- Apr 29, 2020
- 36
- 23
Ok thanks, i just wasn't sure about mechanics, because the game doesn't tell you what exactly causes damage before battle, it just says smth like "your traps activated, wake up". I frequently changed lairs during early game, so I later got the first knight overpowered with plenty resistances. I had different traps and minions, so it was not obvious, what dealt some damage before battle and what didn't work against him at all.To increase the power of defending minions.
Subtracted from base captive escape rolls, and a rough indicator of how much raw damage your minions do to the knight's party.
Are you sure? Can you post a save? I just tried a starter knight vs 12 goblins in guard posts and they knocked ~1 HP off of him, each. See the screenshots.
They're supposed to pelt him with rocks, or something.
Your mod is cool, it really expands the game in the right direction. Sometimes it gets too grindy, but overall I liked the game wery much.