Member
Apr 15, 2021
7
3
if I try to load either of my saves it immediately crashes.. I'm assuming I was not supposed to have to start over?
 

Anon4321

Conversation Conqueror
Jun 24, 2017
6,996
5,539
if I try to load either of my saves it immediately crashes.. I'm assuming I was not supposed to have to start over?
No you don't need to start new game with each new update.

Unfortunately the issue you have means either one or all of your saves have been corrupted somehow.

and The only way to fix it, is
1-by removing 1 save a time until you remove the one causing the issue
or which is usually the case
2-by deleting the entire save folder, start a new game, make a save, quit and replace it with one of mine from my signature.

You'll also find instructions on how to find the save folder through my signature as well.
 

sskcod

Member
Aug 6, 2017
250
358
Honestly, we should make a deal with KST.

Like, no updates for a year. And then remake the whole The Twist with the engine of the new game.

It would be bad for the players here who followed The Twist for a long time. But it would bring A LOT of players to KST.

And if my understanding is correct, development would be MUCH EASIER on the second engine/platform.

You would have better graphics, more content (easier to add content).

It's the best for KST and for you guys on the LONG RUN.

It's like the difference between 10$ every 2months or 100$ after a year then 30$ a month.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,678
8,260
And if my understanding is correct, development would be MUCH EASIER on the second engine/platform.
What engine, and why would it be any easier than what he's most familiar with?

The first two Dragon Age games were on an engine that was an iterative improvement of Bioware's proprietary Aurora engine. They had to switch to Frostbite for Inquisition, and it caused lots of problems for development, because their teams working with it had zero experience with Frostbite. Teams. Not one person developing a game, but teams of people working with the same engine.

You would have better graphics, more content (easier to add content).
Less people being able to play it, longer to make content and no, no easier to add content than it currently is for him.

It's the best for KST and for you guys on the LONG RUN.
:FacePalm:
Hey, if it's as easy as you seem to think it is, go and show KST how it's done. I'm sure you'll have a top notch, graphically beautiful game that's perfectly optimised, with five times the content in half the time it's taken him to get this far.
 

conqueror

Newbie
Feb 17, 2018
29
21
Honestly, we should make a deal with KST.

Like, no updates for a year. And then remake the whole The Twist with the engine of the new game.

It would be bad for the players here who followed The Twist for a long time. But it would bring A LOT of players to KST.

And if my understanding is correct, development would be MUCH EASIER on the second engine/platform.

You would have better graphics, more content (easier to add content).

It's the best for KST and for you guys on the LONG RUN.

It's like the difference between 10$ every 2months or 100$ after a year then 30$ a month.
He is already working on his next game (link to forum thread is few post above) so it doesn't make sense to remake Twist. He already stated that main story of Twist is completed (we know who Jason's mother is) and now he is just making additional scenes so he has something to publish while preparing his new game for the first real release.
 
  • Like
Reactions: CptRexx

sskcod

Member
Aug 6, 2017
250
358
What engine, and why would it be any easier than what he's most familiar with?[
It was said when "the twist2" came out the first time.

The first two Dragon Age games were on an engine that was an iterative improvement of Bioware's proprietary Aurora engine. They had to switch to Frostbite for Inquisition, and it caused lots of problems for development, because their teams working with it had zero experience with Frostbite. Teams. Not one person developing a game, but teams of people working with the same engine.
I'm pretty sure KST is one person. Not a full time team.
It's really a small production.

And The Twist is poorly designed. We have no idea of what's behind the scene and it looks bad from here.

The new game came with better tech, from the start, and all the experiences gathered from the making of the first one. Look at the games and compare. One started with the advanced features of the old one.
In fact, even with the same technology, a fresh start would do marvels.

And I often joke about KST informations on updates. He was at 70% and now, after days and days, it's at 90%.

Just remake the game with the new technology, the dialogues are already there. Just do the animations, scripting etc...

Less people being able to play it, longer to make content and no, no easier to add content than it currently is for him.
Why less people being able to play it?
I think the level of optimization could go up, not down.

And we disagree on the level of ease to add content. I strongly believe it's easier to add content on the new game. Even if the new game engine is less familiar than the old one. I have reasons to think that there was an upgrade.


:FacePalm:
Hey, if it's as easy as you seem to think it is, go and show KST how it's done. I'm sure you'll have a top notch, graphically beautiful game that's perfectly optimised, with five times the content in half the time it's taken him to get this far.
I don't know what you are talking about, friend. But nah, it's not my place.

I think that The Twist stayed alive way too long for financial reasons. Not because of technology or anything.

It had good ideas, started badly and it was kept going to make money.

This could be an example of a game failing to evolve because it received too much money.

Management is all about risk taking. You control that. if you take no risks, you are not managing.

The right thing to do, is fix the bad start and lack of planning and move to a new platform/game engine.

The content can be kept (story, dialogues etc...)
 

cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,839
Just remake the game with the new technology, the dialogues are already there. Just do the animations, scripting etc...
Not sure what you mean by "new technology" but the problem isn't the engine. Not sure if he finally was able to switch fully to Unity or still use the broken framework Fungus for his new game.

I highly doubt that his new game will perform better. It may run better now but just wait until more scenes are added and the same unoptimzed code is used.

His graphics don't require that much power. Even on my shitty low-budget laptop with an Intel HD4600 on-board would be sufficient to play The Twist on low-resolution.

The problem is not the "technology" - the problem is his code.
 

sskcod

Member
Aug 6, 2017
250
358
Not sure what you mean by "new technology" but the problem isn't the engine. Not sure if he finally was able to switch fully to Unity or still use the broken framework Fungus for his new game.

I highly doubt that his new game will perform better. It may run better now but just wait until more scenes are added and the same unoptimzed code is used.

His graphics don't require that much power. Even on my shitty low-budget laptop with an Intel HD4600 on-board would be sufficient to play The Twist on low-resolution.

The problem is not the "technology" - the problem is his code.
I'm not an expert to tell you if it's the engine, code or script, or whatever...

But I tried both games. And it looks like the second game is much different than the other. Is it Unity Fungus? Or another version of the same code? Or whatever... But it's not the same.

The Twist is like the first car you tried to make. It have 4 wheels and an engine. Sure. But you did all the mistakes possible on it.

Starting anew could give better results. And you already know from the first project that it should have 4 wheels, an engine, doors, some trunk to move stuff around and seat belts.

Just that with the second project, you will leave room in the hull to move the cables to control the power windows.

The resources are limited (KST time isn't unlimited). I say, let's focus these resources on the most promising and high potential project.

And once the characters are there, once the game engine is there, once the dialogue is already available, the scenes are already set... Just remake the old game. A remastered The Twist.
 
3.40 star(s) 165 Votes