- Jun 10, 2019
- 23
- 2
You make it sound like this next patch will be an AllCure mega patch.
NGL, you made me hyped.
NGL, you made me hyped.
Post the traceback/error log, then. I don't have the time to recreate esoteric bugs myself.bunch of error messages
Well, large part of the Blue dragons looks like chinese Flood Dragon/River Dragon. Jiaolong, with a body like a fish and tail like a snake, doesn't require webbed paws to swim.There will be webbed paws to help with swimming. I don't really see how the dragon is going to swim without some sort of webbing or going underwater.
I consider first form of the dragon already being in the Reptile stage.These water dragons all look like they're some variety of Blue dragon, so they can at least hold their breath for extended periods if not outright breather underwater. I don't think any version of our dragon is light enough to just skim along the surface like RL snakes do, so they need some sort of upgrade. And a fish tail is out of the question for balance reasons (no tradeoff unlike with heads/paws; and the evolution list is already too long ).
I don't think e.g. even a tiny Red dragon is anything like a reptile-stage river dragon. YMMV, obviously.I consider first form of the dragon already being in the Reptile stage.
You can add all sorts of parts yourself. Even a new category of mutable tails, if you wish, like Ignorable Idiot did for scales. But it requires some additional UI work, and I think the evolutions ultimately become mildly OP as it is, so I'm not too keen to add new ones. The webbed paws were a good alternative to blue heads and used the limited paw slots, so they were okay.And shame about tail. Good thing I can actually show some defiance and simple add atribute to swim to some of already existing parts.
Yes, crafting happens in workshops. There are certain critters who advertise themselves as master metalworkers...How do the jewelcraft works? What Am I supposed to do with workshops and such?
If you use the fix I provided to mordet, it's pretty automatic. You still have to click a little, and much more if you don't use it....but is it automatic?
You've played the mod for a while now, haven't you? If there's a number that can go up, the usual answer to 'how do I get it up' is 'grinding'....how to improve mastery?
Thanks! And I suppose.. Making more and more and more and more jewel will bring it up? But is it connected to the dragon orto the minion? Aka. If I change the gremling, will I lose stuff? And do more workshops works?Yes, crafting happens in workshops. There are certain critters who advertise themselves as master metalworkers...
If you use the fix I provided to mordet, it's pretty automatic. You still have to click a little, and much more if you don't use it.
You've played the mod for a while now, haven't you? If there's a number that can go up, the usual answer to 'how do I get it up' is 'grinding'.
Quite so.Making more and more and more and more jewel will bring it up?
The dragon. Gremlins come and gremlins go.But is it connected to the dragon orto the minion? Aka. If I change the gremling, will I lose stuff? And do more workshops works?
If you don't report details, bugs don't get fixed. I recall mordet not having any problems?tested it and.. it's buggy
Load the save, go into lair - Jewelcraft - frenzy crafting - back - lair again -jewelcraft - crashQuite so.
The dragon. Gremlins come and gremlins go.
More workshops work for crafting more than one of the same item. The additional patch makes it so workshops also scale to the total number of items made during a 'frenzy'.
If you don't report details, bugs don't get fixed. I recall mordet not having any problems?
What does your directory tree look like? You were supposed to overwrite the 'game' subdirectory, not add another directory, and definitely not skip anything....copied over the hotfix into the main folder skipping all existing files.
The Jötun is fleeing, so you don't need to defeat him to get the ice castle. In fact, you can't 'beat it' after inspecting the place.I think I broke the Jotun because beating it doesnt give me the frost hatchery and for some reason i can inspect the frost citadel before I beat it
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'gfx/mobs/jotun.webp'>:
File "game/_story/hunt/nothing.rpy", line 751, in script call
call arena(encounter=['jotun']) from _call_arena_85
File "game/_script/combat/arena.rpy", line 256, in script
python:
File "game/_script/combat/arena.rpy", line 353, in <module>
field.clash(hero=field_hero,mob=field_mob)
File "game/_script/combat/battlefield class.rpy", line 284, in clash
pride.pride_battle_experience += mob.experience
AttributeError: 'Pride' object has no attribute 'pride_battle_experience'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/_story/hunt/nothing.rpy", line 751, in script call
call arena(encounter=['jotun']) from _call_arena_85
File "game/_script/combat/arena.rpy", line 256, in script
python:
File "D:\games\time for dragons\Time_for_Dragons-1.1.1-pc-DDM_Nov_2020\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\games\time for dragons\Time_for_Dragons-1.1.1-pc-DDM_Nov_2020\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "game/_script/combat/arena.rpy", line 353, in <module>
field.clash(hero=field_hero,mob=field_mob)
File "game/_script/combat/battlefield class.rpy", line 284, in clash
pride.pride_battle_experience += mob.experience
AttributeError: 'Pride' object has no attribute 'pride_battle_experience'
Windows-8-6.2.9200
Ren'Py 7.2.2.491
Время для Драконов: Королевство Монстров 5-11-20
Thu Sep 23 22:20:15 2021