what are the nagas village do or functions?
Selling shark and kraken meat, currently. Also whales, when I get to implementing those.
does this new village require other village to unlock first like murlock need lizardman village to unlock?
Murlocs and lizardmen can be unlocked independently of each other, and both have an 'upgrade'. Nagas for for the former, 'advanced' lizardmen (leafzards etc) for the latter. Buying magic meat is moved to upgraded villages.
also are version1.1.1 2020 nov save still compatible with the update?
Version 1.1.1 saves have never been compatible. November release
should be compatible with the latest hotfix. If it isn't, I suppose I can improve the hotfix.
i read that you add shackles, but in my opinion isnt that make more sense the minion need more strength to immobilize them so they can shackle them?
The dragon has to be able to overpower the girl to shackle her, just like dragging her back to the lair in the first place.
the dragon can do it themselves, though realistically it probably have problem for gigantic dragon to do so
The dtagon already somehow manages to torture and fuck the maidens without size mattering, chaining them up is at least as easy. Assume there's some kind of (internal) magic involved.
otherwise i agree with you regarding the jail/cell require minion strength reasoning unless they are pretty injured or weakened
Girl power is already dynamic and accounts for lowered HP.
i just dont think the shackle is a good solution realistically, unless the shackle is out of the jail/cell
Er, what do you think shackles
are? Of course she can be shackled outside and then the shackles are attached to the cage.
if you want to keep shackles by making it as outside the cell/jail excuse, which wont take lot of space
Just shackles won't prevent them from escaping, just look at the runaway pictures. You have to have a specific area to hold them, and protect them from random goblins joining in, which is what the cages are.
it wont prevent them getting eaten or so to balance it outside of getting hurt.
I
could add a 'shackle outside' option and 'do not feed', but from a gameplay POV, neither would add anything interesting, since you're interested in keeping your captives
alive, or at least eating/killing them yourself. This would clutter up the UI for no real gain except adding a bit of 'realism' to how you kill your captives. Shackling inside cages at least has a strategic function. So, no.
if he is that strong, how come he easily put inside the barrel anyway?
He's a baby when they put him inside, and then grows 'by leaps and bounds'. A toddler can be argued not to be even particularly sentient at that point.