What is big issue, hovewer, it's a food.
Known problem. There's a lot that has already been done to mitigate this, but unreleased. Some more yet to be done. And lizardman tribe + raiding the capital are the current mainstays of food management (see the last few pages of feedback from
mordet).
For a smaller dragon, hunting farm animals and raiding villages should still suffice. How big is yours?
The in-game equivalent is the lizardman tribe, with
roughly the same amount per sleep cycle.
And battle snack rarely cover the expenses, especially since enemy seems to scale with infamy.
That's
good, tougher enemies = more food.
The current 'palace battle food' is actually
too good, bordering on being an exploit. You can also keep infamy down and only fight 'safe' battles, like several players recently active in the thread have done. You
should at the start of the game, anyway.
Game was soo much easier before. I mean, I played your mod when it's only on Russian.
It wasn't mine, then. You either played an earlier incarnation of Time for Dragons, or some version of Defiler Wings, either Old Huntsman's or Arhin Mahariel's.
I made the mod specifically to make the game hard enough that it's actually a
game. Because the story and stolen pictures aren't really the main draw here.
There's the easy difficulty if you dislike having to outplay my
sadism irrational love of grinding and gating. And you can make a custom difficulty for yourself without too much trouble.
Even programming neophytes have successfully tinkered with and altered the mod to their liking, and I take it that you're not?
At least it's doesn't seems to have hardcoded time limit now.
It still has a soft limit, which is
much worse than before. Several players have suddenly discovered themselves knee-deep in demons without a clue how it happened or how to get out.