5.00 star(s) 2 Votes

everglow

Member
Game Developer
Sep 14, 2016
170
475
Sooo, apparently I really f**ked up the beta2 ^^"

Here is a beta3:




Changes since beta2:

Code:
- fixed girl visit
- fixed (again) salary/relationship polynomial coefficients
- fixed city schedule load after midnight
- fixed gym hiring not working
- added Taurus Club city location (stage only)
So what I said earlier

As for the next steps, In case no other big issues come out with this beta, I expect the next beta3 to implement clubs and relevant changes in night processor. I would say this can take few feeks, but as usual, no ETAs :)
now applies to beta4.

Some additional replies:

Minor play gripe: Having to start the club at exactly20:00, no later, is fine, but it's too easy to miss.
I agree, it *might* be possible to open the club even later once I updated the night processor after other clubs completion.

So it's been ages since I played the previous versions so I don't exactly remember how it used to work before. But economy at the start feels a bit broken and rough now. You start with at most 15k or something like that. Not sure what the salary formula is, but 250-400 is the minimum salary I've seen so far. I made the mistake of hiring a girl for 1500 and that seemed reasonable weighed against my current cash pool of 10k, but then I realized it's the nightly salary, not just a one time fee.

Makes sense, but early on, you can't afford that. With no upgrades or supplies or anything you'll be making a pretty constant 400 in tickets for a club night as far as I can tell, and sub 100 in tips. So one club night with this girl put me more than 1k in the red. Even with the cheapest possible hires, if run more than one at a time, it doesn't gain you anything early on and you still lose money. Seems a bit counter intuitive to me.

Finally, for someone who has never even played the game at all, I can 100% see someone seeing the "you should probably buy some rooms and a stage" tooltip, blow all their cash on say room, stage, bar, marketing and have pretty much no money left for hiring or digging out of the hole. Or doing what I apparently just did and hire too many girls. Seems you can't have more than 1-2 until you've bought more upgrades and unlocks.
Economy might be revised for 1.0.0 final. But, in general, the overall "economy design" will be kept intact, and thus, if you start the club throwing tons of money on the table while actually no-one knows about your club (low popularity), that will always end in losing.

The general suggestions for properly starting the game making money are:
- Build Rooms1/2, Stage1, Bar1
- Hire girls with low popularity (and thus salary requirements), rising the relationship > 35 should let you lower down salaries a bit
- With Stage1 and Bar1 you should never have more than 3 girls working, thus put the exceeding ones you hired in "rest"
- Keep supplies in the range you consume per night
- As soon as you have enough budget room, you should upgrade to Stage2 and Bar2, where you should probably make margin with ~5 girls working per night

This should sets you on a good "path".

Very good update but I hope that as it progresses there will be other ways to "quick hire" and not have to flirt and seduce all your workers to add them to the club even if that implies some kind of "evil route"
Current plans for 1.0.0 final don't include any other option, as you can still hire girls with 0 relationship spending ~1.8x the base salaries. For future versions: we'll see.
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,569
985
I agree, it *might* be possible to open the club even later once I updated the night processor after other clubs completion.
Isn't it easier to add the ability to open a club at any time?
Like a button to open a club and thereby skip the daily cycle of the game.
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,569
985
Current plans for 1.0.0 final don't include any other option, as you can still hire girls with 0 relationship spending ~1.8x the base salaries. For future versions: we'll see.
Don't even dare to change this change, I like it kind of hard mod that I love in games. :LOL:
Okay, seriously, why change the original idea if you can make a separate game mode for casuals and that's it.
 

everglow

Member
Game Developer
Sep 14, 2016
170
475
Upgraded to baths 4, open club function no longer works. (Second test club, this doesn't replicate when I rush baths 4, did with vip 1 + baths 4, reloaded, replicated with vip1 with baths 1, used cheat menu, happens with baths 4 and vip 1, and not baths 3 and vip1, but with vip 2 and baths 3--all amounts of spa are fine.)
Just realised I never fixed this. And thus:




Sorry for the mess!
 

Logan1377

Active Member
Feb 13, 2023
826
1,155
Big fan of the changes! Going out and discovering the girls around town and then building a relationship is a really great addition to the game and ads elements of randomness, strategy and fun. I have two questions:

  1. Does the game remember your favorite or most recent girls? Every one of the 20 or so girls I met in town were also among the ones that I recently downloaded or updated and hired the last time that I played a few months ago. Just curious.
  2. Would it be possible in future versions to make it more likely to encounter the less expensive girls early on? In a similar note to my other comment, a few of the ones that I met from the get go today were among my favorites with the most content, who I've priced at really high tiers using the editor.
 
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saucepan35

Newbie
Jul 30, 2018
96
337
Economy might be revised for 1.0.0 final. But, in general, the overall "economy design" will be kept intact, and thus, if you start the club throwing tons of money on the table while actually no-one knows about your club (low popularity), that will always end in losing.

<snip tips>
Makes sense and great tips, thanks. Might want to tutorialize these in-game to get new players started on the right track, though, maybe the way VC does for the first few purchases (probably not the highest priority though). Also just want to add to or clarify that I agree with Feyschek, and I'm absolutely not trying to advocate for making the game easier or faster. If anything I think the grind in these games could go on longer. Especially the snow-ball phase (which also still sees to exist in beta4).

Been playing beta4 for some hours now and it seems really solid. Haven't really had any noticeable issues with it. Can't seem to train "myself" at the club gym though, only girls. Intended? Sometimes I find there's a valid reason for a button being disabled but it's not always clear why. UI messages would have been nice for explaining what sort of stats the game looks at, in various situations.
 

kashmoneybang

Newbie
Jul 16, 2021
40
33
mac user here everglow , i literally cannot find a way to load girlpacks into the game whatsoever, doesnt matter where i locate the folder or anything. anyway i can fix this?
 

everglow

Member
Game Developer
Sep 14, 2016
170
475
I have two questions:
  1. Does the game remember your favorite or most recent girls? Every one of the 20 or so girls I met in town were also among the ones that I recently downloaded or updated and hired the last time that I played a few months ago. Just curious.
  2. Would it be possible in future versions to make it more likely to encounter the less expensive girls early on? In a similar note to my other comment, a few of the ones that I met from the get go today were among my favorites with the most content, who I've priced at really high tiers using the editor.
1. Nope, there's no such thing in the distributor code
2. That's a good idea, I'll try to make it so in 1.0.0 final

No linux beta?
Here it is:



Makes sense and great tips, thanks. Might want to tutorialize these in-game to get new players started on the right track, though, maybe the way VC does for the first few purchases (probably not the highest priority though).
Yeah, that might be a good idea. Unfortunately at the moment TUSC doesn't really have "tutorials" and supportive features for that. But I'll try to see what I can do on 1.0.0 final

Sometimes I find there's a valid reason for a button being disabled but it's not always clear why. UI messages would have been nice for explaining what sort of stats the game looks at, in various situations.
That sounds a good idea too.

i literally cannot find a way to load girlpacks into the game whatsoever, doesnt matter where i locate the folder or anything. anyway i can fix this?
:unsure: with default configuration the girlpacks folder in the game should load with no issues. As for selecting a different folder, enter one girlpack in the selector, that should take the correct folder.
 
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Mar 22, 2021
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Very nice so far. Only problem I've found that nobody else has mentioned is when I try to hire girls at the Taurus Club, the game freezes. Being able to scout talent adds a new dimension to the game and that's been fun.

EDIT: I think I figured it out. When the game seems to freeze, find something clickable. Click on that and it seems to recover.
 
Last edited:

kashmoneybang

Newbie
Jul 16, 2021
40
33
1. Nope, there's no such thing in the distributor code
2. That's a good idea, I'll try to make it so in 1.0.0 final



Here it is:

TUSC 1.0.0.beta4 linux



Yeah, that might be a good idea. Unfortunately at the moment TUSC doesn't really have "tutorials" and supportive features for that. But I'll try to see what I can do on 1.0.0 final



That sounds a good idea too.



:unsure: with default configuration the girlpacks folder in the game should load with no issues. As for selecting a different folder, enter one girlpack in the selector, that should take the correct folder.
well the default configuration just doesn't work for me. per screenshot attached, you can notice that the game does not "get past" the tusc main folder as i try to update the "girlpacks location". when i click to do so, it does allow me to select the girlpacks folder (or any specific girlpack), however, it is almost as if the game is unable to save the location of the girlpacks folder. it just gets "stucked" on the tusc main folder, so to speak. if i move the girlpacks folder around, lets say in desktop, the issue stays the same, as much as i click on the girlpacks folder, and select the girlpacks folder, the path does not really update and the girlpacks location (in game) reads as "Users/..../Desktop". if i put the girlpacks folder in documents, then the girlpacks location reads "Users/.../Documents", et cetera et cetera. It should obviously read as "Users/.../Desktop (or Documents or whatever)/girlpacks" but it doesn't, and under any circumstance. where do you think is the problem, if you have any idea? also, is any other mac user in here? do y'all have the same issues? is it just me?
 

KingCocoa

Newbie
Jul 23, 2017
23
3
I have the same problem as the guy above re girlpacks on Mac. It’s really difficult/impossible to get it to work.

I also wanted to ask - is it viable to create girlpacks that don’t have sexual content? ie just dancers. Wondering if it’d be a hindrance to gameplay or would it be interesting to have for a bigger variety of girls.

On the same note, can anyone explain what the “closer” note is actually for? It seems to be different depending on the pack you download.
 
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Logan1377

Active Member
Feb 13, 2023
826
1,155
I have the same problem as the guy above re girlpacks on Mac. It’s really difficult/impossible to get it to work.

I also wanted to ask - is it viable to create girlpacks that don’t have sexual content? ie just dancers. Wondering if it’d be a hindrance to gameplay or would it be interesting to have for a bigger variety of girls.

On the same note, can anyone explain what the “closer” note is actually for? It seems to be different depending on the pack you download.
You can create packs that have as little or as much content as you desire. If you limit it to dancing though, you'll run out of stuff to do pretty quickly. TUSC and VC are more porn randomizers/brothel sims than strip club, really. When I create my own packs or edit ones, I don't really often add much actual dancing at all, just solo stuff with the girls in the place of that.
 
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saucepan35

Newbie
Jul 30, 2018
96
337
On the same note, can anyone explain what the “closer” note is actually for? It seems to be different depending on the pack you download.
It's somewhat tied to the VenusClub (TUSC's progenitor game) tech tree, where for the lower parts of the tech tree, you first unlock dance, then closer, then topless. Then pose (nude), hand-masturbation, and then toy-masturbation.

The true intent of closer I suspect, is a lapdance with grinding or something like that. So closer generally is amped up dance while trying to not step on higher tech tiers.What ends up there depends on the girlpack and packmaker really. You will have already noticed there isn't much true dancing or stripping at all in most packs, just posing with clothes. Because actual dancing/stripping clips is actually insanely, incredibly rare. Packmakers just have to make do with the content that exists to make the pack playable. I know loads of porn stars do some strip club cameos but I guess that stuff never makes it to film sadly...
 
Last edited:
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,044
1,103
I have the same problem as the guy above re girlpacks on Mac. It’s really difficult/impossible to get it to work.

I also wanted to ask - is it viable to create girlpacks that don’t have sexual content? ie just dancers. Wondering if it’d be a hindrance to gameplay or would it be interesting to have for a bigger variety of girls.

On the same note, can anyone explain what the “closer” note is actually for? It seems to be different depending on the pack you download.
Because of compatibility and balance with VC I would not recommend creating dance-only girlpacks but look, it's your system you do you man.

For TUSC, having girls on stage is still a moneymaker and you can have a girl assigned to the stage if you just want her dancing and not giving the VIP treatment.

You could, in fact, run a girl-less run and never hire anyone (in 0.6 anyways) and just make money off of an empty stage if you like, anything's viable.
 

KingCocoa

Newbie
Jul 23, 2017
23
3
Because of compatibility and balance with VC I would not recommend creating dance-only girlpacks but look, it's your system you do you man.

For TUSC, having girls on stage is still a moneymaker and you can have a girl assigned to the stage if you just want her dancing and not giving the VIP treatment.

You could, in fact, run a girl-less run and never hire anyone (in 0.6 anyways) and just make money off of an empty stage if you like, anything's viable.
I don’t play VC at all, only TUSC. So by the sounds of it I could feasibly make a few packs with minimal content and still have them be worthy of a hire.

I’ll have to dig into it some more.
 

saucepan35

Newbie
Jul 30, 2018
96
337
Ran into a bug in my beta4 game now where I can no longer open the club. Everything else seems to work (gym, hiring girls at various locations, training openness).

Nothing happens when I click the "open club" button at 20:00. In the console, I see this error. Don't know if it's helpful but I have no idea what I did before it broke so this is what I have.

Code:
POST http://localhost:49690/proc 500 (Internal Server Error)
(anonymous)    @    trycatch.js:220
(anonymous)    @    instrument.js:266
(anonymous)    @    xhr.js:177
t.exports    @    xhr.js:13
t.exports    @    dispatchRequest.js:52
Promise.then (async)       
c.request    @    Axios.js:61
i.forEach.c.<computed>    @    Axios.js:87
(anonymous)    @    bind.js:9
clubOpen    @    App.vue:468
Wi    @    runtime-core.esm-bundler.js:6990
Hi    @    runtime-core.esm-bundler.js:6999
Yt    @    runtime-core.esm-bundler.js:586
clubSwitch    @    Club.vue:109
Wi    @    runtime-core.esm-bundler.js:6990
Hi    @    runtime-core.esm-bundler.js:6999
Yt    @    runtime-core.esm-bundler.js:586
clicked    @    SolidButton.vue:29
Object.onClick.t.<computed>.t.<computed>    @    SolidButton.vue:2
Wi    @    runtime-core.esm-bundler.js:6990
Hi    @    runtime-core.esm-bundler.js:6999
n    @    runtime-dom.esm-bundler.js:347
i    @    helpers.js:73
 
5.00 star(s) 2 Votes