Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

Jman9

Engaged Member
Jul 17, 2019
2,295
958
...I get an error every time I finish a battle with goblins, id imagine it's because goblins cannot gain loyalty?
Very likely. Try the attachment, although I'm not guaranteeing anything else isn't broken.

food supply is essential
Food supply is abstracted as monetary upkeep. You can imagine whatever specific accommodations you want (monthly supply runs and warehousing, goblins hanging out in nearby village taverns, the dragon flying around with a rucksack and trading with hunters, etc).

i personally think this can add more immersion and challenge to balance between how many troop/servant and prisoner to micromanage.
Prisoners already have a number of limits (free cages/pits, lair size, runaway chance, upkeep, etc). Minions will be getting a hard cap as well. A form of balance between the two already exists via cages and draining.

Immersion I'll grant you, but I am still not seeing any actual benefits to gameplay. And this is a strategy-oriented mod, so a conflict between immersion and gameplay will always be resolved in favour of the latter.

but i hope this mod can at least make the choice matter, rather than no matter what i choose the queen spawn fuck the queen in the end.
Okay, I suppose I can disable the final fucking if you didn't 'corrupt' Gwidon.

making that choice pointless and meaningless, do you get what i mean now?
i dont mind NTR if its optional, but i definitely dont want it when it force on to me
The mod is not a 'choose your fetish' VN. You don't get to pick not to sacrifice, or not to eat farm animals, either. I'm changing it because it's somewhat inconsistent (although it's not inconceivable that Gwidon would fuck her anyway after a while), not because I want to support an array of player fetish options.

the dragon is the biggest and strongest you still get that, then i dont like it
The dragon isn't omnipotent. He loses to the Demon Prince without Mom's support, no matter how well the initial battle goes. He is outwitted by the Elder Witch, most likely. If I ever get to reimplementing betraying the Mistress, she's going to be more powerful than him, and victory will come through luck and planning. And Gwidon is an entity on par with Architot as a child. The dragon is simply unable to challenge him at all, ever. The WIP version has it so that you'll get to try to take the Queen, and die.

him breeding the queen to get some unique monster spawn the dragon cant get make more sense to me, rather than simply just a whim.
Gwidon is already such a unique monster himself, created through the Witch's magic and as a culmination of decades if not centuries of planning. Neither the dragon nor him have any skills like that, or even any ability to learn them. What would be the point of another somewhat supernatural orcling, anyway?

there exist where the dragon original form fuck sabia though, if you want to reuse that for the second one
Well, yeah, but why should big D get all the fun? Gwidon and the Queen are in a sort of relationship, one the dragon isn't part of. I am really not going to go down the road of providing all sorts of branching storylines because some player feels like he should get his pick of the hole or whatever. Ravager already does that far better, and is in moderate dev hell because of it.

the cartoon where the king order the men to throw them inside a barrel to the sea.
Ah, that. , a pretty neat Soviet-time cartoon.

pretty sure theres a scene where the dragon read all the witch book to learn magic
There's a picture of him reading a presumably magic book. Whether that actually helped him learn anything, or it was just the Witch dressing him up to get another laugh... :p

i was thinking the arcmage can drop his book or something after you manage to beat it, his book probably have dragon magic in it
This is an archmage, not an apprentice. Archmages don't leave their spellbooks accessible to enemies. Or if they do, those are boobytrapped and will make very small pieces of whoever tries to use them.

dragon require many book before he learn magic through trial and error
Draconic magic just isn't the same as human magic. I'm not going to gate existing spells any further, and adding new (or old DW) ones is a distant dream ATM.
 

Bonercat

Newbie
Apr 14, 2021
51
10
Okay, I suppose I can disable the final fucking if you didn't 'corrupt' Gwidon.

Ah, that. , a pretty neat Soviet-time cartoon.
ok thanks .

though i kinda dont like the idea of a hard cap for minion number though, unless i misunderstood what you mean with it.

also are the straight horn part for the dragon (kinda forgot the name not playing it for quite long , theres two type horn one is curved and one is straight) something resembling unicorn pair of horns where the horn straight up protuding like unicorn horns? because the way i read the description it seems like that, or is it something like this kind of horn?

https://attachments.f95zone.to/2021...gons__Monster_Kingdom_01.06.2021_22_45_41.png

also i kinda forgot to add this one
Um, torturing a minion is likely to result in a minion that just runs away because why are you doing it to them while there's perfectly good womanflesh around for that? And if there's none, go and get some! That is, I don't particularly like the idea of torturing minions. With fighting, there are trade-offs, but torture would be a mild cheat and not make a lot of sense (for a minion-using dragon, anyway). And it would dilute the usefulness of captives as a resource to toughen up minions.

Plus, goblins aren't 'specialised' in torture, they're just very enthusiastic about it
i was thinking to use it to disciplining them so their chance to run away or eating the prisoner is slimmer like roman decimation method, though i do read the other reply that apparently torturing give them exp, which isnt it already cheating anyway even if you use prisoner? beside prisoner already has other function anyway.
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
958
though i kinda dont like the idea of a hard cap for minion number though
I know players don't like limits. This mod is all about limits, though. :p You want more minions to live with you, you get a bigger lair.

straight horn part for the dragon
For me, something like , but on a dragon. Or maybe this:
View attachment 19.webp .

i was thinking to use it to disciplining them so their chance to run away is slimmer like roman decimation method
This will likely only work once, and then all the minions are gone next morning. I don't think it's worth coding this in, but you can make it a personal project and I'll probably consider it once it's done.

though i do read the other reply that apparently torturing give them exp, which isnt it already cheating anyway even if you use prisoner?
Torturing is the main levelup mechanic for minions. It's OP right now, yes, and will get nerfed. I don't really want to make combat XP more dominant, because that doesn't have a tradeoff and it's also less unique.
 

Bonercat

Newbie
Apr 14, 2021
51
10
For me, something like , but on a dragon. Or maybe this:
View attachment 1356725 .


This will likely only work once, and then all the minions are gone next morning. I don't think it's worth coding this in, but you can make it a personal project and I'll probably consider it once it's done.


Torturing is the main levelup mechanic for minions. It's OP right now, yes, and will get nerfed. I don't really want to make combat XP more dominant, because that doesn't have a tradeoff and it's also less unique.
ah thanks now it clearer to me.

i cant code though, but if someone inspired to do it, that would be nice in my opinion.

btw just read previous comment, so from what i get nagas can unlock murlock village right? also the baby minion will grow up after time past or its depend on exp or level?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
nagas can unlock murlock village right?
Nagas have their own sub-village that needs the murlock one to exist in the first place.

the baby minion will grow up after time past or its depend on exp or level?
Mechanically, baby minions get some XP for just existing. I don't have hard data on how long it takes, since it's somewhat random and depends on minion type, but the baby stage should be over in a few months at most.

i cant code though
Learning to code in Ren'Py/Python is easy. Familiarising yourself with existing code will likely be a greater barrier.
 

Bonercat

Newbie
Apr 14, 2021
51
10
Nagas have their own sub-village that needs the murlock one to exist in the first place.
what are the nagas village do or functions? does this new village require other village to unlock first like murlock need lizardman village to unlock?

also are version1.1.1 2020 nov save still compatible with the update?

also i read that you add shackles, but in my opinion isnt that make more sense the minion need more strength to immobilize them so they can shackle them? otherwise i agree with you regarding the jail/cell require minion strength reasoning unless they are pretty injured or weakened at first place due to malnutrition or something maybe add that option as flavor to not feed the captive, i just dont think the shackle is a good solution realistically, unless the shackle is out of the jail/cell and so the dragon can do it themselves, though realistically it probably have problem for gigantic dragon to do so i guess, and i think this can be use for early lair that lack jail, if you want to keep shackles by making it as outside the cell/jail excuse, which wont take lot of space i guess, it wont prevent them getting eaten or so to balance it outside of getting hurt.

also after thinking again regarding your reasoning

And Gwidon is an entity on par with Architot as a child. The dragon is simply unable to challenge him at all, ever.
if he is that strong, how come he easily put inside the barrel anyway?
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
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what are the nagas village do or functions?
Selling shark and kraken meat, currently. Also whales, when I get to implementing those.

does this new village require other village to unlock first like murlock need lizardman village to unlock?
Murlocs and lizardmen can be unlocked independently of each other, and both have an 'upgrade'. Nagas for for the former, 'advanced' lizardmen (leafzards etc) for the latter. Buying magic meat is moved to upgraded villages.

also are version1.1.1 2020 nov save still compatible with the update?
Version 1.1.1 saves have never been compatible. November release should be compatible with the latest hotfix. If it isn't, I suppose I can improve the hotfix.

i read that you add shackles, but in my opinion isnt that make more sense the minion need more strength to immobilize them so they can shackle them?
The dragon has to be able to overpower the girl to shackle her, just like dragging her back to the lair in the first place.

the dragon can do it themselves, though realistically it probably have problem for gigantic dragon to do so
The dtagon already somehow manages to torture and fuck the maidens without size mattering, chaining them up is at least as easy. Assume there's some kind of (internal) magic involved.

otherwise i agree with you regarding the jail/cell require minion strength reasoning unless they are pretty injured or weakened
Girl power is already dynamic and accounts for lowered HP.

i just dont think the shackle is a good solution realistically, unless the shackle is out of the jail/cell
Er, what do you think shackles are? Of course she can be shackled outside and then the shackles are attached to the cage.

if you want to keep shackles by making it as outside the cell/jail excuse, which wont take lot of space
Just shackles won't prevent them from escaping, just look at the runaway pictures. You have to have a specific area to hold them, and protect them from random goblins joining in, which is what the cages are.

it wont prevent them getting eaten or so to balance it outside of getting hurt.
I could add a 'shackle outside' option and 'do not feed', but from a gameplay POV, neither would add anything interesting, since you're interested in keeping your captives alive, or at least eating/killing them yourself. This would clutter up the UI for no real gain except adding a bit of 'realism' to how you kill your captives. Shackling inside cages at least has a strategic function. So, no.

if he is that strong, how come he easily put inside the barrel anyway?
He's a baby when they put him inside, and then grows 'by leaps and bounds'. A toddler can be argued not to be even particularly sentient at that point.
 

Bonercat

Newbie
Apr 14, 2021
51
10
The dragon has to be able to overpower the girl to shackle her, just like dragging her back to the lair in the first place.
i was talking about the minion there not the dragon, as i has already mention the dragon can probably do that if the shackle was attached outside the jail, as the argument at that time is regarding minion need to be stronger than the tortured .

The dtagon already somehow manages to torture and fuck the maidens without size mattering, chaining them up is at least as easy. Assume there's some kind of (internal) magic involved.
well the dragon torture actually indeed still make sense without much the size factor played at, considering the dragon mostly just use his breath or ability and biting or scratching their body part, now shackling them probably require delicate mechanism or motoric skill to secure lock them which gonna be harder with bigger finger against smaller being (unless the dragon actually has Trex arms).

regarding dragon fucking the maiden, i am vaguely remember they do lose hp though and even death especially if its to big no? or i mistaken the old version.

Er, what do you think shackles are? Of course she can be shackled outside and then the shackles are attached to the cage.
i though the shackle here is the one attached to the wall or do you actually mean a handcuff/legcuff? since the example image you show is at least seems to be the one where it secure or attached on the wall.

also which download link are the newest update? since i only see the 2020 nov one in the first page.
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
958
i was talking about the minion there not the dragon, as i has already mention the dragon can probably do that if the shackle was attached outside the jail, as the argument at that time is regarding minion need to be stronger than the tortured .
WIP version has it like this: minions can only torture weaker or shackled captives; the dragon can shackle them after putting them into cages if he's strong enough or the maiden is very submissive, just like capturing her in the first place; there's an "auto-unchackle too weak captives" option.

well the dragon torture actually indeed still make sense without much the size factor played at, considering the dragon mostly just use his breath or ability and biting or scratching their body part, now shackling them probably require delicate mechanism or motoric skill to secure lock them which gonna be harder with bigger finger against smaller being (unless the dragon actually has Trex arms).
Cutting off the clitoris - or even a breast without killing her - requires far better motor skills than any lock the dragon might be using. He can somehow interact with the maidens regardless of size, and I'm happy to leave the precise mechanics up to your imagination.

I suspect you haven't tortured anyone lately, or if you have, you killed them out of carelessness. :p Damaging a resisting person in specific ways without killing or seriously injuring them requires pretty fine manipulation.

regarding dragon fucking the maiden, i am vaguely remember they do lose hp though and even death especially if its to big no?
Yes, but only for torture and rape, not when she submits willingly. Size on its own is not deadly.

i though the shackle here is the one attached to the wall or do you actually mean a handcuff/legcuff? since the example image you show is at least seems to be the one where it secure or attached on the wall.
Nothing prevents you from putting the shackles on first and then attaching them to the wall, cage bars or whatever else.

also which download link are the newest update?
Hotfix 3d, right below the main download link and also the last attachment to the OP.
 

Carryon

Member
Apr 19, 2017
127
599
Hey, thanks for the in-depth reply earlier. Gave this a few more hours this past day and ye, got a pretty good grip on them thieves now. I do have a couple other points though.

First, the Golden Head states in its description that it can 'See the Unseen'. Does this have some particular effect, or is it just fluff text for the fact it grants +Mana?

Second, since you seem to take balancing this mod pretty seriously, I was wondering if the Town was meant to be such a powerful Infamy control. If you go there Calm, you can just demand Tribute and unless you've got high fear, you will get -5 Infamy for +1 Rage, and you can repeat that until you're Furious and then just run for further -3 Infamy and +3 Rage. Sure, you will be Frenzied at the end of it, but that's still a lot of Infamy reduction for what is in effect a single encounter you can trigger on demand (unless you get ambushed by patrols, of course). If this is intended, then cool, but just wanted to inform you of it in case you feel it's a tad too cheesy.

Also, noticed the 3rd Trumpet as bgm for Despoiled Abbey. Was that you, or was it in the base game too? Good taste, regardless.
 

Jman9

Engaged Member
Jul 17, 2019
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...'See the Unseen'. Does this have some particular effect...
Gives you a better chance to wake up when the thief is pulling out your bed stuffing, depending on her level, sleeping dust if any, the Deft Hands ability and the number of heads 'seeing the unseen'.

...Town ...-5 Infamy for +1 Rage
No, that's something I apparently forgot. This was the first case of expanded tribute code, and I moved the infamy losses to running away, but forgot to delete the originals. Will be fixed.

Also, noticed the 3rd Trumpet as bgm for Despoiled Abbey. Was that you, or was it in the base game too?
It was mostly Eliont. That music was (and still is) what he picked for when the fairy falls out of the sky. When I reviewed lair tracks, I shuffled stuff around a bit, and gave the abbey that instead of the Heroes theme it used to have.

Honestly, I don't even know anything about Lobotomy Corp. :censored:

Edit:
...got a pretty good grip on them thieves now.
You mean this kind of grip? :D

grip.jpg
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
958
There's a 25 Power hatchery? o_O




...just kidding. There's the Stone Hatchery with unlimited Power, obtainable by conquering the deepest depths of the Dwarven Halls.
 

dongdong42069

Newbie
Oct 11, 2020
45
8
There's a 25 Power hatchery? o_O




...just kidding. There's the Stone Hatchery with unlimited Power, obtainable by conquering the deepest depths of the Dwarven Halls.
Is there a special way to find dwarven halls? I've been spamming mountain for hours and couldn't find it
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
The dwarves haven't shot a cannon at your dragon for sticking his nose where it doesn't belong? Then there are people who can provide directions... for a price.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
My minions aren't draining my captives at all. I assigned the maiden and the goblin both to a cage, but nothing is happening.
Is anyone else having this issue? Am I doing something wrong? Or is this just a special little problem only I have to deal with...
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
Is the goblin tough enough to torture the maiden? If it is and still no torture, post a save.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
Is the goblin tough enough to torture the maiden? If it is and still no torture, post a save.
I'm going to assume that power level has to be higher than the maiden's, not just equal. If that's the case, then no, the goblin is not tough enough.

Oh, and am I missing something, or does it not mention a power requirement for draining captives anywhere in the game? It's not like I haven't missed obvious things like this before, but I spent a solid two minutes combing the right click menu and found nothing...

Either way, thanks for the response and the mod.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
I'm going to assume that power level has to be higher than the maiden's, not just equal.
Yes. The same applies to pretty much any check, like passive cage fear from the dragon, or rape successes. It's not all bad, though, because goblins can't eat maidens who are exactly as strong as they are, either.

Oh, and am I missing something, or does it not mention a power requirement for draining captives anywhere in the game? It's not like I haven't missed obvious things like this before, but I spent a solid two minutes combing the right click menu and found nothing...
No, it's not mentioned anywhere. Since the principle is more general than just torturing, I don't really know where to put such info, either. It affects both the dragon and his minions, torture, rape, robbery, passive fear, eating captives, you name it.

If you have a suggestion, that'd be welcome.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
No, it's not mentioned anywhere. Since the principle is more general than just torturing, I don't really know where to put such info, either. It affects both the dragon and his minions, torture, rape, robbery, passive fear, eating captives, you name it.

If you have a suggestion, that'd be welcome.
I do have a suggestion, actually.

Most of it's uses can be left vague, or clarified in the Dark Lady's tips - since it's already established that the occurrence/success of these events/actions isn't guaranteed. The player doesn't NEED to know the exact math involved here, and if they WANT to know, it's fine making them dig a little. Some people might actually prefer the vagueness involved.

When it comes to the drain mechanic, though, there's no implication of a condition beyond simply assigning a guard to a captive. So when someone assigns a guard to a captive, and nothing happens, their first assumption is a glitch. This is pretty easily fixed in the cage's description.

"...up to 49 Affection. Guards assigned to captives [that have a lower Power than them] drain either 1 MAXHP..."

Similar edits could be added anywhere else the drain mechanic is explained.
 
3.50 star(s) 8 Votes