Hey! Sorry for all the mess, I did not know about the Zen Cafe overlap, I'll try to look into that.
MC stats such as Bacchus Dolor etc. show Levels on the outside, and when you click on them you see required Exp points to level them up. So when that reaches to 77 you will see 1, then 2, and so on instead of 0
The same applies to other characters's affinity paths. You will see a bar representing the points you earn in that path, and once that bar is full it will progress 1 level.
(The bar display might have been implemented in 0.1.5, so you can view it once it is out for public
)
Reward system for B.D.S.M. points currently do not follow a certain formula as there aren't enough work/task options yet. In a way, all of the actions you do with other characters technically fall into the Servitium category
as they are services
But you'll see that these stats are being tied down to different mechanics with the update 0.1.5.(Hopefully with some more lore being explained with clarity.)
I hope this was of help
That too
Ahahah basically yeah, the game is far from being completed yet, and I currently (probably for a long while) plan on implementing the content horizontally instead of a vertical progression. Meaning that the update 0.2.7 for example can offer content that can be accessed Day 1-7 in game time