Upkeep is an abstraction, because I didn't want to introduce the tedium of 'grocery shopping', or a 'supplies' resource. And, well, satiety is what's in the beast's belly, plus dragon food isn't exactly the same as human(oid) female food. Think of it as the dragon or his minions striking deals with certain less scrupulous folk who then deliver supplies to some agreed-upon meeting point and then exchange it for dragongold.i think rather than giving money to the captive should not it be use satiety instead?
That's also abstracted into 'upkeep', because it seemed like pointless micro at the time. I'm open to change, though. What kind of interesting gameplay decisions would you get out of mandating one 'servant' minion per X captives?original defiler wings or the 1.4.1 require servant to make them not starve to death
These three aren't quite useless. Crocs are third best swimming minions, and the only swimmers with some actual combat power early on. Murlocks are your first swimmers with any kind of staying power, unlike the snakes. All three work as disposable chaff you don't need to pay for. Just put some eggs in the hatchery, sleep, and then use them as arrow fodder next round.i think that feature can give some purpose to certain type of weak servant minion type such as kobold, croc, and murlock
No such thing. Torture only affects the torturer, not the victim. I suppose I can change that a little.torturer servant
Has been proposed and rejected on the grounds that I don't want this to be a minion-centric game, and the sheer effort needed to turn it into one even if I wanted to.some kind of farm or hunting ground in the lair with limited land to produce depend on the lair size
It's Gwidon who creates the den, and he has very little to do with Marianne. Anyway, the story is largely taken from the original DW 1.4.1.i think marianne the king niece (if i remember correctly) seems more fitting to make the quest to unlock the pirate den rather than the queen
What doesn't make sense? It's a classic 'demon child' story of royal hubris and revenge.it kinda too complicated and doesnt make sense either
Not really. She wants revenge, not necessarily the throne. And she will easily find support from the other nobles in the Kingdom. She just needs something to start the whole thing rolling.after all she want to overthrown the king, want money from dragon to build her armies, and probably need uncharted land for her base out of the king territory
The pirates are in no way a direct danger to the King's rule. They're an annoyance and a resource for other schemers, and Gwidon's residence while he builds his magical power and cultivates allies elsewhere. Like Daddy.all of this make sense for the creation of pirate den and for why dragon need to spend money in the pirate den to lower the mobilization and most of them is human anyway.
Slave trade.also what the harbor purpose btw?
Not sure what you mean here. Gwidon offers you a free fuck with the Queen in the end, doesn't he? And you can turn it down, if you wish.queen spawn choice is doesnt matter
... he fuck the queen anyway
... i prefer to fuck rather than being force as a cuck
Just like with the Witch, the Dragon senses that Gwidon is a larger-than-life character whom one shouldn't tackle lightly. And he doesn't want to fail the Witch's quest, after going through all the trouble of infiltrating the Capital, etc. Plus, it might turn the Witch against him as well, someone who's apparently a rival to Mom.also the dragon behaviour kinda out of normal for the dragon
Goblins and gremlins are always around. They breed very well on their own, no extra help necessary.building the goblin or gremlin village
The Witch is trying to raise some sort of Demon Prince for who knows what sort of nefarious purposes. Getting a few hundred or even a few thousand extra goblins just doesn't compare.make sense in why the queen spawn need to fuck the queen to breed at least, and i can see why the witch do that elaborate plan
Goblins are pests, they're everywhere. They're not draconic in origin. And it's nigh impossible to get rid of them all, even for a far more well-organised polity than the Kingdom.i assume the goblin that is spawn there is kinda become under her territory since they are outside of dragonia and probably need protection from non-greenskin.
I thought I already had pretty much everything? Or do you mean just the images?i think using the original thief and knight event would be nice for the immersion
The pictures are easy to replace. Just scale whatever you prefer to the right size and replace. I originally replaced DW versions with these when I discovered that game, and I'm kinda attached to them by now.reading their dialog while the image show them getting fuck is kinda ruin it to me
There's already a whole directory of such images.when they really getting fucked either by the dragon or certain sex events
The thief, if not a slut, at least has no compunctions about using her body to get what she wants. When you capture her, you'll notice she's never a virgin, while the knights are.simply slut in nature epecially the thief.
Try 'lair.cells[x].name' to find the right captive, and 'lair.cells[x].affection += 1' (or whatever other number you wish).what the cheat i need to do to give certain captive to tweak their affection? i do try girl.affection = 111 but it only applied to the newest captive , or thats the only way?
For heads, Settings -> 'single-headed dragon' <-> 'Multi-headed dragon'. Heads get renamed to scales. For magic, what's wrong with the Witch? Lorewise, nobody else is insane enough to teach you anyway, plus you'd need to change several variables to bypass that quest.also what do i need to tweak in the cheat to get swim or unlock magic rather than being milk by witch or other unique head type ability? i want to keep my dragon to stay as single head rather than multihead.
I don't think so. I suppose you can search the scripts for 'label ' (note the space!) and check whether you've seen that event before.and is there walkthrough for the all the event or trigger?
A proper dragon would keep Marianne, of course. But 'The Collector' doesn't care what specific noble you have, only that she's a virgin.since i do give marianne the money but i only see only once she do a rebellion and thats it, feel like kidnaping her is more profitable for collection at least.
Dragons aren't really into that 'farming and granaries' thing, you know?food warehouse
It'll 'help' in the sense of 'introduce meaningless micro where there was none before'. I'm still not seeing any great improvement over the current situation.why not implement it for the lair itself, and it can help some micromanagement
When a minion goes hunting on its own, they are quite possibly gone for good.for minion, i can understand they only need payment, since i can imagine they strike a deal as you mention or goes hunting by themselves, but giving the captive money while i dont even have minion yet
Um, torturing a minion is likely to result in a minion that just runs away because why are you doing it to them while there's perfectly good womanflesh around for that? And if there's none, go and get some! That is, I don't particularly like the idea of torturing minions. With fighting, there are trade-offs, but torture would be a mild cheat and not make a lot of sense (for a minion-using dragon, anyway). And it would dilute the usefulness of captives as a resource to toughen up minions.that part i mean that the goblin seems to be specialize in torture as the minion servant since their bio is already pretty much like that with the mutilation culture, but torturing minion would be a nice adition to discipline them rather than need to send them to fight to lower their health though
Both.is it sell captive only or they can provide slave?
How? Gwidon is a combat monster, someone who's going to keep the rogues in line without even thinking about it. Marianne is a frail woman whose biggest asset is her connections to the Kingdom's nobility. And the nobles aren't necessarily great fans of the king.marianne seems more fitting for this unlocking pirate den quest than the gwidon.
The Dragon is just a) fucking with him or b) making friends the dragon way.why the dragon order the queen spawn to fuck the queen?
Sure, the dragon can fuck the Queen. How is that going to help him sway Gwidon to his side, except for getting axed in the face?cant the dragon do it himselves? why the witch need to have such spawn just so pirate den is build?
But he can be manipulated. The dragon isn't loyal, either, but does her bidding anyway.the queenspawn isnt even loyal to the witch
His revenge is against the King, not the Kingdom. And pirates are just the first step. But this is not the story of Gwidon, because the Dragon either beats him to the punch, or dies and never sees the conclusion.the pirate wont do much shit to the kingdom so his revenge is doom to fail
The Witch breeds Gwidon for some long-term plan of hers. The pirate den bit is of no importance to her, except that the green guy stays put there so she doesn't have to hunt for him all over the place when she wants to chat or whatever.if you say the witch do that just to support the dragon somehow to wreak the kingdom it kinda weird to me
They are rogues and scoundrels, there's no trust in there in the first place. Only power and profits.i dont think they can easily trust the greenskin
The isle is not built out of nothing, it attracts shady characters from all over the Kingdom. Any pirate ships there will just show up on their own. Gwidon provides a safe haven, that's all. It's very much like Port Royale, fantasy edition.and realistically they need money and resource first to build ship, which i dont think the greenskin can provide unless he somehow has magical knowledge in lumbering or carpentry.
Both Gwidon and the dragon can fuck her in the end. Having a Gwidon-exclusive scene in the middle when the dragon has already had his turn is of no great consequence, unless you have some sort of strong 'anti-NTR' fetish. I don't care about the latter at all, and anyone who wants all women in the game to be exclusively theirs can either make a submod for that, or accept the mod for what it is.but i hope this mod can at least make the choice matter, rather than no matter what i choose the queen spawn fuck the queen in the end.
Again, the Witch can take care of her mundane needs without a hundred goblins, gremlins or whatever getting underfoot. She has apprentices for that kind of thing. She wants Gwidon because his bloodline allows for developing powers rivaling the Demon Prince(s).by creating gremlin village or other monster village of your choice it explain or make sense why he was allowed or ordered to fuck the queen, the kid that born from that is likely turn into monster afterall.
That's your problem. I feel like the dragon is spending quality time with his son. And I don't have unlimited poses available to Sabia, I can only use what's there.yeah but i feel like a cuck, the dragon only can take the rear too, and if you refuse, gwidon say like are you impotent or some shit like that, i dont think i regret it if i can kill that bastard! the queen is mine! as a dragon why should i share anyway.
Which choice? To turn down Gwidon's offer? Maybe the dragon does happen to be tired from fucking all them females.i just dont see the sense or purpoe in the choice at the moment, thats why i say it doesnt make sense.
Any random picture editing software. GIMP, Photoshop, even Paint... I think you can just find, rename and paste the DW images over the current ones as well. Might be positioned a little awkwardly, but well...not like i know how to open the image file anyway
Beat them, but not barely. Can be done via traps, minions, combat or a combination of all three (except for the thief, who does not fight).i still not manage to catch knight or thief yet, but would help to know how to get them, is it need to base on trap?
Which one? Most of the Queen-related stuff is from Kingdom of Deception. The 'fight' images are some sort of generic Warcraft orc, I think. Might be a named character, I'm not very knowledgeable in anything Warcraft past WC2 or so.also i forgot to ask this, and this one kinda offtopic, may i know the cartoon name for the gwidon event?
Dragon magic and human magic are kinda different, though, so purely book learning is likely not going to work. And you can stop the milkings after you've done the initial 10 buckets. I might add the Witch to the endgame sometime in the far, far future, so you'll have revenge to look forward to, as well.thanks will try to check it, hmm....well as much as being milk by the witch is fun, it just kinda disturb the dragon pride, would be nice to have alternative way to learn magic, maybe finding magic book like necronomicon or something.
Cool! Edit: WhiteAndSticky, where did your post go?Made an account just to ask some questions and provide some feedback
I'm a pathological savescummer, so...Even following the guide's advice (Easy difficulty), choosing the full experience (Tiny) was a big mistake. Spent a fair bit of time reloading saves just to hopefully be successful in hunts.
As the joke goes, "No, no! Deer run too fast...". You're not appreciating just how small the dragonling is.if I can chomp on a fox I should be able to chomp on a deer, too
No minions? These are your main combat upgrade for a long while.Still got ass kicked by boar.
The basic early gameplay loop is to raid villages for all of food, XP, cash/trinkets and females at the same time. Herds are for when you get low or want to stockpile satiety for something important, like a hatchery, altar, learning magic, etc.it does penalize one for not being aggressive in hunting humans (since there was some mention earlier about how hunting too much in one area reduces the chances of getting actual food).
I don't think there's any way to play an actual 'good' dragon, since I doubt you're going to survive without sacrifices. And these aren't nice by any stretch of the imagination...I was trying to be a "good guy dragon" that later usurps the Lady/pretty much everyone, but it's hard to be good when you're hungry...
The grind is actually the main point of the mod. It's not a VN or CYOA game like the original, it's a light sim/management game.Decided to look for cheats to cut down on the grind
I have, and it's a criminal underuse of the assets. There's barely a game in there, but the premise and art are very nice...Not sure if you've tried Ravager
Er, the mod right now actually is the equivalent of that. That's the point of the mod: a dragon simulator where your strategic choices matter, not just which dialogue option you picked.are there any plans for adding a "grind free" Power Fantasy mode like Ravager has?
Sure. Ask away.possible to provide some hints on specific variables that could be manipulated by players trying to skip parts of the grind?
I don't think that's possible without the game being specifically written to allow this. The underlying language is Python, and you can have pretty much unlimited variables in there, including a zillion temporary ones that are of no interest to the player.Can't seem to find out how to show all variables in Ren'Py for editing
Fear is a dynamic attribute and can't be changed directly.Fear: dragon.fear
Same thing with lair defense. Lair size can be changed, but why would you sabotage the lair upgrade system that way? Getting better lairs is like 1/4 of the fun in the game.Defence: lair.defence; Size: lair.size)
Stamina and infamy: better use 'dragon.stat('actions',x)' and 'dragon.stat('fame',x)'. Actually, that goes for health, satiety and rage as well.Would be nice if pointers to the others could be found:
- Energy/Stamina
- Pride/Shame/Infamy
- Mood
- ??? (any other variables which you think might be of interest - knights/thieves, quests perhaps?)
Modders are nuts pretty much by definition.All in all, an interesting (albeit very grindy and unforgiving) game.
No. They're just excessively rare. Although 6 hours sounds a bit too much. You can force the encounter via console if you get really tired of this.Do the Jotun, Ifreet and Titan encounters have some sort of prerequiste? Like a certain level of infamy?
Then it's just weird. I must have really shitty luck. Is there someway to know what I need to use in console? (I will just get a girl each never worry again)No. They're just excessively rare. Although 6 hours sounds a bit too much. You can force the encounter via console if you get really tired of this.
Note that only Jötuns live in the mountains, the others you have to fly out to.
Or possibly a lot of poverty/fear/mobilization lowering your chances further.Then it's just weird. I must have really shitty luck.
Console 'renpy.call("[label]"). Finding out the labels without spoiling anything... Probably just save and try 'event_[location]_[critter]', e.g. 'event_mountain_jotun', 'event_sky_ifrit'. Location and encounter names can be found in the 'db/event_*.ini' files.Is there someway to know what I need to use in console?
Not sure whether the edit went through, but it was a query on which file held the affection names. Wanted to change them from 'terrified' to something less...non-con. "Overawed", maybe . Have looked in db/phrases and _script/characters/girl.rpy to no avail, although strangely the code in Girl.rpy for higher affection in Russian translates to fairly positive terms ("Attention", "Respect" and "Exultation", according to Google translate). Not sure where the affection labels are being stored or whether they are being translated on the fly from a source folder.Cool! Edit: WhiteAndSticky, where did your post go?
r/Rimworld has entered the chat.I'm a pathological savescummer, so...
That fox must be quite a baby, then - smaller than a house cat (although to be fair, the deer did not choose to fight like the fox did).As the joke goes, "No, no! Deer run too fast...". You're not appreciating just how small the dragonling is.
Did not see much use for them (well, was stuck with goblins although from what I've read other tribes/races open up in mid-late game).No minions? These are your main combat upgrade for a long while.
Ah, I had never tried raiding them as a tiny/small dragon would always lose. Does make sense though, that that's what a dragon would usually do.The basic early gameplay loop is to raid villages for all of food, XP, cash/trinkets and females at the same time. Herds are for when you get low or want to stockpile satiety for something important, like a hatchery, altar, learning magic, etc.
"___ Dragon, the (slave) Emancipator" would have been a nice title. And I've not yet reached the part of the game where seals come in, but perhaps that can be avoided through variable editing or script editing*I don't think there's any way to play an actual 'good' dragon, since I doubt you're going to survive without sacrifices. And these aren't nice by any stretch of the imagination...
A little in the style of Free Cities, yes.The grind is actually the main point of the mod. It's not a VN or CYOA game like the original, it's a light sim/management game.
Haha, it was this mod's promise of more gameplay that seemed appealing after playing Ravager (though yes, the story is nice - it's closer to a CYOA than a game). And it has delivered more gameplay (albeit a tad grindy, but console + some file editing works wonders) which is greatI have, and it's a criminal underuse of the assets. There's barely a game in there, but the premise and art are very nice...
Yup, that management was a bit more enjoyable than seeing a scene once and having the plot progress forward. Looking forward to that PF feel in the future.Er, the mod right now actually is the equivalent of that. That's the point of the mod: a dragon simulator where your strategic choices matter, not just which dialogue option you picked.
Level your dragon up enough and you'll get pretty close to a 'power fantasy'.
I suppose it's possible to tweak game mechanics to largely eliminate the resource management part, but I have little interest in that. If someone wants to, they can do a submod for that. I can provide guidance, but I'm not going to do it myself.
I realized, will look forward to getting better buildings once I figure out how to build something other than a cage.I don't think that's possible without the game being specifically written to allow this. The underlying language is Python, and you can have pretty much unlimited variables in there, including a zillion temporary ones that are of no interest to the player.
Fear is a dynamic attribute and can't be changed directly.
Same thing with lair defense. Lair size can be changed, but why would you sabotage the lair upgrade system that way? Getting better lairs is like 1/4 of the fun in the game.
Ah yes, I was wondering why some parts of the mod referenced "action points" and others referenced stamina. Makes sense that they're one and the same. "Mood" turned out to be "dragon.rage", which worked.Stamina and infamy: better use 'dragon.stat('actions',x)' and 'dragon.stat('fame',x)'. Actually, that goes for health, satiety and rage as well.
Pride/shame is hard to manipulate directly, because it's again calculated from your 'achievements'.
Mood: for captives, [captive].affection. You'll have to get the variable for a captive yourself. What other mood is there?
Others: dragon.complete_evo("[name from evolution.yaml]"), kingdom.mod('mobilization',-x), kingdom.mod('poverty',x), [knight or thief].[old_]lair_location_data (these go up to 100), [knight or thief].level (up to 60), kingdom.demon_seal, kingdom.witch_sperm_count... There are too many to list.
I guess because of event related to those? I mean, it's like I can have 0 in all of those without cheating (possibly, never tried).Or possibly a lot of poverty/fear/mobilization lowering your chances further.
Yes. Each of them adds its own events, and the higher the stat, the higher the chance of one of them happening, which lowers the chances of anything else coming up.I guess because of event related to those?
Only if you're small and non-infamous. Infamy overI mean, it's like I can have 0 in all of those without cheating (possibly, never tried).
It's not very well balanced, but note that actually getting the elven/dwarven hatcheries requires you to either fight through a whole bunch of dwarves (a golem, 7 guards and two townies, minimum) or have 10+ mana and fight some elves (who are easier). The Jötun and Efreet fights are probably easier, it's just damn hard to find them.Weird how the hatcheries I get from the Jotun und Ifrit are weaker then the ones I had (forest and stone), considering how easy I can find the Alves and Dwarves, but not those two.
A bunch of these things indeed live in .ini files. Affection levels are actually in Girl.rpy, but the translation version of it in 'game/tl'/english. Note that .ini changes need a new game or reloading via the console, while translations work for ongoing games as well.Not sure whether the edit went through, but it was a query on which file held the affection names. Wanted to change them from 'terrified' to something less...non-con.
Nah, the fox is normal. But it's a (small) predator, while the deer is not, and has longer legs to boot.That fox must be quite a baby, then - smaller than a house cat (although to be fair, the deer did not choose to fight like the fox did).
Only smuggler mercenaries 'open up'. Well, and gremlins, too, but those aren't much good in a fight. The rest you have to breed yourself. But you can also torture some captives into fighting for you, even peasants can be leveled up to be much better than goblins. E.g. cockatrices should be relatively early-game minions, with pretty good damage.Did not see much use for them (well, was stuck with goblins although from what I've read other tribes/races open up in mid-late game).
A goblined-up tiny dragon can take a farmhouse or small village without much trouble on normal difficulty. Just make sure the dragon is somewhere in the back and the goblins are taking the hits.Ah, I had never tried raiding them as a tiny/small dragon would always lose.
On easy difficulty you have some leeway, but even there seals begin counting down once your infamy starts to grow. And when they're gone, Bad Things come out to play. Mom's warning spiel is not there because I wanted to coddle the players, it's there because several people had a rude awakening after not even noticing the seals and pestered me to add something.And I've not yet reached the part of the game where seals come in, but perhaps that can be avoided through variable editing or script editing*
What little I played of Free Cities, it was much more of a power trip than a resource management game. Maybe I didn't play long enough, IDK.A little in the style of Free Cities, yes.
Mom's quests unlock most of the buildings in the game. Once unlocked, some of the more basic ones can be built by gremlins, but most of them you have to construct yourself.I realized, will look forward to getting better buildings once I figure out how to build something other than a cage.
Where? I'd really like to make all internal strings into 'Stamina'.Ah yes, I was wondering why some parts of the mod referenced "action points" and others referenced stamina.
It did? Anyway, that's why I advised you to use dragon.stat() and kingdom.mod(), these have built-in sanity checking.When I tried lowering the mobilization level with kingdom.mobilization -= 5, it threw up nasty Ganhi-nuke errors for some reason.
Can't really be done that way, since mobilization works on a 20-point scale. The 'delta' is just additional change if your actual mobilization is heavily out of line. If you want a longer delay, find the parts of the script that handle 'kingdom.last_mobilization'. I think it currently changes once a week.Edited some calculations in _script/subsystem/Kingdom.rpy for desired mobilization (changed the denominator from /10 to /100 to see if that would delay the increase for a longer period of time).
Infernal Police are going to come and fine you for using non-demonic numbers.Increased starting demon seals in _script/subsystem/Kingdom.rpy to 999 and max seals to 999 as well.
Note that this is not a very safe thing to do, because the current balance is a precarious one and ultimately the dragon tends to be too powerful rather than too weak. A game without any challenge is boring, IMO.Changed some stats in the db/evolution.yaml file.
It's indeed debug mode. If it refuses to budge, find and delete the 'persistent' file in both the game directory and your user directory (something like 'users/[user]/AppData/Roaming/RenPy/Time_for_Dragons'; consoling config.savedir will tell you exactly where it is).When re-starting the game, the main menu was replaced with an in-game map as if one was already in game and their character was called "Big Brother". Two buttons (Knights and something else) were at the bottom right, and clicking on them threw up Russian text. Thought it was debug mode but turning it off didn't help.
Eh, I think this is rather rare. I obviously do it all the time, and frequently switch between debug and normal modes, and have never gotten that. AFAICT, it's usually a relic of having tried TfD sometime before the mod and leaving the settings behind.In-game variable editing probably will be safer compared to this
There aren't many of those, and the few that exist merely don't let you savescum certain aspects of the game.Or it was the game's anti-cheat protections kicking in
Strangely enough, I never got to playing that due to burning out on Prison Architect, which is a similar game. In general, I've come to the conclusion that I don't really like real-time sim/management games, because the RT mechanics combined with, er, non-optimal unit AI tend to produce rather silly gameplay effects. I suppose I'm a minority in this.r/Rimworld has entered the chat.
Ah, silly me. Did not think to check there - thanks! Time for a more positive spin on thingsA bunch of these things indeed live in .ini files. Affection levels are actually in Girl.rpy, but the translation version of it in 'game/tl'/english. Note that .ini changes need a new game or reloading via the console, while translations work for ongoing games as well.
Fair enough, I was reading the guide wondering where the non-harmful affection-raising activities were. Apparently saying one would "play" with them but not doing anything (basically exiting the mini-game) leaves them confused but a bit more affectionate. Probably a sigh of relief haha.And, well, the original labels were indeed more positive, but I don't really see how all the affection-raising activities in the game (torture, imprisonment, rape, the 'goblin treatment', etc) could ever make someone like or respect the dragon. So I changed the labels to reflect captives submitting because they're terrified out of their little minds.
I still haven't discovered how to level up anyone - not sure if the "experience" stat shows their current experience or how much they'd give to the enemy if killed (do enemies even level up in this game?). Probably has to do with the "Send to army" or something option.Only smuggler mercenaries 'open up'. Well, and gremlins, too, but those aren't much good in a fight. The rest you have to breed yourself. But you can also torture some captives into fighting for you, even peasants can be leveled up to be much better than goblins. E.g. cockatrices should be relatively early-game minions, with pretty good damage.
Ah yes, the squad system. Was trying to figure out how it worked - seems to be more of a party system, yes. It's a nice tactical feature to be able to "select" who takes the damage, but it would be nice if one could do that on a inter-squad level (i.e. exchanging between squads). Was a bit surprised when I couldn't switch to my 2nd squad mid-way through a fight and had to wait for first squad to get wiped out first.A goblined-up tiny dragon can take a farmhouse or small village without much trouble on normal difficulty. Just make sure the dragon is somewhere in the back and the goblins are taking the hits.
Ah, those warnings are indeed quite helpful. One gets so used to not checking the seal number (and doesn't quite put two and two together when doing rescues - just because one was rescued doesn't mean others are safe) that it came as a surprise when it hit the half-way mark.On easy difficulty you have some leeway, but even there seals begin counting down once your infamy starts to grow. And when they're gone, Bad Things come out to play. Mom's warning spiel is not there because I wanted to coddle the players, it's there because several people had a rude awakening after not even noticing the seals and pestered me to add something.
This is actually the most important mechanic in the mod, because the seals ticking down means you always have to weigh your choices carefully and not dally around. And have a strategy for getting altar(s) ASAP when you're playing on the higher difficulties.
Perhaps the rebooted version some are working on at present will have more gameplay features. That said, it seems to be stuck in dev hell for the foreseeable future, so that'll be quite some time before it's done.What little I played of Free Cities, it was much more of a power trip than a resource management game. Maybe I didn't play long enough, IDK.
Ah, looking forward to that. I hope they're not locked behind the Witch's quest, since I've been stuck on that.***Mom's quests unlock most of the buildings in the game. Once unlocked, some of the more basic ones can be built by gremlins, but most of them you have to construct yourself.
From the little I've played, I've only came across "actions" in the description text of evolution traits (e.g. wings, paws, etc.). Haven't yet done item-crafting so not sure if any of them are supposed to confer extra STA but trait changing shouldn't be too tough.Where? I'd really like to make all internal strings into 'Stamina'.
Yup, no errors when using that method. Much better.It did? Anyway, that's why I advised you to use dragon.stat() and kingdom.mod(), these have built-in sanity checking.
Hmm, will give it a shot. Haven't yet figured out how the date/time system works (or whether there are any spawn differences).Can't really be done that way, since mobilization works on a 20-point scale. The 'delta' is just additional change if your actual mobilization is heavily out of line. If you want a longer delay, find the parts of the script that handle 'kingdom.last_mobilization'. I think it currently changes once a week.
If the symbol some use is an upside-down cross (ironically St. Peter's cross) then an upside down 999 should be good enough for them tooInfernal Police are going to come and fine you for using non-demonic numbers.
That's true, spent more time trying to mod the mod than playing it to achieve a fun (and less-grindy) balance. Which resulted in some errors, heh.Note that this is not a very safe thing to do, because the current balance is a precarious one and ultimately the dragon tends to be too powerful rather than too weak. A game without any challenge is boring, IMO.
Ah yup, nuking the AppData worked.It's indeed debug mode. If it refuses to budge, find and delete the 'persistent' file in both the game directory and your user directory (something like 'users/[user]/AppData/Roaming/RenPy/Time_for_Dragons'; consoling config.savedir will tell you exactly where it is).
Eh, I think this is rather rare. I obviously do it all the time, and frequently switch between debug and normal modes, and have never gotten that. AFAICT, it's usually a relic of having tried TfD sometime before the mod and leaving the settings behind.
Such as the hunting - I was disappointed when reloading a save didn't change the dice-roll for a hunt. Five times my tiny dragon ran into a elf hunter instead of the fox it wanted -.-There aren't many of those, and the few that exist merely don't let you savescum certain aspects of the game.
Stellaris fans would agree with you - the mid to end-game micromanagement (against AIs that could crunch stuff far quicker than humans) kept quite a few from enjoying that game's other aspects. Paradox has recently mentioned an improvement to the AI used in-game for automated building queues though, so hopefully that helps.Strangely enough, I never got to playing that due to burning out on Prison Architect, which is a similar game. In general, I've come to the conclusion that I don't really like real-time sim/management games, because the RT mechanics combined with, er, non-optimal unit AI tend to produce rather silly gameplay effects. I suppose I'm a minority in this.
There aren't any. Well, maybe some captives do enjoy all that dragon sex.Fair enough, I was reading the guide wondering where the non-harmful affection-raising activities were.
That only happens once they're willing to have sex. Anticipating the next session, maybe? I suppose I can restrict it to post-penetration.Apparently saying one would "play" with them but not doing anything (basically exiting the mini-game) leaves them confused but a bit more affectionate. Probably a sigh of relief haha.
Getting them to 100 affection is pretty much impossible without torture, though.Carry back to lair, no touchy/cage, grind (or edit) to 100 affection and boom, one new member.
Was she a minion or a captive after releasing? Releasing a Dragon Priestess just puts her back among the captives.Not sure if it's a bug, but I couldn't dismiss a minion. The "goodbye" screen triggered, but she still remained in the minion screen.
My view of this is that any mention of the dragon is likely to result in infamy. Because a nun won't be saying: "Oh, there were some cultists trying to sacrifice me, but this nice dragon rescued me. He showed me his lair, let me see the cages from the inside and everything, allowed me to inspect his rather impressive tool . Then, we went out to mingle with the goblins, and after three months he let me trek back home for 20 leagues through swamps and forests. It was all so exciting!" Even if she secretly enjoyed some parts of it, she'll go 'Waaah... The cultists were going to sacrifice me, and then things got really bad! A dragon appeared, kidnapped me, did terrible things to me! Uuu... I barely escaped after being tortured for three months straight. Praise God for delivering me from his claws!".Also it's a bit strange that the dragon is always reported in a negative light.
Would be nice (and a bit more realistic) if letting them go reduced fear or mobilization somehow, but maybe that's not intended to be part of the game.
Leveling up via combat is very slow, especially since XP gains are shared. It takes 10XP to do a little bit of leveling, with virtually negligible results. You'll see a report to that effect when someone does and their XP will reset.I still haven't discovered how to level up anyone
The first for minions, the second for enemies.not sure if the "experience" stat shows their current experience or how much they'd give to the enemy if killed
Not directly, but there are various places where enemy types and numbers escalate. You've probably noticed that 'lonely farm' watchdogs get farmer support the moment mobilization goes above zero.do enemies even level up in this game?
No, that one is very straightforward. You lose a minion, Mom gains one.Probably has to do with the "Send to army"
That would also be cheating. The other squads are chilling back at the lair. You're not invading the Kingdom. Yet.it would be nice if one could do that on a inter-squad level (i.e. exchanging between squads).
Most of them are, because you need mana to build the more advanced stuff, and there's no mana without learning magic.I hope they're not locked behind the Witch's quest, since I've been stuck on that.
Oh, good catch. Fixed.From the little I've played, I've only came across "actions" in the description text of evolution traits (e.g. wings, paws, etc.).
Most items are largely cosmetic, or, from the dragon's POV, bed stuffing. No magical trinkets for the dragon to wear, because I don't want the accompanying power creep.Haven't yet done item-crafting so not sure if any of them are supposed to confer extra STA but trait changing shouldn't be too tough.
Not sure what you mean here. Most things scale to the dragon, not time passed.Haven't yet figured out how the date/time system works (or whether there are any spawn differences).
Actually, that part can be save-scummed. I'm not sure if you were unlucky, or just had sky-high mobilization for some reason.Such as the hunting - I was disappointed when reloading a save didn't change the dice-roll for a hunt. Five times my tiny dragon ran into a elf hunter instead of the fox it wanted
Exactly.My mana was permanently stuck at 0/950
I figured it was because I hadn't completed the Witch's quest of studying magic
If it was 'worn out' instead of 'tired', then you were either wounded or lacking in the 'balls full' department. You really need to be in tip-top shape to attempt that quest. She is going to drain you.so I tried to study but she kept giving the "need to rest more" reply.
It's an artifact of certain mechanical choices. Basically, there's your stamina and a (usually fractional) penalty to that which causes the 'time has passed' screen when it hits an integer. As long as your stamina is less than one lower than the maximum, you're actually fully rested. I've fixed the 'resting does not refill all stamina' part in the WIP version, but a new release is still nowhere near ready.Stamina was 282.6/283 and no matter how long I rested it never hit 283.
Yeah, cheating in too much stamina can lead to such fun side effects.I decided to do a full-stamina rest and the game calculated that to 6k days.
The reason is that you were not a magical dragon. Tiny and small dragons can be non-magical, depending on your head choice. Once you've visited the ruins and raised your maximum mana to at least one, she'll fly over and chat with you.But for some reason, the Witch never appeared at the Old Ruins no matter how many times I re-loaded the page or slept.
For anything that's in the YAML or .ini files, you need to reload those into the current game. A new game does that automatically, and you can also use the console to do so for an existing save, but it's not entirely safe unless you know what you're doing.I'm also curious about how the game reads edited files: If I make a change to one trait and load an old save, would the trait be updated when it is learnt/evolved or would that trait still give the "old" value, and a new game is required to get that updated trait's effects?
I recall her being still stuck as a minion after releasing and went back to test. Hoo boy. Still encountered the same error and found a duplication bug.* In this playthrough the only thing which was changed was the evolution.yaml file, so it shouldn't have affected the captive/minion scripts. More on that below.Was she a minion or a captive after releasing? Releasing a Dragon Priestess just puts her back among the captives.
Otherwise, maybe you changed something you shouldn't have, or maybe there's a bug. I tried just now, and a similar sequence of events played out as intended.
Heh, a compelling argument for the persistent "bad press". I suppose that makes sense, one wouldn't want to act too happy (especially if the dragon did do bad stuff to others), otherwise they might be seen as a sympathizer or spy.My view of this is that any mention of the dragon is likely to result in infamy. Because a nun won't be saying: "Oh, there were some cultists trying to sacrifice me, but this nice dragon rescued me. He showed me his lair, let me see the cages from the inside and everything, allowed me to inspect his rather impressive tool . Then, we went out to mingle with the goblins, and after three months let me trek back home for 20 leagues through swamps and forests. It was all so exciting!" Even if she secretly enjoyed some parts of it, she'll go 'Waaah... The cultists were going to sacrifice me, and then things got really bad! A dragon appeared, kidnapped me, did terrible things to me! Uuu... I barely escaped after being tortured for three months. Praise God for delivering me from his claws!".
Went back and tested this too, can confirm that the error was on non-full hp/lust counters. Something like "you look injured" or "lacking in essence" would be a good explanation screen so that people know what they're lacking, maybe.If it was 'worn out' instead of 'tired', then you were either wounded or were lacking in the 'full balls' department. You really need to be in tip-top shape to attempt that quest. She is going to drain you.
Ah, this explains a lot. I had figured she'd always show up and teach regardless of one's mana, but it makes sense that one can't teach if the dragon has no ability to use magic.The reason is that you were not a magical dragon. Tiny and small dragons can be non-magical, depending on your head choice. Once you've visited the ruins and raised your maximum mana to at least one, she'll fly over and chat with you.
I see, I don't quite know how to reload YAML/.ini files into an existing game, but it would probably mess up quite a lot so it's safer to start with a new game once I've figured out the errors.For anything that's in the YAML or .ini files, you need to reload those into the current game. A new game does that automatically, and you can also use the console to do so for an existing save, but it's not entirely safe unless you know what you're doing.
.rpy files can be rewritten without problems and can even be reloaded mid-game if you're using developer mode. Note that developer mode does not play nice with save games and it's highly advisable to turn it off for any serious game.
Yeah, that's indeed a bug. Try the attached script file.I recall her being still stuck as a minion after releasing and went back to test.
Note that you can lose infamy that way, but only if a girl outright mocks your inability to do anything to her, and then runs off. You get to see an appropriate picture and everything. There's a whole 'shame' category for this.Heh, a compelling argument for the persistent "bad press".
I rewrote 'wobbly' for HP and retained 'worn out' for lust. The Witch does not have to spell out everything, does she?"you look injured" or "lacking in essence"
Depends on the circumstances. For the Witch, the first. For actually using magic, the second. For Aether Wings, there's a separate progression that proceeds off maximum mana, each pair 'costing' five more mana, but no need to be trained. The Witch isn't tutoring you in how to grow wings, now is she?Is the requirement to be "magical" having at least 1 MP, having learned magic from the witch or both?
Most of it you can find in script.rpy, but some things might need fine-tuning. If you're not familiar with the game or a decent programmer, it's best not to touch this.I see, I don't quite know how to reload YAML/.ini files into an existing game, but it would probably mess up quite a lot so it's safer to start with a new game once I've figured out the errors.
A common error in Ren'Py when you have duplicates of the same script. Lose the second one.a whole string of these error types
File "game/tl/english/_script/characters/Girl.rpy"
Exception: A translation for "Равнодушие" already exists at game/tl/english/_script/Girl.rpy:19.
There was some talk of a Cult of Gobbler last year, due to the original (machine translated?) 'gobbled her up' that was all over the place."___ Dragon, the (slave) Emancipator" would have been a nice title.
Never been reported before, never occurred for me, and the code looks fine.A big problem with pregnancy. Each dragon dream counts as one day. No matter how many days he sleeps. This forces to sleep on a one-day mode. A terribly annoying mistake on a key issue.
Save and screens.Never been reported before, never occurred for me, and the code looks fine.
Can you upload a save where this happens, so I can take a closer look?