- Jun 10, 2019
- 23
- 2
If I am not wrong, there is no way to change the "breath" "spell" element. Where should I search in the files to change it manually? I am willing to cheat if there is no way for the dragon to attack with It's head's element.
The dragon always attacks with his head's element. That's the whole point of the head system. The breath spell is a separate, well, magic spell. It costs mana and everything, and is OP even in its current form. Which is why it's only fire, and not going to change.I am willing to cheat if there is no way for the dragon to attack with It's head's element.
Easiest is to change the 'element: fire' line in 'game\content\skills\fireball\data.yaml'. I think the system is robust enough to account for it. Requires new game or precision work with the console.If I am not wrong, there is no way to change the "breath" "spell" element. Where should I search in the files to change it manually?
It's a feature. In what reality do bugs come with a hand-picked picture and event text?killed by my Goblins
Am I missing something or is this a bug?
Not to worry, that's the normal state of a DDM player. That, and frustrated.I do NOT understand how elemental damage works.
I am very confused.
Every element has its own ATKM roll....the same formula for that element in addition to physical damage (using the same Attack Mastery roll result for each element) - then use whichever element would deal the most damage for the final damage.
These are all normal. Note that physical damage in all these 'weird' cases is always higher than acid. That's no coincidence, 'incoming' is your best damage roll without accounting for resistances. Basically, taunting you how much damage you could have done. 'Received' is the actual damage.But half the time I get results like this:
If anyone can explain the math here... please do.
It's essentially two random numbers against each other - so if there's no pattern, the RNG is working as advertised.there doesn't seem to be a discernible pattern to how much lower than the incoming physical damage the received acid damage is.
You know, in hindsight, this all seems really obvious... and if I'm being honest, I feel a little bit stupid right now.Every element has its own ATKM roll.
These are all normal. Note that physical damage in all these 'weird' cases is always higher than acid. That's no coincidence, 'incoming' is your best damage roll without accounting for resistances. Basically, taunting you how much damage you could have done. 'Received' is the actual damage.
It's essentially two random numbers against each other - so if there's no pattern, the RNG is working as advertised.
Honestly? It's mostly just obsessive behavior on my part.Why do you want to know the exact specifics, anyway? Theorycrafting your dragon?
I'm sorry, but an uncaught exception occurred.
While loading <'FactorScale' <'Image' u'content/unique_characters/dragon/whelp/whelp.webp'> 0.5 0.5 True>:
File "game/_script/lair/lair - label.rpy", line 42, in script call
python:
File "game/_story/hunt/plains.rpy", line 1925, in script call
call arena(encounter=troops) from _call_arena_25
File "game/_script/combat/arena.rpy", line 256, in script
python:
File "game/_script/combat/arena.rpy", line 353, in <module>
field.clash(hero=field_hero,mob=field_mob)
File "game/_script/combat/battlefield class.rpy", line 282, in clash
minion.change_loyalty(1)
AttributeError: 'Minion' object has no attribute 'change_loyalty'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/_script/lair/lair - label.rpy", line 42, in script call
python:
File "game/_story/hunt/plains.rpy", line 1925, in script call
call arena(encounter=troops) from _call_arena_25
File "game/_script/combat/arena.rpy", line 256, in script
python:
File "C:\Users\Rochelle Hamblen\Documents\printers\Time_for_Dragons-1.1.1-pc-DDM_Nov_2020\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Rochelle Hamblen\Documents\printers\Time_for_Dragons-1.1.1-pc-DDM_Nov_2020\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "game/_script/combat/arena.rpy", line 353, in <module>
field.clash(hero=field_hero,mob=field_mob)
File "game/_script/combat/battlefield class.rpy", line 282, in clash
minion.change_loyalty(1)
AttributeError: 'Minion' object has no attribute 'change_loyalty'
Windows-8-6.2.9200
Ren'Py 7.2.2.491
Время для Драконов: Королевство Монстров 5-11-20
Tue Aug 31 16:30:38 2021
Using third-party sub-mods is done at your own risk. Also, this very issue came up just one page back.AttributeError: 'Minion' object has no attribute 'change_loyalty'
Would it be possible to know exactly which minions count and which don't?Not all minions develop a taste for human flesh, e.g. all Dragon Priestesses, smuggler guards, the two asps, Succubi, Frost Wyrms and some others are 'safe' and don't count against either limit.
Sure.Would it be possible to know exactly which minions count and which don't?
The help info is largely up to date with the WIP version, while the mod itself obviously isn't. So there are a number of entries that are essentially advertising. This is one of them. The text that would be changing colour is the one that says 'Minions' in the main lair screen.Moreover, in the help RBM it says that the "minion" text will turn purple when they are getting unruly but I never saw that. Is it the text over the list in the "info" tab?
Not really. It's random, and can be save-scummed if you wish. Every kind of maiden has their own chance of dying (from 0% for demonettes and Homunculi, 1% for ogre mates and all the way up to 50% for frail nobles). which scales up with successive pregnancies. The in-game remedy is to either use milking farms and breeding pits, or just go and catch some replacements. Their eggs are best when they're still fresh, you know.Also, is there a way to know when a girl will die from egg-laying?
Then get some breeding pits. The forest temple is probably the earliest you can find one of these. But the shame score is there to entice you into playing very suboptimally. I'd personally ignore it on my first playthrough.I'd like to minimize the deaths because it increment the shame score. and I'm a sucker for scores in those kinda games.
Oh, so that's what "childbirth will always be successful" means! I avoided to put them in there because I thought it would maim them! this should be clearer, I think.Then get some breeding pits.