Sorry to interrupt, but is there a walkthrough? Also, is there a list with all the console codes? I'd like to boost up the evolution(s)
'Months away' doesn't matter, it's still cowardly even if it's prudent.Even when the knight is months away from finding it...
It would be nicer if instead of that you have a system where when the knight is 90% close to finding your lair, you get a prompt to move somewhere else if you don't want to fight the knight, and gaining you shame.
You're right that moving lairs while a weak knight is after you shouldn't matter. You can suggest a better condition. My WIP stand-in is that shame is accrued only if the potential intruder's level is higher than the dragon's, or the knight's party outpowers your current active party (via the party's cumulative 'power' stat), or both.As it stands, as long as there's a knight spawned in the world, you'll get shame for moving lairs.
...if the knight is zero threat to the player.
I intended to. The whole pride system is largely untested as of now, especially since I haven't seen much player feedback about it.you also didn't give the player a way to avoid "being a witch's plaything".
Milking Farms: Desolation (after Fortified Lair and Scourge of the Plains).from which quest or event do I get the milking and breeding pits?
Not a detailed one. There is the new guide linked in the OP, Ignorable Idiot's old guide attached to the OP, and a number of tips scattered throughout this thread. If someone went and gathered up all my 'tips' posts, you'd probably get a pretty sizable guide, even of some if them might are outdated now.is there a walkthrough?
Not as such, but this question has been asked before.Also, is there a list with all the console codes?
evo_cost_multiplier = 0.5
for key in evolution:
evolution[key]['cost'] = int(round((evo_cost_multiplier*evolution[key]['cost'])//5*5))
Or get lucky and find them pre built in some lairs.Milking Farms: Desolation (after Fortified Lair and Scourge of the Plains).
Breeding Pits: Tribes! (the Lizardman village quest).
Not with one or two clicks. But you can 'release' them, which puts them back among other captives, and then fuck them to your draconic heart's content. If you want them combat-capable again, make sure to use 'magic cum', because pregnant captives don't want to fight for some reason...Is it possible to make it so that you can mate with the girls who were taken to the squad?
No, since none existed in the original games. I'm not averse to adding some, but I'm not sure what they'd do for the dragon.Are there other monster villages possible beside lizardmen?
When all else fails, blowjobs... always the right answer... also 42No, since none existed in the original games. I'm not averse to adding some, but I'm not sure what they'd do for the dragon.
Not a bad idea, although Murlocs look a little weak to hunt all these sharks and whales. Or maybe you need to release a whole bunch of them, so they can get their group hunting on.I'd say the Murlocs could do the same as the Lizardmen, but with different meat for buffs. They could sell shark meat (2g) and whale meat (5g), to regenerate 1 and 2 mana, for a maximum of 3 mana per month for 7 gold.
Murlocs aren't really an upgrade besides being able to swim. And once you're releasing Murlocs, having trouble assembling a Murloc team should really not happen. You don't get to hire lizardmen, either, for the same reason (and because there are more lizardman types, some quite rare).Alternatively they could sell you Murlocs for something between 1 and 5 silver as an upgrade for goblin meatshields.
Well, my plan was to make the Witch an extra-hard endgame opponent, like she was in DW, if you get milked a lot. I'm not yet quite sure how exactly this might happen.Especially if you add in the witch screwing you over if you get milked by her too much. This would increase player choice and options before you reach large size/big belly, as you need either large size or the belly upgrade to build shrines.
Gryphon meat is not all that much stronger than Cave Bear meat. And there are very few minions who can fly and are a 'villager' type. The better elven progeny and succubi, and neither is terribly good 'village' material. So, not sure.This could also be used further down with a village of even stronger minions that sells gryphon meat, to get the tier 3 buff food without having to search for a gryphon.
Well, you have to spend money and a little bit of time to buy the boosts, while a boar/bear/bull etc gives XP, lowers rage and does not cost money.More villages could also be used to get the tier 2 buff food out of the Lizardpeople village to increase the difficulty a bit, as you can get the village before killing a bear or a boar is just a time consuming nuisance instead of a challenge.
Maybe have the village form after 5 released Murlocs and add whales after you give them an additional 10 Murlocs.Not a bad idea, although Murlocs look a little weak to hunt all these sharks and whales. Or maybe you need to release a whole bunch of them, so they can get their group hunting on.
My captives die frequently, especially those frail noble ladies who don't have more than 20 hp. Might actually have to get one to serve me and suck a few hp from some peasants so she can endure the tentacle pits.Murlocs aren't really an upgrade besides being able to swim. And once you're releasing Murlocs, having trouble assembling a Murloc team should really not happen. You don't get to hire lizardmen, either, for the same reason (and because there are more lizardman types, some quite rare).
Yeah, I'll think about it. Maybe the lizardmen will also need more than just one of them to make a village.Maybe have the village form after 5 released Murlocs and add whales after you give them an additional 10 Murlocs.
What are they dying to? Birth pangs, draconic dick, grubby minions?My captives die frequently, especially those frail noble ladies who don't have more than 20 hp.
Don't put them in the tentacle pits, then. Or only for when they come to term. Noble maidens are the frailest of the frail.Might actually have to get one to serve me and suck a few hp from some peasants so she can endure the tentacle pits.
Ah, a sneaky editor like myself.Also if you didn't notice the edit:
The 5 is minion default power. Egg quality is separate from that. The room description even says so, but maybe it's too brief to fully convey the information.Found a possible bug. I have a Naga egg at power level 5 and I can't hatch it in the green hatchery which is <= 5
Birth pangs after just 1 or 2 eggs, meanwhile my Oni hasn't tried to die after 5.What are they dying to? Birth pangs, draconic dick, grubby minions?
So the blue number in the treasury is the egg level/power and the power rating in the draconic army screen is the egg quality, e.g. 8 for the Naga? And the nursery calculates with quality instead of power.The 5 is minion default power. Egg quality is separate from that. The room description even says so, but maybe it's too brief to fully convey the information.
Basically, looks like a weak egg to me, and it isn't going to hatch any better than 'normal' eggs.
Oni are near-immune, with a base 1% to die during egg-laying. Nobles have 50%. Princesses need pampering, what can I say.Birth pangs after just 1 or 2 eggs, meanwhile my Oni hasn't tried to die after 5.
Yes, but the terminology is the other way around. The treasury number is egg quality, and the power rating in the bestiary/army screen is the 'base power' that hatcheries use.So the blue number in the treasury is the egg level/power and the power rating in the draconic army screen is the egg quality, e.g. 8 for the Naga? And the nursery calculates with quality instead of power.
Every variant NeededA couple questions about quests and the Demonic seal function:
Do you need every available room (green hatchery, frozen hatchery etc.) and trap or just a hatchery and a trap for the Legendary Lair quest?
Yes, 4 variants of human:Are peasant and burgher/princess considered different races for the The Collector quest?
YesAnd do they need to be present and in virgin condition at the same time?
NoDo special/unique characters count? I have the Dark alva (should be corrected to Dark Alva imo) from the brothel, do I need to keep her a virgin until I get every other race?
If they do not count I think they should get some kind of distinction on their character card to denote them as special character.
No idea, that's a mystery even to me.In the change_fear function (starting at line 169 in Kingdom.rpy) what does dragon.base_kingdom_seals call? Is that checking difficulty or is it something else?
Yes. It's a high-tier quest.Do you need every available room ... for the Legendary Lair quest?
Indeed. The dragon doesn't have a very keen understanding of differences between mortal races, and these females give birth to different eggs, so...Are peasant and burgher/princess considered different races for the The Collector quest?
Yep. Wouldn't be a collection otherwise. I think the dragon even has a comment to remind you when the collecting is complete.And do they need to be present and in virgin condition at the same time?
They do, but as their 'base' race. There are separate pride achievements for getting all races, all semi-special characters and all unique characters.Do special/unique characters count?
Done.should be corrected to Dark Alva imo
If you wish. Getting a different elven virgin would be easier, IMO.do I need to keep her a virgin until I get every other race?
UI is a pain. They already have (somewhat) unique titles....I think they should get some kind of distinction on their character card to denote them as special character.
It's a difficulty constant set at game start (in script.rpy), it doesn't call anything. What it does is enforce a minimum number of seals lost per day.In the change_fear function (starting at line 169 in Kingdom.rpy) what does dragon.base_kingdom_seals call?