Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

LillithsAngel

New Member
Jan 17, 2020
2
1
How do I learn magic?

I gave the witch her 10 buckets already, but whenever I show up she says I'm too impatient and need to calm down. I've tried showing up with 0 rage, making me calm. Is there some other requirement I'm missing?
 

Peppa01

Newbie
Apr 29, 2020
36
23
I gave the witch her 10 buckets already, but whenever I show up she says I'm too impatient and need to calm down. I've tried showing up with 0 rage, making me calm. Is there some other requirement I'm missing?
You need 4 stamina or more to study, if i'm not mistaken. So you should grow paws that increase stamina straight after getting medium size, if you want to learn magic early.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
You need 4 stamina or more to study, if i'm not mistaken.
You are. There's a long list of requirements (basically, max most of your 'fillable' stats), but having more than 3 stamina is not one of them.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
The original Defiler Wings is something of a cult classic, and has five.

It's also not a game (or mod) for everyone. I suspect a lot of the players of the original games were Russian, and this mod no longer supports that.

The 107 pages is mostly brainstorming and me interacting with the players a lot. Few games here have that level of feedback.
 

Yuriski

Member
Dec 26, 2017
398
241
I would like to report a bug:

After buying the "doll", I knocked her up. And after I went to sleep the next time, she just disappeared. There was no report of her dieing, being eaten or her running away. She was just...gone.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
After buying the "doll", I knocked her up. And after I went to sleep the next time, she just disappeared.
Weird. I can't really debug this without more information. Can you share a save, as close to when it happened as possible? Preferably before buying her but just after would work, too.

Also, any further details you can recall, e.g. what 'race' her appearance was, whether you put her in a room, how long you slept, etc.

Edit: The only thing that ought to remove a captive without any messages is when you accidentally kill her while mating, which I assume you didn't?

Edit2: Hmm, she might have died quietly because you lacked money for upkeep, although that would have required a pretty long sleep. Try the attached file. No guarantees, since I still don't know if that was the case, and I merged in some other changes that might mess up something else.
 
Last edited:

Yuriski

Member
Dec 26, 2017
398
241
Weird. I can't really debug this without more information. Can you share a save, as close to when it happened as possible? Preferably before buying her but just after would work, too.

Also, any further details you can recall, e.g. what 'race' her appearance was, whether you put her in a room, how long you slept, etc.

Edit: The only thing that ought to remove a captive without any messages is when you accidentally kill her while mating, which I assume you didn't?

Edit2: Hmm, she might have died quietly because you lacked money for upkeep, although that would have required a pretty long sleep. Try the attached file. No guarantees, since I still don't know if that was the case, and I merged in some other changes that might mess up something else.
Thanks for the reply, but I kept playing, so I can't share any save. Therefor I also can't try out if that file helps.

I will have to start a new game anyway, since I am basically stuck in an unwinnable loop. The knight is far to strong to kill, but changing lairs only makes him/her stronger and I can't access the smuggler's isle.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
Therefor I also can't try out if that file helps.
You can. Console 'kingdom.witch_doll_timer = 0', 'lair.money += 3000000' (if it's your second homunculus) and see what happens now.

Also, how long did your dragon sleep? Because a homunculus is tough enough to need something like four months to starve, so I'd be quite surprised if that was indeed the case.

The knight is far to strong to kill, but changing lairs only makes him/her stronger and I can't access the smuggler's isle.
It doesn't really matter that she's getting stronger if she's already unbeatable, right? You can also try swapping lairs twice in a row to give yourself more time before she comes knocking again.

But, yeah, being in a knight cycle is pretty bad.
 

Yuriski

Member
Dec 26, 2017
398
241
You can. Console 'kingdom.witch_doll_timer = 0', 'lair.money += 3000000' (if it's your second homunculus) and see what happens now.

Also, how long did your dragon sleep? Because a homunculus is tough enough to need something like four months to starve, so I'd be quite surprised if that was indeed the case.


It doesn't really matter that she's getting stronger if she's already unbeatable, right? You can also try swapping lairs twice in a row to give yourself more time before she comes knocking again.

But, yeah, being in a knight cycle is pretty bad.
Yeah, please just ignore that comment about the knight. It was late and I was frustrated. What actually happened was, I couldn't change lair, was out of stamina and the knight was always appearing to kill me.

Anyway, I started a new game and the homunuculus didn't disappear, so I guess it must have been some mistake on my part. But I swear there was no message about her running away or dying (and there were other captives, so starving doesn't seem likely either).

About the knight cycle: I know it's supposed to be this way (to make it harder/more interesting), but RNG usually screws me over pretty hard with her. I pay 50 gold to get her robbed, and either they steal the same thing twice in a row or she just finds something even more powerful instead. I guess running away is the only way.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
Anyway, I started a new game and the homunuculus didn't disappear, so I guess it must have been some mistake on my part.
Could also have been a bug. If you run into this again, please make a save and share it here. The new script file does fix the bug that a captive who starves while not in a room doesn't generate a message. There might be a more complex version of this behind it all.

About the knight cycle: I know it's supposed to be this way (to make it harder/more interesting), but RNG usually screws me over pretty hard with her.
Well, the cheeky way of getting rid of a knight is to just avoid her spawning at all by keeping infamy low until you're a big bad dragon. Maybe also savescumming every time she gets a new shiny weapon. It'll probably become rather tedious after a while, though.

Robberies are more of a way to stall her power scaling rather than outright weaken her.

I have plans to allow 'inviting' newly spawned knights and thieves, but I'm currently not in a position to do any serious work on the mod.
 
3.50 star(s) 8 Votes