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Wacky Woohoo Pizza Man

It's Pizza Time
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Feb 19, 2018
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question for those who knows about coding and unity ... could you explain (like i am a 5year old :] ) - why is it impossible to tweak the code in a way allowing not to have those twist 2-3sec pauses between some actions? (i think it is the only reason why i am hesistant to continue with that game, i stopped after 1/8 of game or so)
what do you mean twist 2-3 second pauses?
 

konabwo

Engaged Member
Sep 19, 2020
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o.0... dont you have that delay between actions? i dont remember, maybe not when clicking through rooms in one location , but when choosing to travel elsewhere. but more likely both.

i dunno...maybe it is not an issue for solid machines....or there are some fixes i am not aware of.
 

Snugglepuff

Devoted Member
Apr 27, 2017
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o.0... dont you have that delay between actions? i dont remember, maybe not when clicking through rooms in one location , but when choosing to travel elsewhere. but more likely both.

i dunno...maybe it is not an issue for solid machines....or there are some fixes i am not aware of.
Oh it's an issue for even "solid" machines, and it's not going away any time soon, short of a complete remake.
 

konabwo

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Sep 19, 2020
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Oh it's an issue for even "solid" machines, and it's not going away any time soon, short of a complete remake.
i dunno how to help dev, i can only suggest to enter this into the code 'if lag 2 secs then remove lag" :WeSmart:

renpy fans remake when ?! :cautious:
 

Snugglepuff

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Apr 27, 2017
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i dunno how to help dev, i can only suggest to enter this into the code 'if lag 2 secs then remove lag" :WeSmart:

renpy fans remake when ?! :cautious:
No Ren'Py remake, because no CG pictures.
If that kind of lag could be removed by a simple piece of code, it would have been done a long time ago, and with more than just this game :FacePalm:
 

konabwo

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Sep 19, 2020
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If that kind of lag could be removed by a simple piece of code
yeah, that is why earlier i asked why is it impossible to tweak the code (because otherwise it would have be done)
but still curious about the mecanics...as it is not something i ve seen before ...and i just cannot comprehend the issue.
my simplistic mind generates couple of situations... like there is some faulty general/core piece of intro/early code ("bones") affecting added later healthy code ("meat") - why not to change "bones" then ...or if it is related to some faulty multiplied omnipresent code line, why not to 'substitute all' to healthy lines.
 

Skaldy

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Nov 7, 2017
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yeah, that is why earlier i asked why is it impossible to tweak the code (because otherwise it would have be done)
but still curious about the mecanics...as it is not something i ve seen before ...and i just cannot comprehend the issue.
my simplistic mind generates couple of situations... like there is some faulty general/core piece of intro/early code ("bones") affecting added later healthy code ("meat") - why not to change "bones" then ...or if it is related to some faulty multiplied omnipresent code line, why not to 'substitute all' to healthy lines.
mate that is not how coding works, and issue is not within codes, it is from how things are implemented in game. Game has all scenes loaded into it at the same time for one background, for example if you are in Jason's room game loads every scene inside the room and chooses a specific scene according to your choices.
 
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Snugglepuff

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Apr 27, 2017
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yeah, that is why earlier i asked why is it impossible to tweak the code (because otherwise it would have be done)
Because it's not the coding per se.
It's a combination of using Fungus for the 3D work, and how KST has decided to make the game.
Everything that can happen in any location is all loaded in at the same time, and whichever event/opportunities are selected to appear, the rest are all hidden.

For example, everything that can happen in the living room, is all there whenever Jason goes there. We just can't see it all. All those models, all those textures, all those lighting & shadow effects.
That's why the best performance increase across the board, relates to lowering the graphical quality, despite the fact that this game shouldn't require that kind of sacrifice on even mostly decade old hardware.
 

konabwo

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Sep 19, 2020
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bit clearer. i think
so usually a correct event/scene is identified and then being loaded. and here all events are first being loaded [that generates delay] to the location and then correct one is being picked and shown
 

Wacky Woohoo Pizza Man

It's Pizza Time
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Feb 19, 2018
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TL;DR
Renpy games = Images and CG are already generated and the game engine most loads it
This game = The textures exist and every scene the models are being generated, I don't know to what extent the assets are pre-determined but alot of things are being done at run-time
 

huyan1995

New Member
Dec 24, 2020
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in the shower room i came inside mom :(( and she really upset about it and does not let me have sex again, how to solve it ?
 

Anon4321

Conversation Conqueror
Jun 24, 2017
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in the shower room i came inside mom :(( and she really upset about it and does not let me have sex again, how to solve it ?
You have to wait a week before she'll allow you to have sex with her again
and you need build up her relationship points again.
Also, don't come inside her until you have the plan B pill in your inventory
 

Wacky Woohoo Pizza Man

It's Pizza Time
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Feb 19, 2018
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Uh does the incest patch not update dialogs for older content? (Like i asked janice to get pregnant using the hypno shit) and it still said step-mom (I have finished the whole DNA stuff story)
 

Anon4321

Conversation Conqueror
Jun 24, 2017
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Uh does the incest patch not update dialogs for older content? (Like i asked janice to get pregnant using the hypno shit) and it still said step-mom (I have finished the whole DNA stuff story)
More than likely, any change will happen after the DNA test, not the scene that happened before.
 
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