You do know that those are two well known devs with own games as well and also known from collaborations on a few games that are played quite a bit that hit a particular sweet spot with their game and especially first update? Besides the exception does not break the majority of cases.
To me this game is well above average and I do enjoy its updates, it does not fall in the exceptional class yet though and does not have to since it is the devs first attempt and you cannot expect a high finish and faultless project as such also considering dev does not have a professional studio behind him. Lila line may take it into more special game story wise and really set this game apart over time from most games, but at this moment it is more intrigue as payoff. (Which makes sense since that story is still developing)
Same with the Triss discussion (Which according to the poll is the devs number one girl, so not the one you suddenly introduce a controversial fetish with deep in game even if keep it light). I know some may have found I was harsh or did not understand dev.
To me that scene was poorly chosen for quite a few reasons even after explanation, unless we find out it will be an important driver for the rest of their relationship and even then it still would not be smartest girl to introduce that fetish to late in game. Also it needed more buildup, as it felt now to me at least too much like shoehorning in a fetish that was not needed even for the intended goals set out with that character, just added for reasons or the fetish.
Especially with limited resources and wanting to attract people you should be very careful adding anything that is not more vanilla or extra fetishes late in game that effect established characters, since inclusivity of all fetishes sounds great in theory, but you tend to have at least as many haters as lovers and the more fetishes included the more people hate or feel cold about parts of the game, while mainly only the niche lovers like those parts and with too many various fetishes do not tend to see enough of their wanted fetish.
If want to attract people wanting a particular fetish, whatever it is you better focus on a small number of specific fetishes as opposed to include as many as you can in a saturated market.
Besides that, which is more a minor niggle in the end and also if the dev really wants it in since he enjoys the fetish and his passion and determination for the project is more important as my opinion or others anyway. Still if it is more about attracting patrons as passion it worth to keep in mind as a dev when choosing which scenes or number of fetishes to add, that they will not only be greeted with enthusiasm by all. Where the game is focused is important for which players it attracts.
The main thing though that may hold this game back that also some others mentioned besides a saturated market and some stiff competition is likely visibility. Quality is good enough to certainly deserve more support. Easy solutions are never there though asking people to promote, shoutouts from other devs and such are all good ideas offered up. Unfortunately the job of game dev is incredibly hard with coding, writing, rendering, project management and also PR thrown in. In a way it is a miracle we have as many good games as there are besides the less good games.