does the patch have "new" content or is is "just" a fix?
What 'patch'? Hotfixes mostly don't have anything big, and this singular script just fixes your error and maybe some others.
i wasnt shure if i should wait till the knight comes or not and in the end it took too long so i moved.
The knight is pretty leveled, but nowhere near maxed. It would probably have been a better idea to wait and fight him/her now, since he's about 2-3 sleep cycles away from finding the (old) lair.
yeah i do have that problem- but why?
Read
this. It's a moderately complex mechanic.
the other ones are replacable so i let them catch the initial dmg.
That's a valid starting tactic, but you should be moving away from disposable minions as the game progresses. You can have several squads set up, so you can rotate your minions and let others rest up.
is this in reneral that higher hp heals faster?
Yes. Monster minions also heal thrice as fast as females, but your Homunculus both takes less damage and has
a lot of HP.
i only put the nobles in it close before they lay the egg so they dont die cause it also drains them.
That's a good idea, but this can also make them lay eggs
much faster.
i dont like drained slaves
Most of your captives should be disposable. Think like a dragon, these females mean nothing to you.
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Pick some who you like, and drain the rest. You can even drain one for a while and then let her drain
others back.
Also note that the nobles are not quite as useful if they've already given birth once. If you aren't making milk cows or minions out of them, draining and perhaps eating them is perfectly fine.
it doesnt appear in the green hatchery so i guess i need a better one for that egg. i just dont know where to get the better one atm so i have to wait, play and hope
Oh, yeah, right. Invading the elves is probably easiest in the current release, unless you manage to raise poverty somewhat and luck into a special encounter in the mountains.
the green one is limited to strenght 5 and the egg has 7- the wywern in the army has 8
Actually, 8 is right and 7 just means it's a sub-par egg that will hatch an initially weaker Wyvern.
I also noticed a new 'review', which looks more like bitching that the game isn't handing everything to you on a silver platter. Which is quite the opposite of Drizzel learning from his mistakes and trying to do better. Maybe there are some valid points in there, but I kinda feel the need to vent a bit...
So:
dudeness said:
The original game throws you right into a world with loads of choices and possibilities, which the author of this mod has gone to great lengths to thoroughly eradicate.
All the possibilities are still there, and a bunch of new ones besides. You're confusing
gating with
removing or
marginalising, which are not even remotely the same thing.
It's an instant gratification mentality does nothing to endear you to anyone and quite possibly blocks you from enjoying a number of games because you go into them with completely off-kilter expectations. You want instant gratification, cheat your head off. This thread has enough people who've made the game fit their tastes that way.
DDM is, first and foremost, a
resource management version of TfD/DW. It no longer even pretends to be a story-focused game, and says so upfront. There are a lot more meaningful choices in the game now than there were in any of its predecessors. But it now takes some thought to play (or inhuman patience to reload yourself out of bad decisions).
dudeness said:
...even on the lowest level of alert possible, you encounter enemy patrols more often than you encounter animals...
Not true. When mobilization is 0, all roaming patrols disappear and all static defenders are downgraded.
dudeness said:
...people who know what a trophic level is...
I know what a food chain is. The dragon is in no way part of any
natural food chain, and even a small one tends to scare off most smaller animals. Furthermore, your ability to even run into small wild animals is something that was added in DDM and wasn't part of the originals.
dudeness said:
You cannot get money, because stealing it requires you to be able to win encounters...
Also not quite true. Magical dragons can get milked by the Witch from the start, which provides a level of income independent of combat capability. There is also the ability to go for a fear build and just intimidate peasants into giving you tribute, although that's not a particularly strong starting strategy.
dudeness said:
...all three shops are locked behind the same questline which requires you to have already made significant progress in order to complete.
The Witches' shop is unlocked by developing magic and getting milked 10 times, no questing necessary. The head selector when you set up your game warns you that some dragons (namely those without magic) have a more difficult start.
You can also enter the Capital anytime you have 5 mana, which needs only the first quest, and that can be done pretty much immediately upon developing magic.
dudeness said:
Even owning trinkets or any other form of wealth will cause the thief to pursue you relentlessly, even if you kill her...
So? You're a dragon with a hoard, you need some security to deal with thieves. And if you kill her, she's dead, and a new thief will take her place. New thieves are generally (much) weaker.
dudeness said:
She will shortly be followed by the knight, who will travel to the ends of the earth with pimped out death squad in tow...
The pimping-out takes quite a while, knight spawns can be disabled by managing infamy, and low-level dragons get a much weaker version of the knight.
Managing your infamy is a big part of the mod. If you overreach, that's you playing badly, not the game being mean to you for no reason.
dudeness said:
...the lair of a newly born dragon no larger than a dog.
What did you expect, a knight will come, take a look at the dragon who's been causing all the trouble and say "Oh, but it's so small and cute! I'll just leave alone, it can't
possibly be that bad." Even if said dragon has a dozen captives recently kidnapped from nearby villages, all screaming to be freed.
Edit: Infamy is your PR, and bad PR has consequences. The knights might be surprised when they find out how small the dragon really is, but tales and dragons grow in the telling.
dudeness said:
When this happens, consider your playthrough over, as you will either die or be forced to flee and abandon any of the resources you had that might let you attempt stop the next attack.
When you flee, most of your minions carry over, so you're not starting over with zero resources. And moving lairs also lets you keep most anything except buildings. But it's basically a fail state, one you should be playing to avoid.
dudeness said:
...you are forced to click through ever more frequent filler encounters...
You aren't
forced to go out and adventure. If you don't want to explore, then don't. Buy your food and victims, if you wish.
There are no 'filler' encounters, since
there is no overarching storyline, period. There's a world the dragon can explore and interact with. Some interactions are more worthwhile than others, and you have a lot of freedom to go about it.
dudeness said:
...despite the fact that you can't do anything besides mash the attack button...
False again. Bigger dragons have three mana-based special abilities. And CTRL-clicking gets you through battles fast enough to be comparable to auto-battles. There's certainly room for improvement, but this is a mod, not a new game. The fights in DW were certainly a lot worse, with you clicking until a random number killed either the dragon or his opponent.
dudeness said:
...not even choose which enemies your units target...
You do that before the battle by arranging your party, a la Dominions. Edit: The idea that a small-scale combat allows you to freely switch targets is a modern thing. You aren't turning your back on someone you're in melee or close contact with and live, unless you're part of a formation. And the scale of these fights is well below that.
dudeness said:
...and impregnate literally hundreds of women (again, clicking through the menus one at a time) to muster a lategame army strong enough to finish things out.
That's the
point of the game, to play an evil dragon impregnating women. If you dislike that, why are you still playing? And you can stop once you have your desired minions, and put the dragon on an abstinence regime if you wish.
Edit: Furthermore, there are 'quick-rape' buttons and the ability to quickly cycle through captives. There will be auto-mate and auto-sacrifice options in the future as well. A large chunk of the army can be bought outright, although the corresponding quest probably needs some revising.
dudeness said:
...the low frequency of meaningful encounters (almost all <1%)...
I don't really know which are these 'meaningful encounters', since that's quite dependent on the current state of the game. And you have a great deal of control with the specialised 'hunt for' options, compared to how it used to be.
Some potential lairs are too rare, that is true.
dudeness said:
...to the constant deaths of your captives...
Which are mechanics that existed back in the originals, and are meant to be overcome by managing your lair, minions and captives better.
dudeness said:
...engineered to make progression as slow and infuriating as possible.
Slow is true, DDM is not meant to be played in a few days, just like you can't blow through Darkest Dungeon in a few days. Frustration is personal.
dudeness said:
The mod author himself has said that this game is designed to be an exercise in frustration, that he's only making the mod for himself and that you shouldn't play it.
... if you can't handle it. Some people find it fun. You obviously don't, or expect the mod to be the same CYOA game as the originals.
All in all, this looks like bitching that Rimworld makes for a poor RTS, or that Amnesia is a bad FPS. Combined with unwillingness to learn the finer parts of the game.
There might be some valid points in there about too much clicking, and it certainly portrays the difficulties one will have when they treat the mod like many modern games or most VNs that basically play themselves on auto-pilot. So I guess it's not wholly misleading.
![Cautious :cautious: :cautious:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)