Benn Swagger
Well-Known Member
- Aug 26, 2016
- 1,644
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games design trigger by relation points. If it's not reach certain points, next/advance scene of the same scene won't triggered or failed. Also each scene have max gaining points, so you have to do another activity of the same NPC to get points. Once all accumulated, all scene basic scene goes to advance scene. And the progress is repeated. Do all activity with an NPC to gain all possible points, pass check accumulated points, more & more advance scene. This is the design.What gives?
Using cheat to add relation points mean skipping content of this games.