Thanks for the swift response!Look here. The 'maybe' part was actually implemented, so the Frozen Hatchery can be acquired from Jötuns in either the mountains, by flying around or having some poverty and getting the 'abandoned Ice Citadel' encounter.
Both Jötuns and Efreeti are currently unreasonably rare.
I'm also not entirely sure an Impressive dragon can beat those opponents. Depends on your minions and difficulty level, I suppose.
A single Jötun might be not so bad, but those who still reside in their abodes usually have helpers as well.I think I've met Jötuns before. Pretty sure he will 2-3 shot me.
Inside a volcano, so you need to fly around to find one. It's rather rare, though. They also have... if not more oomph than Jötuns, then at least more powerful minions.Which location is Efreeti at?
If that's your actual question, by tearing the guts out of your captives.Am I just being stupid, how in the hell do you make mana?
If you know what you're doing, you can touch pretty much anything. If you don't, stick with just changing those values displayed in the UI. And use kingdom.mod("[stat]",-x) and dragon.stat("[stat]",x). Some hints here and here.Do you have something along the lines of guidelines what to touch to change stats and not to touch in order to not break the game?
If you want hints for that, look into Ambjorn187's mod. Or search for instances of "lair.cells.remove()" and "[room].girl=None".i kinda wanted the special characters to be "immortal"
I'm not that enthusiastic about breaking my own mod. But if you - and possibly others, like WhiteAndSticky, zzczys, Ambjorn187, Lillibilli - put together a list, I'm not averse to linking it in the OP.if yes could you post them on the first page(including some console commands if possible), i am fairly sure im not the only one.
The in-game tools for that are the Breeding Pits and Milking Farms. Or just not knocking them up in the first place, if you're attached to your captives.currently trying to figure out how to stop certain chars from dying of birth.
Yes. Or rather, they're only applied to fresh captives. For individual girls already in your lair you need to use the console. I suppose you can also cycle through all of them at once if you have a little familiarity with Python and where the captives are stored (lair.cells and [room].girl, usually).Could it be that these changes can only be applied to a new save
Changing 'self' to 'Isabella' is the complicated bit. There is not default 'Isabella', and 'beggar_duchess' merely refers to her mother's 'talking head'. So there are several ways to go about it.From what i've gathered in order to make "Isabella" a permavirgin i would have to use the command "self.permavirgin = False"
and change "self" to "Isabella" and "false" to "True".
'[reference].permavirgin = True'
if self.name == Isabella:
self.permavirgin = True
if self.special_origin and self.special_origin == 'isabella':
self.permavirgin = True
Holy moly this worked the -1 determines the girl from the bottom bracket of your captives upwards.Changing 'self' to 'Isabella' is the complicated bit. There is not default 'Isabella', and 'beggar_duchess' merely refers to her mother's 'talking head'. So there are several ways to go about it.
One is to wait until you actually get Isabella, not touch her at first, and then console 'lair.cells[-1].permavirgin = True'. To make sure it actually is her, try 'lair.cells[-1].name' first.
This method will also work for a lot of other situations. E.g. ersatz immortality - lair.cells[x].maxhp = 999999. Just don't make her into a minion, it'll break combat.Since it works ill use this for now.
If I didn't know how to manipulate the game's data structures, I'd hardly be in a position to make an extensive mod for it?How the hell did you figure all this out?!
Orders - "Release from the pack". Or something.how do i release minions?