that's like wishing monet had the "balls" to make marble sculptures. there are no "balls" to be had. different creative visions for each creator, and different strengths/weaknesses to each style.I wish more developers had the balls to make 3D games like this.
Imagine Dating my Daughter in Unity, playing with Allie's tits on a touchscreen.
the important part, and what drives both DMD and The Twist to be good experiences, is that the creators know what work they're willing to put in, know what sort of game they want to do, and do a good job in executing their plan.
DMD could've just as easily not amounted to anything worthwhile if the dev got burned out trying to make a more 3-dimensional experience, which has vastly different considerations and work required than composing series of pictures and laying out a more structured narrative.
both are good.