Hm, okay. I unlocked Witch coven eventually and money not a big issue now. What is big issue, hovewer, it's a food. It's just doesn't seem, to give you enough from almost any sources and considering that other are depend on luck and can be "exhausted" it's seems, I basically was forced to stop evolution and scratch by for quite a while, until I ultimately given up and started using dragon.satiety=500 way too often. And battle snack rarely cover the expenses, especially since enemy seems to scale with infamy.There are three (or even four, if you play your cards right) shops in the game. The first can be accessed faster than entering the city. How much faster? Depends on your initial head choice (the blurb about 'easier beginning' wasn't there for nothing). But at least about a month faster overall. The city always requires magic, the other two are cheaper to access and have worse sales prices.
Otherwise, store the treasures for a thief to (try to) steal?
In the future, the dragon will also be unhappy without enough treasure/money to make a good bed to sleep on.
Known problem. There's a lot that has already been done to mitigate this, but unreleased. Some more yet to be done. And lizardman tribe + raiding the capital are the current mainstays of food management (see the last few pages of feedback from mordet).What is big issue, hovewer, it's a food.
The in-game equivalent is the lizardman tribe, with roughly the same amount per sleep cycle.dragon.satiety=500
That's good, tougher enemies = more food. The current 'palace battle food' is actually too good, bordering on being an exploit. You can also keep infamy down and only fight 'safe' battles, like several players recently active in the thread have done. You should at the start of the game, anyway.And battle snack rarely cover the expenses, especially since enemy seems to scale with infamy.
It wasn't mine, then. You either played an earlier incarnation of Time for Dragons, or some version of Defiler Wings, either Old Huntsman's or Arhin Mahariel's.Game was soo much easier before. I mean, I played your mod when it's only on Russian.
It still has a soft limit, which is much worse than before. Several players have suddenly discovered themselves knee-deep in demons without a clue how it happened or how to get out.At least it's doesn't seems to have hardcoded time limit now.
This part leads to the problems with the mod when you are using common minions.There is a new stat called "loyalty", exclusive to maidens. Why/what/how/blabla:
- Why should I care? It unlocks new interactions (and a bunch of b-b-balance breaking boosts). Currently (and most likely forever) that only means one thing really, which is sex with followers. Sweet.
- What is it? It represents loyalty, and with a fair stretch of the imagination and if you poke your eyes out I suppose you can see some romance in it.
- How do I get it? Win fights for +1.0, or just wait and it goes up daily by 0.1. Goes down if you flee by some bunch and if you rob them though... I think? Hm. Important to note though is that it can only go up after a maiden has become a follower, so not while they are merely a prisoner.
I don't particularly endorse the use of this submod because I consider it a moderate cheat, and for other reasons outlined here and here.File "game/_script/combat/battlefield class.rpy", line 282, in clash
minion.change_loyalty(1)
AttributeError: 'Minion' object has no attribute 'change_loyalty'.
The only way I know is to recruit the as minions and let them gain experience.Are there any ways to make girls in the milk- and breeding pits not expire so fast? They are losing max HP so i do not know how to heal those back up? Would like to see some Milktanks that popped 12 kids out.
Yes, lust >= 1. You'll be banging the Queen shortly after, and otherwise engage in corrupting the youth with your lustful manners....the orc prince in this save can not be told who his father is. On my original save i could just tell him. Is there a requirment?
That's middling troublesome to do without starting a new game. If you're willing to restart, check the 'game\db\event_x.ini' files and change 'base = 0' and 'regen = 0' for the offensive events. 'multiplier = const 0' probably works, too. Be warned, you'll be getting mild spoilers if you check out these files.Also, i would like to adjust some events in the files that are constantly happening and ruin compleate weeks. Their propability is what i cant find. If i remove the calls to the goose event it happens regardless.
That is doesn't make sense... Can't he just become suddenly lusty because he have a kink, without using satiety in process?Yes, lust >= 1. You'll be banging the Queen shortly after, and otherwise engage in corrupting the youth with your lustful manners.
Infamy has nothing to do with it. It was an oversight, probably caused by your snake progeny being stronger than you are.I also have events about lizards eating my prisioners despite having no lizards among minions.
...
Maybe low infamy is tied to this.
Lust kinda also measures how interested the dragon is in 'naughty' ATM. No lust, it doesn't occur to him to corrupt Gwidon and he just leaves. That was the idea, anyway.I mean, I get it that lust is actually how much of the Dragon Juice he currently having, but still... It's pretty much "guide it" situation.
Not enough digging tools or too small gills/wings to support the new, enlarged body....when dragon increases the size, he eventually looses ability to swim and dig. Why?
In-game justification: the dragon is such a big/weird creature that he needs to breathe underwater for most of the swim anyway. Real reason: can't be bothered to make a separation between 'submerged' and 'swimming' events. I think the majority are 'submerged' in any case.Despite the fact that head doesn't actually suppose to teach him how to swim, but gives ability to breath under water.
50 isn't particularly low. It's actually in the danger zone where knights are a game-ending threat and you're giving up on easy fights in return for not spending time to lower infamy.Well, low is less than 50.
Yeah, that's also something that has been changed and not released. Going 'incognito' is only done solo, now.Also, regarding of mana, disguise should probably took in mind if you have a squad with you and using 1 mana per minion, and probably 2 for a dragon. Not just fixed 5 "or everything you have".