4.20 star(s) 13 Votes

enkephalin07

Active Member
Dec 13, 2017
558
391
I'm trying to remember why I quit playing this last time I gave it a try. So far all choices are railroaded by the main character, all alternatives are illusion, and I get the sense I'm not actually playing this game, I'm just pushing a paper doll around the map during a very prolonged intro. Will the author eventually trust a player to steer their Mary Sue through this adventure, or is it like this all the way? Are those 1500 pages of plot carved in granite?
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,182
14,224
I might be peculiar in this regard, but I have a hard time getting in to any game with non native english. What I see in the preview seems to show pretty decent translation as far as russian games go, but its still evident that its written by someone without the full grasp of the language. Grammatical errors are one thing, but the main problem with "russian english" is the absolute inability to properly describe events, settings, thoughts, emotions, and character.

Granted, I haven't played the game yet, so I apologize if im way off here. I just see a lot of russian games with nice art and a rich and ambitious plot/setting, but that world is never realized due to language barrier.
 
May 30, 2017
452
412
Is there any futa content in this game yet? I don't want to play for 9 hours and then realise that there is no futa, and i remember that this game crashed a lot a while ago, don't know if it is still the same. Also one other thing that made me stop playing this was that earlier saves didn't work.. Is that part also fixed?
 

kxjoh32

Member
Jun 4, 2017
327
284
Lovin the game so far. This game really pulls you in. Lots of content with hours of play time and not to mention the beautiful women. I also love the facial expressions when talking to the women.
Problem: While in the family mansion i'm seeing my double in bed when i visit the master bedroom.
 

TiffanyMonroe

Forum Fanatic
May 29, 2018
5,767
13,746
Is it normal for the gallery to be almost complete when you click "start at chapter 1"? Or is all the goodies in the prologue?
 

joecoe

Member
Jun 14, 2018
317
284
A promising game that does not fully use its potential.
I like the visuals of the game. Renders of the characters are nice, and RPGM maps have a good atmosphere. I see that there is a lot of work behind the game. The story is interesting and the personalities of some characters also.

However, RPGM implementation in many parts kills the gaming experience. Navigating on the maps is painful, sometimes it is difficult not to enter the wrong door and walking takes a lot of time.

You can walk around giant maps ... where you can not do anything. Usually there is only one interaction in the world, which will move the game further. So there is virtually no freedom in the game where you spend a lot of time walking.
I have nothing against the RPGM. It can be a great tool if you can interact with the environment and objects or characters in different places and you have more options you can do at a certain moment. For linear stories I prefer Ren'Py.

However, it is an early version of the game. If developers add activities that you can do on large maps in the future, offer a certain degree of freedom, for example in the form of side quests and random events, and expand the possibilities of interactions with the main female NPCs, I will probably try the game again and increase the rating.

It would be nice if the later part of the game included both story and freeplay phases which repeatedly alternate. Living in a large manor could include some freeplay phases with simple Sims like elements, where characters perform some activities randomly to some extent or on the basis of needs like social interactions, fun, energy, hygiene etc..

The opposite option, which would also make sense, would be to focus on the main story and considerably reduce walking.
 

ElisarStudio

Newbie
Game Developer
Feb 14, 2017
17
94
Dear players, by downloading a crunched version of the game, you spoil the impression of the original game. In the crunched version, the parallax-mapping of locations is completely destroyed. That leads to constant sticking in of sprite-characters even if there is no evident reason for that. Please take into account that our game in working condition can not weigh less than 1.6 GB. At the moment, the full version of the game from our distribution on Patreon weighs 2.1 GB, in the zip archive without being compression. The 7z archive, which weighs 1.67 GB and which is in the first post of this thread, seems to be untouched and work fine. Although there is an advertising of a site porno-island that we have nothing to do with.
Now note the fact that the crunched version of the game is unable to operate, and it looks like it has had issues all the time. We got to know about this version just today, but apparently, such crunched versions were posted on the forum before. I recorded two videos from both versions of the game so that you could see the difference.

Here is our original version from Patreon.

Here is the crunched version.
Therefore, if you encounter similar problems, as in the second video, try to download the original version and feel the difference.


Here's my crunched version.

Lossy compression (means image/audio/video quality is reduced to make shit smaller) is used. You've been warned so no bitching.

Threads of Destiny [v0.1.0] [ElisarStudio] - Original Size: 1.67GB

Download Win (392MB): - - -

You don't have permission to view the spoiler content. Log in or register now.
No doubt, I am grateful to you that you spend your time on crunching the resources of our game, but your actions lead to the fact that the players get the wrong idea of the game. I was wondering why the players complained about being stuck in different places of the game and about the inability to complete the game.

After reading the next disgruntled comment about the inability to get through the game due to that issue, I decided to download the crunched version of our game that you make.

Watch two short videos that I posted in the beginning of my message and tell me what you think about your work? Do the players really need a crunched version like that or is it better to make a 7z archive, without touching the resources of the game?

Of course, there are still many issues in our game that we need to deal with, and which we are working on to make the game more interesting. So, please, don’t create more issues in the game which the original version doesn’t have. It takes our time to reply the gamers and spoils the overall impression of the game.

Sincerely, Devian.

anyone getting a virus report when you try and play the game
There are no viruses in the game. Most likely you are using the Avast program, which, after the latest updates, temporarily considered RPGMaker MV exe files to be potentially dangerous. I can say that about the version that is on our Patreon page. But I can’t guarantee that the versions of our game are safe if they are downloaded from porno-island, since there were some corrections made and they added an advertising of their website in the title of the game.

I'm trying to remember why I quit playing this last time I gave it a try. So far all choices are railroaded by the main character, all alternatives are illusion, and I get the sense I'm not actually playing this game, I'm just pushing a paper doll around the map during a very prolonged intro. Will the author eventually trust a player to steer their Mary Sue through this adventure, or is it like this all the way? Are those 1500 pages of plot carved in granite?
As I wrote before, the beginning of the game is the Prologue, where everything is very linear. Yes, the prologue is prolonged, but that doesn’t negate the fact that there is absolutely no content in the game aimed at a free game. If you’re interested, you can find more information about that in my reply regarding the further development of the game narration which is under the spoiler.

You don't have permission to view the spoiler content. Log in or register now.

It can also be found on our Patreon page under the release of version 0.0.9. I believe you will find a lot of interesting information on the things that we are working on.

I might be peculiar in this regard, but I have a hard time getting in to any game with non native english. What I see in the preview seems to show pretty decent translation as far as russian games go, but its still evident that its written by someone without the full grasp of the language. Grammatical errors are one thing, but the main problem with "russian english" is the absolute inability to properly describe events, settings, thoughts, emotions, and character.

Granted, I haven't played the game yet, so I apologize if im way off here. I just see a lot of russian games with nice art and a rich and ambitious plot/setting, but that world is never realized due to language barrier.
I understand your skepticism about the Russian-English games. I cannot promise you a perfect literary translation, but our translator does her best to improve both her skills and the quality of translation. She translates the fragments of the plot, checks her translation and corrects the places that sounds odd.

Is there any futa content in this game yet? I don't want to play for 9 hours and then realise that there is no futa, and i remember that this game crashed a lot a while ago, don't know if it is still the same. Also one other thing that made me stop playing this was that earlier saves didn't work.. Is that part also fixed?
The futa content, like many other genres, will appear in the game at their time. The game is not fixated only on one particular genre and if you are looking only for futa content, then, unfortunately, you won’t find a lot of that content in this game. The savings from the previous updates won’t work until we have completely finished working on the technical aspect of the game.

By the way, our game is being developed for a little more than a year and a half and I don’t think it is a long time for a game to be developed, especially if there are only two people creating it.

I was playing on story mode and found my clone in bed,someone else found their own
It's a bug from previous version(0.9, maybe 0.8 or 0.7), for sure. I've sent them report about this, but it seems that didn't help.
All the bugs that gamers find in the game are collected by me. They are waiting for their turn to be corrected. This error will be corrected when we finish updating all the sprite-characters. We completely change the appearance of the sprite characters, including the principle of their display in the game. So, right now, it makes no sense to spend time correcting errors in the places that will be altered in one of the next versions.

Lovin the game so far. This game really pulls you in. Lots of content with hours of play time and not to mention the beautiful women. I also love the facial expressions when talking to the women.
Problem: While in the family mansion i'm seeing my double in bed when i visit the master bedroom.
Thank you! I wish there was more content in the game so that you could really enjoy playing our game. As for the double, I posted a response on that matter a little bit earlier.

Is it normal for the gallery to be almost complete when you click "start at chapter 1"? Or is all the goodies in the prologue?
There are three more animated scenes in a brothel in the prologue, which are absent in the game gallery.
Also, if you start from the 1st Chapter, there is still a fragment of the plot with 6 or 7 arts which are still closed. But if you start a free game in the 1st Chapter, all the arts will be open.

A promising game that does not fully use its potential.
I like the visuals of the game. Renders of the characters are nice, and RPGM maps have a good atmosphere. I see that there is a lot of work behind the game. The story is interesting and the personalities of some characters also.

However, RPGM implementation in many parts kills the gaming experience. Navigating on the maps is painful, sometimes it is difficult not to enter the wrong door and walking takes a lot of time.

You can walk around giant maps ... where you can not do anything. Usually there is only one interaction in the world, which will move the game further. So there is virtually no freedom in the game where you spend a lot of time walking.
I have nothing against the RPGM. It can be a great tool if you can interact with the environment and objects or characters in different places and you have more options you can do at a certain moment. For linear stories I prefer Ren'Py.

However, it is an early version of the game. If developers add activities that you can do on large maps in the future, offer a certain degree of freedom, for example in the form of side quests and random events, and expand the possibilities of interactions with the main female NPCs, I will probably try the game again and increase the rating.

It would be nice if the later part of the game included both story and freeplay phases which repeatedly alternate. Living in a large manor could include some freeplay phases with simple Sims like elements, where characters perform some activities randomly to some extent or on the basis of needs like social interactions, fun, energy, hygiene etc..

The opposite option, which would also make sense, would be to focus on the main story and considerably reduce walking.
Thank you for your feedback. We are working on creating an adequate movement around the locations and we are trying to fix all problematic areas.

If your experience of the game is based on a crunched version of the game weighing about 400 MB, which you could download from one of the messages above, we are not responsible for the quality of that version. The entire parallax mapping of locations is completely destroyed. That leads to constant sticking in the walls and in other places. I got acquainted with that version of the game today and I was unpleasantly surprised at what that version looks like. Of course, the moving around locations isn’t ideal in our original version, but at least there are no such problems like our players face with in the crunched version.

As for the content of the locations, the game has 0.1.0 version at the moment, and we are focused on the technical aspect of the game right now: the interface and creating the locations, as well as the replacing the sprite-character style so that they don’t look stupid or clumsy as they do now.

All locations will be filled with content, events, quests and various other events that can be found by exploring the world of the game.

Your idea of how the plot will look like is partly correct. It will be possible to walk through the main story at any time, as well as to walk around the game world and find a large number of quests and events, some of which will partially affect the main story. In the following versions, we will complete the interface of relations, where you can see all the scales and indicators that will require to be developed to get additional content. Also, you can read my other respond that I posted earlier. It is in the spoiler in the same message. I think you will find answers to some questions there.
 

joecoe

Member
Jun 14, 2018
317
284
What I experienced was not usually a technical problem. This long walking is sometimes annoying and boring but not buggy.
I may have stuck once or twice in the whole game and the item from inventory solved it. It is more likel that in some places in the manor it is easy to hit a wrong passage, for example stairs instead of doors.

But as I say. A promising game.
When there is nothing to do in the larg maps except just moving to the next point of the story, the large maps are boring. If more content is added later, this game could become one of the best RPGM adult games.
 

bas

retired
Donor
Respected User
Former Staff
May 6, 2017
3,987
30,410
@ElisarStudio - thanks for letting me know! Very sorry for the issues. The problem was that lossy webp images break the image mapping for the parallaxes. I've reencoded them from the original png's using lossless webp and everything works correctly now. It added some size to the compressed version, but fixed the bug I caused.

This is strange as I've never seen this problem before with parallaxes and lossy wep, but it certainly was the issue here.

It's updated here if anyone cares to download:
 
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Aug 16, 2017
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i recently tried and posted my review of this game and didn't take to it well.

the devs sent me a nice email explaining the issues caused by using the (previous as noted by the post before mine by bossapplesauce F95's dacruncher extraordinaire)crunched version and I have downloaded the full? normal? version.

most of the issues I encountered, that I based my opinion on (such as it is), have therefore led to an unfair review and if I swayed any opinion in fellow site users then I can only apologise.

@ElisarStudio I can only thank you for pointing out the unjust error so politely and will be immediately deleting my review once this post is finished.

the only issues I have come across, this time around, are mainly engine related. regular crashes happen no matter which RPGM game I play and im used to this.

when I had the mother and daughter in party and left with them to continue the story (just bought cloaks), the game would always crash in full screen mode when auto moving from current map to the scene with lady mei-lin (I think that's her name). playing it in window sorted this.

the scene with foxy to go to the lighthouse also went wrong. I walked up the lighthouse steps and then walked all around the screen before accidently walking back into the middle of the screen, where a scene to continue the conversation finally triggered. it may have been that one of those sparkling points was on the map but they can sometimes be a bit dull to see.

translation could use a little work to further absorption. other than this the game is good so far.

now I will hold my review until I have played until the end of content, which may take awhile as after playing for two hours and dealing with 9 crashes, I get frustrated :D
 
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ElisarStudio

Newbie
Game Developer
Feb 14, 2017
17
94
What I experienced was not usually a technical problem. This long walking is sometimes annoying and boring but not buggy.
I may have stuck once or twice in the whole game and the item from inventory solved it. It is more likel that in some places in the manor it is easy to hit a wrong passage, for example stairs instead of doors.

But as I say. A promising game.
When there is nothing to do in the larg maps except just moving to the next point of the story, the large maps are boring. If more content is added later, this game could become one of the best RPGM adult games.
In any case, there is still a lot of work to do in the game :)
As for the problem with transitions, we are also working on its solution and we will optimize all transition points in the next patches.

@ElisarStudio - thanks for letting me know! Very sorry for the issues. The problem was that lossy webp images break the image mapping for the parallaxes. I've reencoded them from the original png's using lossless webp and everything works correctly now. It added some size to the compressed version, but fixed the bug I caused.

This is strange as I've never seen this problem before with parallaxes and lossy wep, but it certainly was the issue here.

It's updated here if anyone cares to download:
Thank you for understanding! :)
The parallax mapping plugin is very sensitive to the color palette and tied to web colors that are most likely were cut out from the file during WebP lossy compression.
I hope that players won't have any problems with the crunched version any more.

i recently tried and posted my review of this game and didn't take to it well.

the devs sent me a nice email explaining the issues caused by using the (previous as noted by the post before mine by bossapplesauce F95's dacruncher extraordinaire)crunched version and I have downloaded the full? normal? version.

most of the issues I encountered, that I based my opinion on (such as it is), have therefore led to an unfair review and if I swayed any opinion in fellow site users then I can only apologise.

@ElisarStudio I can only thank you for pointing out the unjust error so politely and will be immediately deleting my review once this post is finished.

the only issues I have come across, this time around, are mainly engine related. regular crashes happen no matter which RPGM game I play and im used to this.

when I had the mother and daughter in party and left with them to continue the story (just bought cloaks), the game would always crash in full screen mode when auto moving from current map to the scene with lady mei-lin (I think that's her name). playing it in window sorted this.

the scene with foxy to go to the lighthouse also went wrong. I walked up the lighthouse steps and then walked all around the screen before accidently walking back into the middle of the screen, where a scene to continue the conversation finally triggered. it may have been that one of those sparkling points was on the map but they can sometimes be a bit dull to see.

translation could use a little work to further absorption. other than this the game is good so far.

now I will hold my review until I have played until the end of content, which may take awhile as after playing for two hours and dealing with 9 crashes, I get frustrated :D
Thank you for giving the game a second chance :)
As for the problem with the crashes in full screen of the game, there may be several reasons. There is a file errors_log.txt in the folder of the game. Check if there are any errors there. If you find the errors, send me that file in private messages, please.
If you don't find anything, then there might be a problem with the drivers. If the drivers for the video card haven't been updated for a long time, it is advisable to download the latest drivers for your video card, because the game requires support for OpenGL more or less of the latest version.
And also make sure that you have the DirectX and Microsoft .NET Framework 3.5 and 4 libraries installed. Microsoft Visual C ++ 2013 and previous versions are also sometimes required.
But if you have other games, that require more computer resources and that are made not in RPGMaker, working normally, then my driver tips are probably not relevant.
 
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Aug 16, 2017
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But if you have other games, that require more computer resources and that are made not in RPGMaker, working normally, then my driver tips are probably not relevant.
just been playing fallout 3, skyrim and a bit of saints row 4 which all make rpgm games look positively old :D
yeah I followed the same advice before from a couple of techies from another site and even had a buddy check it out as it has always been frustrating (he is a programmer/hacker), but none can find why my PC (just over a year old) has such a dislike for RPGM games.

personally I think the gods have hexed me. I WAS born on april fools day and I live at no.13....says it all really :D
 
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Ghostface Reborn

Engaged Member
Sep 12, 2018
3,916
2,234
hey, anyone got a save after leaving emily at the hotel? forgot to update the stupid extraction folder........already had to restart twice due to bugs preventing my progress
 
4.20 star(s) 13 Votes