Dragons aren't really into that 'farming and granaries' thing, you know?
why not implement it for the lair itself, and it can help some micromanagement
It'll 'help' in the sense of 'introduce meaningless micro where there was none before'.
I'm still not seeing any great improvement over the current situation.
for minion, i can understand they only need payment, since i can imagine they strike a deal as you mention or goes hunting by themselves, but giving the captive money while i dont even have minion yet
When a minion goes hunting on its own, they are quite possibly gone for good.
I guess I can change the report message a bit so it only says 'payment' for mercenaries.
that part i mean that the goblin seems to be specialize in torture as the minion servant since their bio is already pretty much like that with the mutilation culture, but torturing minion would be a nice adition to discipline them rather than need to send them to fight to lower their health though
Um, torturing a minion is likely to result in a minion that just runs away because why are you doing it to
them while there's perfectly good womanflesh around for that? And if there's none, go and get some! That is, I don't particularly like the idea of torturing minions. With fighting, there are trade-offs, but torture would be a mild cheat and not make a lot of sense (for a minion-using dragon, anyway). And it would dilute the usefulness of captives as a resource to toughen up minions.
Plus, goblins aren't 'specialised' in torture, they're just very
enthusiastic about it.
is it sell captive only or they can provide slave?
Both.
marianne seems more fitting for this unlocking pirate den quest than the gwidon.
How? Gwidon is a
combat monster, someone who's going to keep the rogues in line without even thinking about it. Marianne is a frail woman whose biggest asset is her connections to the Kingdom's nobility. And the nobles aren't necessarily great fans of the king.
why the dragon order the queen spawn to fuck the queen?
The Dragon is just a) fucking with him or b) making friends the dragon way.
cant the dragon do it himselves? why the witch need to have such spawn just so pirate den is build?
Sure, the dragon can fuck the Queen. How is that going to help him sway Gwidon to his side, except for getting axed in the face?
And the Witch does not care about the pirate den. She has other plans, which probably don't intersect with the Dragon's activities
at all.
the queenspawn isnt even loyal to the witch
But he can be manipulated. The dragon isn't loyal, either, but does her bidding anyway.
the pirate wont do much shit to the kingdom so his revenge is doom to fail
His revenge is against the
King, not the
Kingdom. And pirates are just the first step. But this is not the story of Gwidon, because the Dragon either beats him to the punch, or dies and never sees the conclusion.
if you say the witch do that just to support the dragon somehow to wreak the kingdom it kinda weird to me
The Witch breeds Gwidon for some long-term plan of hers. The pirate den bit is of no importance to her, except that the green guy stays put there so she doesn't have to hunt for him all over the place when she wants to chat or whatever.
i dont think they can easily trust the greenskin
They are rogues and scoundrels, there's no trust in there in the first place. Only power and profits.
and realistically they need money and resource first to build ship, which i dont think the greenskin can provide unless he somehow has magical knowledge in lumbering or carpentry.
The isle is not built out of nothing, it
attracts shady characters from all over the Kingdom. Any pirate ships there will just show up on their own. Gwidon provides a safe haven, that's all. It's very much like Port Royale, fantasy edition.
but i hope this mod can at least make the choice matter, rather than no matter what i choose the queen spawn fuck the queen in the end.
Both Gwidon and the dragon can fuck her in the end. Having a Gwidon-exclusive scene in the middle when the dragon has already had his turn is of no great consequence, unless you have some sort of strong 'anti-NTR' fetish. I don't care about the latter
at all, and anyone who wants
all women in the game to be
exclusively theirs can either make a submod for that, or accept the mod for what it is.
by creating gremlin village or other monster village of your choice it explain or make sense why he was allowed or ordered to fuck the queen, the kid that born from that is likely turn into monster afterall.
Again, the Witch can take care of her mundane needs without a hundred goblins, gremlins or whatever getting underfoot. She has
apprentices for that kind of thing. She wants Gwidon because his bloodline allows for developing powers rivaling the Demon Prince(s).
Edit: Youre too focused on Gwidon being a greenskin. Gwidon is
not an orc, he's an immensely powerful magical creature that
looks like an orc (because of the original script and Sabia fucking orcs all game long
).
yeah but i feel like a cuck, the dragon only can take the rear too, and if you refuse, gwidon say like are you impotent or some shit like that, i dont think i regret it if i can kill that bastard! the queen is mine! as a dragon why should i share anyway.
That's your problem.
I feel like the dragon is spending quality time with his son.
And I don't have unlimited poses available to Sabia, I can only use what's there.
Gwidon jokes about the dragon's lack of appetite for sex in a good-natured way. Male relatives rib each other like that all the time.
And you share because the only realistic alternative is 'axe to the face, and Mom will have to send out a new hatchling'.
i just dont see the sense or purpoe in the choice at the moment, thats why i say it doesnt make sense.
Which choice? To turn down Gwidon's offer? Maybe the dragon
does happen to be tired from fucking all them females.
not like i know how to open the image file anyway
Any random picture editing software. GIMP, Photoshop, even Paint... I think you can just find, rename and paste the DW images over the current ones as well. Might be positioned a little awkwardly, but well...
i still not manage to catch knight or thief yet, but would help to know how to get them, is it need to base on trap?
Beat them, but not barely. Can be done via traps, minions, combat or a combination of all three (except for the thief, who does not fight).
also i forgot to ask this, and this one kinda offtopic, may i know the cartoon name for the gwidon event?
Which one? Most of the Queen-related stuff is from Kingdom of Deception. The 'fight' images are some sort of generic Warcraft orc, I think. Might be a named character, I'm not very knowledgeable in anything Warcraft past WC2 or so.
thanks will try to check it, hmm....well as much as being milk by the witch is fun, it just kinda disturb the dragon pride, would be nice to have alternative way to learn magic, maybe finding magic book like necronomicon or something.
Dragon magic and human magic are kinda different, though, so
purely book learning is likely not going to work. And you can stop the milkings after you've done the initial 10 buckets. I might add the Witch to the endgame sometime in the far, far future, so you'll have revenge to look forward to, as well.
Made an account just to ask some questions and provide some feedback
Cool! Edit:
WhiteAndSticky, where did your post go?
Even following the guide's advice (Easy difficulty), choosing the full experience (Tiny) was a big mistake. Spent a fair bit of time reloading saves just to hopefully be successful in hunts.
I'm a pathological savescummer, so...
if I can chomp on a fox I should be able to chomp on a deer, too
As the joke goes, "No, no! Deer run too fast...".
You're not appreciating just
how small the dragonling is.
Still got ass kicked by boar.
No minions? These are your main combat upgrade for a long while.
it does penalize one for not being aggressive in hunting humans (since there was some mention earlier about how hunting too much in one area reduces the chances of getting actual food).
The basic early gameplay loop is to raid villages for all of food, XP, cash/trinkets and females at the same time. Herds are for when you get low or want to stockpile satiety for something important, like a hatchery, altar, learning magic, etc.
I was trying to be a "good guy dragon" that later usurps the Lady/pretty much everyone, but it's hard to be good when you're hungry...
I don't think there's any way to play an actual 'good' dragon, since I doubt you're going to survive without sacrifices. And these aren't nice by any stretch of the imagination...
Decided to look for cheats to cut down on the grind
The grind is actually the main point of the mod. It's not a VN or CYOA game like the original, it's a light sim/management game.
Not sure if you've tried Ravager
I have, and it's a
criminal underuse of the assets.
There's barely a game in there, but the premise and art are very nice...
are there any plans for adding a "grind free" Power Fantasy mode like Ravager has?
Er, the mod right now actually
is the equivalent of that. That's the point of the mod: a dragon simulator where your
strategic choices matter, not just which dialogue option you picked.
Level your dragon up enough and you'll get pretty close to a 'power fantasy'.
I suppose it's possible to tweak game mechanics to largely eliminate the resource management part, but I have little interest in that. If someone wants to, they can do a submod for that. I can provide guidance, but I'm not going to do it myself.
possible to provide some hints on specific variables that could be manipulated by players trying to skip parts of the grind?
Sure. Ask away.
Can't seem to find out how to show all variables in Ren'Py for editing
I don't think that's possible without the game being specifically written to allow this. The underlying language is Python, and you can have pretty much
unlimited variables in there, including a zillion temporary ones that are of no interest to the player.
Fear is a dynamic attribute and can't be changed directly.
Defence: lair.defence; Size: lair.size)
Same thing with lair defense. Lair size
can be changed, but why would you sabotage the lair upgrade system that way? Getting better lairs is like 1/4 of the fun in the game.
Would be nice if pointers to the others could be found:
- Energy/Stamina
- Pride/Shame/Infamy
- Mood
- ??? (any other variables which you think might be of interest - knights/thieves, quests perhaps?)
Stamina and infamy: better use 'dragon.stat('actions',x)' and 'dragon.stat('fame',x)'. Actually, that goes for health, satiety and rage as well.
Pride/shame is hard to manipulate directly, because it's again calculated from your 'achievements'.
Mood: for captives, [captive].affection. You'll have to get the variable for a captive yourself. What other mood is there?
Others: dragon.complete_evo("[name from evolution.yaml]"), kingdom.mod('mobilization',-x), kingdom.mod('poverty',x), [knight or thief].[old_]lair_location_data (these go up to 100), [knight or thief].level (up to 60), kingdom.demon_seal, kingdom.witch_sperm_count... There are too many to list.
All in all, an interesting (albeit very grindy and unforgiving) game.
Modders are nuts pretty much by definition.
Do the Jotun, Ifreet and Titan encounters have some sort of prerequiste? Like a certain level of infamy?
No. They're just excessively rare. Although 6 hours sounds a bit too much. You can force the encounter via console if you get
really tired of this.
Note that only Jötuns live in the mountains, the others you have to fly out to.