Create and Fuck your AI Cum Slut -70% Summer Sale
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avoy

Member
Jan 28, 2018
102
56
is there any way to share the CG of this game.....or does someone have gameplay video links of THE TWIST
 

sskcod

Member
Aug 6, 2017
257
369
It always cracks me up to see "dialogs 70%"... Maybe it takes time to add english mistakes.
And it's like 70lines of dialogue in every update. Not shakespear neither, just first grade level dialogue.

Scripting and setting up cracks me up too.
It's like : Meet at the beach, have sex at the beach. Want to bang a teacher, you need to sabotage a car. Want to get your file from hospital? Have to do stuff for the neighbor. It's completely random and made up to stick somehow at the last minute.

Come on, just tell us the truth. You working on the textures of Jason's asshole again... And then canceling all changes and sticking with the first version. Hm? It's okay, we won't judge.
 
Dec 15, 2019
36
64
Hey Guys,

Can any game developers here shed some light on how KsT is making the game? I'm really interested in adding some of my own scenes to the game. In terms of my background, I'm a Software Engineer and have experience with Java (so C# shouldn't be too hard to pick up for Unity).

In terms of the sex scenes in the game, I assume they're being made in Blender (or some similar program) and then being imported into Unity as assets and Unity is used to stitch together the scenes + dialogue + decision tree & other game mechanics?

Is my understanding correct here? Thanks.
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,949
10,858
Hey Guys,

Can any game developers here shed some light on how KsT is making the game? I'm really interested in adding some of my own scenes to the game. In terms of my background, I'm a Software Engineer and have experience with Java (so C# shouldn't be too hard to pick up for Unity).

In terms of the sex scenes in the game, I assume they're being made in Blender (or some similar program) and then being imported into Unity as assets and Unity is used to stitch together the scenes + dialogue + decision tree & other game mechanics?

Is my understanding correct here? Thanks.
He use Fungus Framework in Unity.

To add your own scenes you would need to decompile the game first. (No idea how or if this is even possible.)

Editing the code/decision tree should be possible with dnSpy.

For more information check:


Good luck.
 
Last edited:
Dec 15, 2019
36
64
He use Fungus Framework in Unity.

Do add your own scenes you would need to decompile the game first. (No idea how or if this is even possible.)

Editing the code/decision tree should be possible with dnSpy.

For more information check:


Good luck.
Thank you very much! Do you know how he's creating the 3D assets? I'll try to use uTinyRipper to extract the assets but I'm not a 3D designer so just wondering if he's using an asset pack or creating them all himself.
 
Last edited:

cold_arctus

Devoted Member
Sep 25, 2018
8,949
10,858
Thank you very much! Do you know how he's creating the 3D assets? I'll try to use uTinyRipper to extract the assets but I'm not a 3D designer so just wondering if he's using an asset pack or creating them all himself.
Not entirely sure but I guess he set them up in Unity and then wrap the skin texture around the polygons.

I think uTinyRippper isn't the right tool to get access to the assets. The assets should be compiled like the rest of the game and only get access after you successfully decompile the game and then be able to edit it via Unity. But as said, not sure if this is possible.
 
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