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Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

Jman9

Engaged Member
Jul 17, 2019
2,295
961
though i kinda dont like the idea of a hard cap for minion number though
I know players don't like limits. This mod is all about limits, though. :p You want more minions to live with you, you get a bigger lair.

straight horn part for the dragon
For me, something like , but on a dragon. Or maybe this:
View attachment 19.webp .

i was thinking to use it to disciplining them so their chance to run away is slimmer like roman decimation method
This will likely only work once, and then all the minions are gone next morning. I don't think it's worth coding this in, but you can make it a personal project and I'll probably consider it once it's done.

though i do read the other reply that apparently torturing give them exp, which isnt it already cheating anyway even if you use prisoner?
Torturing is the main levelup mechanic for minions. It's OP right now, yes, and will get nerfed. I don't really want to make combat XP more dominant, because that doesn't have a tradeoff and it's also less unique.
 

Bonercat

Newbie
Apr 14, 2021
62
12
For me, something like , but on a dragon. Or maybe this:
View attachment 1356725 .


This will likely only work once, and then all the minions are gone next morning. I don't think it's worth coding this in, but you can make it a personal project and I'll probably consider it once it's done.


Torturing is the main levelup mechanic for minions. It's OP right now, yes, and will get nerfed. I don't really want to make combat XP more dominant, because that doesn't have a tradeoff and it's also less unique.
ah thanks now it clearer to me.

i cant code though, but if someone inspired to do it, that would be nice in my opinion.

btw just read previous comment, so from what i get nagas can unlock murlock village right? also the baby minion will grow up after time past or its depend on exp or level?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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nagas can unlock murlock village right?
Nagas have their own sub-village that needs the murlock one to exist in the first place.

the baby minion will grow up after time past or its depend on exp or level?
Mechanically, baby minions get some XP for just existing. I don't have hard data on how long it takes, since it's somewhat random and depends on minion type, but the baby stage should be over in a few months at most.

i cant code though
Learning to code in Ren'Py/Python is easy. Familiarising yourself with existing code will likely be a greater barrier.
 

Bonercat

Newbie
Apr 14, 2021
62
12
Nagas have their own sub-village that needs the murlock one to exist in the first place.
what are the nagas village do or functions? does this new village require other village to unlock first like murlock need lizardman village to unlock?

also are version1.1.1 2020 nov save still compatible with the update?

also i read that you add shackles, but in my opinion isnt that make more sense the minion need more strength to immobilize them so they can shackle them? otherwise i agree with you regarding the jail/cell require minion strength reasoning unless they are pretty injured or weakened at first place due to malnutrition or something maybe add that option as flavor to not feed the captive, i just dont think the shackle is a good solution realistically, unless the shackle is out of the jail/cell and so the dragon can do it themselves, though realistically it probably have problem for gigantic dragon to do so i guess, and i think this can be use for early lair that lack jail, if you want to keep shackles by making it as outside the cell/jail excuse, which wont take lot of space i guess, it wont prevent them getting eaten or so to balance it outside of getting hurt.

also after thinking again regarding your reasoning

And Gwidon is an entity on par with Architot as a child. The dragon is simply unable to challenge him at all, ever.
if he is that strong, how come he easily put inside the barrel anyway?
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
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what are the nagas village do or functions?
Selling shark and kraken meat, currently. Also whales, when I get to implementing those.

does this new village require other village to unlock first like murlock need lizardman village to unlock?
Murlocs and lizardmen can be unlocked independently of each other, and both have an 'upgrade'. Nagas for for the former, 'advanced' lizardmen (leafzards etc) for the latter. Buying magic meat is moved to upgraded villages.

also are version1.1.1 2020 nov save still compatible with the update?
Version 1.1.1 saves have never been compatible. November release should be compatible with the latest hotfix. If it isn't, I suppose I can improve the hotfix.

i read that you add shackles, but in my opinion isnt that make more sense the minion need more strength to immobilize them so they can shackle them?
The dragon has to be able to overpower the girl to shackle her, just like dragging her back to the lair in the first place.

the dragon can do it themselves, though realistically it probably have problem for gigantic dragon to do so
The dtagon already somehow manages to torture and fuck the maidens without size mattering, chaining them up is at least as easy. Assume there's some kind of (internal) magic involved.

otherwise i agree with you regarding the jail/cell require minion strength reasoning unless they are pretty injured or weakened
Girl power is already dynamic and accounts for lowered HP.

i just dont think the shackle is a good solution realistically, unless the shackle is out of the jail/cell
Er, what do you think shackles are? Of course she can be shackled outside and then the shackles are attached to the cage.

if you want to keep shackles by making it as outside the cell/jail excuse, which wont take lot of space
Just shackles won't prevent them from escaping, just look at the runaway pictures. You have to have a specific area to hold them, and protect them from random goblins joining in, which is what the cages are.

it wont prevent them getting eaten or so to balance it outside of getting hurt.
I could add a 'shackle outside' option and 'do not feed', but from a gameplay POV, neither would add anything interesting, since you're interested in keeping your captives alive, or at least eating/killing them yourself. This would clutter up the UI for no real gain except adding a bit of 'realism' to how you kill your captives. Shackling inside cages at least has a strategic function. So, no.

if he is that strong, how come he easily put inside the barrel anyway?
He's a baby when they put him inside, and then grows 'by leaps and bounds'. A toddler can be argued not to be even particularly sentient at that point.
 

Bonercat

Newbie
Apr 14, 2021
62
12
The dragon has to be able to overpower the girl to shackle her, just like dragging her back to the lair in the first place.
i was talking about the minion there not the dragon, as i has already mention the dragon can probably do that if the shackle was attached outside the jail, as the argument at that time is regarding minion need to be stronger than the tortured .

The dtagon already somehow manages to torture and fuck the maidens without size mattering, chaining them up is at least as easy. Assume there's some kind of (internal) magic involved.
well the dragon torture actually indeed still make sense without much the size factor played at, considering the dragon mostly just use his breath or ability and biting or scratching their body part, now shackling them probably require delicate mechanism or motoric skill to secure lock them which gonna be harder with bigger finger against smaller being (unless the dragon actually has Trex arms).

regarding dragon fucking the maiden, i am vaguely remember they do lose hp though and even death especially if its to big no? or i mistaken the old version.

Er, what do you think shackles are? Of course she can be shackled outside and then the shackles are attached to the cage.
i though the shackle here is the one attached to the wall or do you actually mean a handcuff/legcuff? since the example image you show is at least seems to be the one where it secure or attached on the wall.

also which download link are the newest update? since i only see the 2020 nov one in the first page.
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
961
i was talking about the minion there not the dragon, as i has already mention the dragon can probably do that if the shackle was attached outside the jail, as the argument at that time is regarding minion need to be stronger than the tortured .
WIP version has it like this: minions can only torture weaker or shackled captives; the dragon can shackle them after putting them into cages if he's strong enough or the maiden is very submissive, just like capturing her in the first place; there's an "auto-unchackle too weak captives" option.

well the dragon torture actually indeed still make sense without much the size factor played at, considering the dragon mostly just use his breath or ability and biting or scratching their body part, now shackling them probably require delicate mechanism or motoric skill to secure lock them which gonna be harder with bigger finger against smaller being (unless the dragon actually has Trex arms).
Cutting off the clitoris - or even a breast without killing her - requires far better motor skills than any lock the dragon might be using. He can somehow interact with the maidens regardless of size, and I'm happy to leave the precise mechanics up to your imagination.

I suspect you haven't tortured anyone lately, or if you have, you killed them out of carelessness. :p Damaging a resisting person in specific ways without killing or seriously injuring them requires pretty fine manipulation.

regarding dragon fucking the maiden, i am vaguely remember they do lose hp though and even death especially if its to big no?
Yes, but only for torture and rape, not when she submits willingly. Size on its own is not deadly.

i though the shackle here is the one attached to the wall or do you actually mean a handcuff/legcuff? since the example image you show is at least seems to be the one where it secure or attached on the wall.
Nothing prevents you from putting the shackles on first and then attaching them to the wall, cage bars or whatever else.

also which download link are the newest update?
Hotfix 3d, right below the main download link and also the last attachment to the OP.
 

Carryon

Member
Apr 19, 2017
130
616
Hey, thanks for the in-depth reply earlier. Gave this a few more hours this past day and ye, got a pretty good grip on them thieves now. I do have a couple other points though.

First, the Golden Head states in its description that it can 'See the Unseen'. Does this have some particular effect, or is it just fluff text for the fact it grants +Mana?

Second, since you seem to take balancing this mod pretty seriously, I was wondering if the Town was meant to be such a powerful Infamy control. If you go there Calm, you can just demand Tribute and unless you've got high fear, you will get -5 Infamy for +1 Rage, and you can repeat that until you're Furious and then just run for further -3 Infamy and +3 Rage. Sure, you will be Frenzied at the end of it, but that's still a lot of Infamy reduction for what is in effect a single encounter you can trigger on demand (unless you get ambushed by patrols, of course). If this is intended, then cool, but just wanted to inform you of it in case you feel it's a tad too cheesy.

Also, noticed the 3rd Trumpet as bgm for Despoiled Abbey. Was that you, or was it in the base game too? Good taste, regardless.
 

Jman9

Engaged Member
Jul 17, 2019
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...'See the Unseen'. Does this have some particular effect...
Gives you a better chance to wake up when the thief is pulling out your bed stuffing, depending on her level, sleeping dust if any, the Deft Hands ability and the number of heads 'seeing the unseen'.

...Town ...-5 Infamy for +1 Rage
No, that's something I apparently forgot. This was the first case of expanded tribute code, and I moved the infamy losses to running away, but forgot to delete the originals. Will be fixed.

Also, noticed the 3rd Trumpet as bgm for Despoiled Abbey. Was that you, or was it in the base game too?
It was mostly Eliont. That music was (and still is) what he picked for when the fairy falls out of the sky. When I reviewed lair tracks, I shuffled stuff around a bit, and gave the abbey that instead of the Heroes theme it used to have.

Honestly, I don't even know anything about Lobotomy Corp. :censored:

Edit:
...got a pretty good grip on them thieves now.
You mean this kind of grip? :D

grip.jpg
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
961
There's a 25 Power hatchery? o_O




...just kidding. There's the Stone Hatchery with unlimited Power, obtainable by conquering the deepest depths of the Dwarven Halls.
 

dongdong42069

Newbie
Oct 11, 2020
45
8
There's a 25 Power hatchery? o_O




...just kidding. There's the Stone Hatchery with unlimited Power, obtainable by conquering the deepest depths of the Dwarven Halls.
Is there a special way to find dwarven halls? I've been spamming mountain for hours and couldn't find it
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
The dwarves haven't shot a cannon at your dragon for sticking his nose where it doesn't belong? Then there are people who can provide directions... for a price.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
My minions aren't draining my captives at all. I assigned the maiden and the goblin both to a cage, but nothing is happening.
Is anyone else having this issue? Am I doing something wrong? Or is this just a special little problem only I have to deal with...
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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Is the goblin tough enough to torture the maiden? If it is and still no torture, post a save.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
Is the goblin tough enough to torture the maiden? If it is and still no torture, post a save.
I'm going to assume that power level has to be higher than the maiden's, not just equal. If that's the case, then no, the goblin is not tough enough.

Oh, and am I missing something, or does it not mention a power requirement for draining captives anywhere in the game? It's not like I haven't missed obvious things like this before, but I spent a solid two minutes combing the right click menu and found nothing...

Either way, thanks for the response and the mod.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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I'm going to assume that power level has to be higher than the maiden's, not just equal.
Yes. The same applies to pretty much any check, like passive cage fear from the dragon, or rape successes. It's not all bad, though, because goblins can't eat maidens who are exactly as strong as they are, either.

Oh, and am I missing something, or does it not mention a power requirement for draining captives anywhere in the game? It's not like I haven't missed obvious things like this before, but I spent a solid two minutes combing the right click menu and found nothing...
No, it's not mentioned anywhere. Since the principle is more general than just torturing, I don't really know where to put such info, either. It affects both the dragon and his minions, torture, rape, robbery, passive fear, eating captives, you name it.

If you have a suggestion, that'd be welcome.
 

WanderingRenegade

New Member
Jan 4, 2019
8
0
No, it's not mentioned anywhere. Since the principle is more general than just torturing, I don't really know where to put such info, either. It affects both the dragon and his minions, torture, rape, robbery, passive fear, eating captives, you name it.

If you have a suggestion, that'd be welcome.
I do have a suggestion, actually.

Most of it's uses can be left vague, or clarified in the Dark Lady's tips - since it's already established that the occurrence/success of these events/actions isn't guaranteed. The player doesn't NEED to know the exact math involved here, and if they WANT to know, it's fine making them dig a little. Some people might actually prefer the vagueness involved.

When it comes to the drain mechanic, though, there's no implication of a condition beyond simply assigning a guard to a captive. So when someone assigns a guard to a captive, and nothing happens, their first assumption is a glitch. This is pretty easily fixed in the cage's description.

"...up to 49 Affection. Guards assigned to captives [that have a lower Power than them] drain either 1 MAXHP..."

Similar edits could be added anywhere else the drain mechanic is explained.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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lower Power

Similar edits could be added anywhere else the drain mechanic is explained.
The trouble with that is the mechanic will no longer be uniformly Power. E.g. Cage/Cell affection gain happens if either the maiden is shackled or Power+Energy < 2/3*Minion Power. And an additional gain if she's, again, either shackled or Power+Energy < [Dragon Power]/10 + Size. This is also something that ought to be explained in the room description, and kind of is elsewhere.

Some of the other mechanics have a random component, some don't. E.g. the appearance of the 'Devour', 'Kill', 'Rob', 'Torture' buttons is deterministic and follows similarly complex rules (killing is just Power > Power, robbing is the more complex calculation, etc).

I don't know where to draw the line here. And I don't really know how the Dark Lady could explain any of this without breaking the fourth wall.

Edit: I suppose cages are the worst offender, so something like this?
"Captives cannot escape from a cage and gain +1 Affection per week if the Dragon, their guard or both scare them, up to 49 Affection. Guards assigned to captives with less Power drain either 1 MAXHP, 1/10 ATK or 1/10 ATK Mastery from the prisoner every day, and she takes ~1 HP damage. Shackled captives lose ~1 HP per day regardless of being guarded or not, but cannot fight back. "
 
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WanderingRenegade

New Member
Jan 4, 2019
8
0
Edit: I suppose cages are the worst offender, so something like this?
"Captives cannot escape from a cage and gain +1 Affection per week if the Dragon, their guard or both scare them, up to 49 Affection. Guards assigned to captives with less Power drain either 1 MAXHP, 1/10 ATK or 1/10 ATK Mastery from the prisoner every day, and she takes ~1 HP damage. Shackled captives lose ~1 HP per day regardless of being guarded or not, but cannot fight back. "
That should work great.
 
3.50 star(s) 8 Votes