Just curious, does anyone have fun playing with that Flamberge heavy sword? As I see it by default, it's another case of "Default weapon does most of things better/Heavy weapon is implemented for the sake of difficulty only".
I noticed it often skips hits while in block and I believe it's caused both by collision detection and some input code.
So I tweaked block collision box and improved "perfect block" reaction time starting with the first frame of blocking (instead of 5th frame window).
This makes an awesome synergy with Alchemy upgrade which increase max HP by 1 each time you kill any enemy after a perfect block/following counter-strike:
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Take a note that it's mostly useful on some enemies: Green Goblins, Slugs/Small Green Slugs (both with caution), dogs. It's best to lure them into a group and take out with an upgraded counter-strike at once.
It's useless on projectiles (I think) and fast moving enemies can be countered if they do normal hits/not grabs, but it does have issues with hitboxes in general. I'd recommend it with second Alchemy upgrade and electic combo builds for crowd control and distant hits.
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In the end, this synergy allows you to build a powerful attack stat with very high HP limit... depending on your reaction with blocking.
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Mod is in attached section,
for 0.6.5 ONLY