Thanks!I'm really impressed with the animations and the game overall.
And thanks for the help with members' issues.
much success
ApocalypseToday
Thanks for the in depth review, it is much appreciated. As mentioned elsewhere, if you get chance would you mind sticking this in the reviews section as it would really help the game grow and encourage other players to play as they tend not to read the comments section for reviews.found this game today while just goofing around in the forums.
version played 2.5
----------------------Things I Liked---------------------------
1. The story thus far has been pretty interesting and im looking forward to more.
2. The art has been glorious,good job on that keep it upYou don't have permission to view the spoiler content. Log in or register now.
3. The variety of body types with the female models, ranging from small/petite to the big tits and very round asses with decent thigh meat. it was nice to see such a variety of women so soon into the early stages of this game.
4. The personalities of what appears to be the 4 LI (Love Interests) while they're some what commonish they still feel distinctive from each other.
5. The reasons for the LI's liking the MC (Main Character) are also distinctive from each other. Its not just all ZOMG de MC smiled at meh itz mayking mah poohzie wetter then the silty mud at the bottom of a lake
6. Being able to skip minigames. Yes i confess i never even played them in your game so i have no idea how difficult they are, but as i've played them in other games i generally tend to skip them when ever possible as they generally tend to be more hassle for the player then they are worth.
-------------------Things I didnt Like---------------------------
1. I got from the start to the end of current content to quickly >=( HAHAHA jk this one is fake
1A. While the Sandbox elements wasnt over the top, i found it annoying to navigate especially in the GYM.
i also spent quite a bit of time trying to see if i could go to the left in the Alley at the T intersection. Maybe having the directional arrows always be visible would help a great deal in these elements of the game.
1B. Also maybe a checklist or some way of knowing just wtf we are supposed to be doing in the Sandbox type areas of the game would most helpful. I openly admit im not the sharpest knife in the drawer so im sure that added to my frustration in those areas of the game.
2. I didnt know till much later in the game i could leave the Opinion/Lust thingy open all the time till i was just about done with the game. Maybe add another line of text at the splash screen that describes what those are, that would tells us we can do that if we want.
---------------------Things to just nitpick about------------------
I didnt get to fuck Mia =( , cause she looked tasty as fuck =)
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Well thats about all i can think of at the moment. Thank you for putting this game out here for free so us poorer bastards of the internet can still have some fun
Im really glad you noticed the variety in the girls as its something I have invested a lot of time and effort into. It's one of the things that bugs me in other games where every character has a mammoth rack and an inch thick waist so I wanted to buck that trend and try and have a decent variation in looks.
The same can be said about the personalities, I invested a lot of time trying to make each girl feel different in their own way so I'm glad you could tell.
I know point 1 is a joke but I do know what you mean. Some games on here are able to release huge updates regularly with hours of content, unfortunately as my emphasis is on realistic renders I'm not able to churn out hundreds upon hundreds of mediocre renders so it takes much longer to develop the game. Add into the mix that I have a full time "real job" and a family to support developing the game isnt as fast paced as some others but I refuse to compromise on the quality otherwise I won't enjoy making it
The sandbox part of the game was adapted based on Being a Dik which is the highest rated game on here and doesnt have navigation arrows that are available all of the time however they do have a checklist of things to do etc. I have a note to review those parts of the game and make it so you can toggle the navigation arrows on / off with a button and to implement a checklist / guide though it might not be until some point in the future as my focus at the moment if bringing new content.
Surprisingly it hasn't. There are several elements that I have had to take artistic license on because if I didn't the game would suck.This has probably been mentioned and argued about already, but I am to lazy to read through 20 pages of comments to find out. So instead I will comment and then carry on, lol.
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Things like Electricity...surely that would stop working otherwise we have an infinite supply of power?
I've tried to keep things as realistic as I can but more importantly consistent. What I don't want is for something to happen in 1 scene that wasn't possible in another (without explanation anyway). This is science fiction after all so I suppose who is to say what could or couldn't happen?