Can you send me your saveI have to wear a latex suit too??
But I had to do the scene first, where janice says that I cannot join or not?
Edit: I can't buy a latex outfit for me at his point...
Can you send me your saveI have to wear a latex suit too??
But I had to do the scene first, where janice says that I cannot join or not?
Edit: I can't buy a latex outfit for me at his point...
Can you send me your save
Thanks
This is very good for you heheThanks
Just to let you know, I test my own "Completes 0.17" save and I got the scene on the first try.
Don't know what to tell you
So, I've played on 0.39. I downloaded 0.43 and startet my save and I got the scene directly. Somethin wrong with 0.39?Don't know what to tell you
but it worked the first night I tried it
Let's just say, you still have a couple things to give to Julia in her bedroom during the day
There's nothing wrong with 0.39So, I've played on 0.39. I downloaded 0.43 and startet my save and I got the scene directly. Somethin wrong with 0.39?
Okay could you send me a DM please, cause of julia?
Thanks for help man...
If I'm understanding you correctly, I know that already.That's just the way Kst releases games. Each update is beta 1, beta 2 and then final when all the bugs are fixed. It doesn't mean final update of the game.
0.xxB Final only happens in rare cases when there is a game breaking bug that is found after the Final version of an update.If I'm understanding you correctly, I know that already.
It's just that we had a Final version, then Final version B.
Look at the signature of Anon 0.43b final.
We had beta 1, beta 2 and then final.
Now we have final and final B.
Then we will have final C? D? F? Ultimate Final?
Game is bloated. Like crazy. I think KSt is looking for locations with less content (less invisible characters loaded) to add stuff. I'm super sure.
Game breaking bug in Final, means he has to release a fixed version. This has happened a few times. Maybe three or four now.If I'm understanding you correctly, I know that already.
It's just that we had a Final version, then Final version B.
Look at the signature of Anon 0.43b final.
We had beta 1, beta 2 and then final.
Now we have final and final B.
If it needs to be in order to fix a game breaking issue that was introduced in the previous version, yes.Then we will have final C? D? F? Ultimate Final?
Yes, but not the way you think it is. No new content was added between 0.43 Beta 1 and 0.43 Final B.Game is bloated. Like crazy.
I don't know why he did it this way.With how KST made things "random" (percentage chance to trigger) and how some locations have far more that can appear there (Living Room vs School Toilet) it adds stupid amounts of needless "grinding" and leads to the game consuming more system resource than it should.
I completely agree with you. This game has many problems that originated from bad planing on the start. I would say that this was his first attempt (and really good one!) at creating game in Unity and he didn't plan on making the game this big. Unfortunately for us he has made the best game with this content and is earning too much to focus on a new one because of money...I don't know why he did it this way.
Maybe he didn't plan ahead. From the start, it was supposed to be have limited content.
Or just lack of skills. Didn't know any better.
But it looks like a big bloated burger. You bite in it, everything comes out of the other sides. You add an ingredient, everything collapses.
i dont know if you guys have been following this project from the start: game is like this because when KsT started this project he had little to no idea how unity coding worked. So instead of scrapping the project and starting over he just kept on piling assets as he know how. Now it progressed so far all this scenes, codes assets are just one huge needle stack and we are trying to find a single specific needle in the stack)I don't know why he did it this way.
Maybe he didn't plan ahead. From the start, it was supposed to be have limited content.
Or just lack of skills. Didn't know any better.
But it looks like a big bloated burger. You bite in it, everything comes out of the other sides. You add an ingredient, everything collapses.
Try looking at the top of the pagedoes anyone have any idea how to connect to patron
That's terrible thinking mixed in politeness.My motto is: if you don't like, don't play it. Period.
KsT work hard for that game. Try it on yourself to creat a game like this with all the graphics, renders, movement, scripting etc... In my eyes it's not fair to talk about KsT like this. This man is doing a great job.
This message goes to all who get upset
So first of all thank you for your words. I would not have expected such a comprehensive answer.That's terrible thinking mixed in politeness.
We are not "upset". If you think we are angry, hitting the table talking about KST's work, you are wrong. We are not.
I don't know how to make a game. it's not my job. Do you think I'm physically and mentally unable to ever make a game? Maybe it would take me 10 years, and it would take 1 year for someone smarter than me. But I can manage anything. If you can do it, I can do it. That's my motto.
And yes, it's a great job... But it had a terrible start and after years, we still see the consequences of that start.
If you study game design, you will notice that most game developers fought to find a way to use the resources they have to do more.
Like the DOOM series. 1993, how to do some illusion of 3D with technology that can't handle 3D. 2001 DOOM 3, how to display beautiful graphics with limited computing power? Let's hide the textures that aren't visible because of darkness. We only display the textures visible because there is light on them, so we can use heavier more beautiful textures focused on only the visible objects. GENIUS. A trick that requires extra work from the developers to make the computer do more effective effects and do less useless tasks.
That's the magic of game development.
KST is doing the opposite.
He didn't plan his game ahead. (he didn't do his homework). So all the characters and objects are displayed in a location. Then everything is hidden to keep only the objects needed.
So when you are in the beach in The Twist. All the characters that even existed in the beach are loaded around. But invisible to you.
You only see the characters you want in that particular scene you are playing. But your computer loaded them and is storing them.
And from time to time, there is a bug, and you see a character than shouldn't be there appear. Oopsy...
KST is more of an artist or an art strong team.
When it comes to technology, the level is basic.
Heads and shoulders above what you can find in the forum here, if you ask me.
But the game is slow on powerful computers. It's not optimized. We appreciate the work done. But we point at the weak points in the project. No to destroy or sink the ship, but to learn.
This is constructive criticism.
We need to give up on that mindset of "you support the project or you shut up."
That's weak, mate.
In life, we need friends, not buddies. Friends tell you the truth, the ugly truth, even when you won't enjoy it. Even if it makes you hate them.
Buddies would tell you "yeah, jump out that window and roll in that rusty scrap metal, it's so cool. I'm filming. We are getting rich with that."
Take a look on the Walkthrough... or talk with julia, she will give you a hint.Hi
Can someone please tell me what the password of Julia's smartphone is.
Unfortunately not find it.
Thanks and greetings