Looking good so far. The cult-ish approach is a nice twist on the run-of-the-mill femdom scenarios out there.
I also like that we get more agency as the player while he's still the typical sub-leaning PC.
A few suggestions based on what I've played (I skipped a bit of the entity explaining stuff, so some explanations might have been lost on me), mostly QoL stuff:
- When talking to the entity before beginning the freeroam - could you change the white text so that it is more distinguishable from white background? I.e. add a black outline?
- The first scene (MC leaning against the wall) confused me. I didn't realize the freeroam had begun and was stuck for a bit until I've finally realized I was supposed to click on the menu in the top right.
- Could we get the "stuff-to-do-list" to always show on screen so we don't have to click our way through the menu each day?
- A quick button to go to the next day without having to select home and the bed would be nice since we're having to do so every single day anyways.
- I'm unsure about the 4 status points, how they relate to the individual women (are they global PC values or specific for each woman?). I guess the woman interaction scene and the symbols at the top are still placeholder and without functionality?
- A tooltip when hovering over the symbols would be nice (especially in the interaction scenes). I was a bit confused at the beginning and only noticed the top left menu after day 7 or so.
Good luck with further developement. I'm sure you'll get plenty of feedback on the interactions in the future.
Hey! thank you so much for the detailed feedback and your interest in the game! I'm glad you were able enjoy it <3
To answer your questions:
+ I can change the text colour, thanks for pointing that out!
+ the tutorial text says that you can access the map through the phone and about the HUD screen, and that MC leaning against the wall is a safe-zone label for me actually (it is for my convenience during screen clean-up after scenes and coding
I wouldn't want to bore you with the details
).
+ There will be adjustments to the most of the design convenience in future updates(I already separated the map from the phone for the next update) but with the short time I have left from academic assignments, I work primarily on writing content, but in time of course I plan on making the design more user-friendly
+ Again, the same answer applies to this one as well
+ There are many implemented but seem to be unused mechanics at the moment. the affinity symbols are unique for each woman, and they dictate your interactions with them as well as the main femdom content they offer. I implemented bars to better indicate progress for the next update. the MC's own B.D.S.M. stats are related to how advanced he is as a masochist submissive person. they dictate your success in erotic content as well as your access to content. additionally, they can open up more choices and more dialogue options during interactions.
+ You get a notification that identifies the symbol during your interactions. for example when you choose talk and choose adoration for Astrid, a notification pops up on the top left saying "You gained X Points in Devotion" with the Devotion symbol right below it
I must say that as a new game developer I have to figure out stuff on the go so as the game and content fleshes out better through update, I indeed plan on improving the quality of delivery as much as I can
Thank you so much for this detailed feedback and I wish you a great day and hope that you can enjoy future updates as well
<3