Where is the option to be milked for money?
The Witch -> 'Restore Mana' gives you one gold for each 'extra' lust that doesn't go towards mana recovery.
Attached is a visual "problem" where it shows 2 not able to hire buttons
Good catch, easily fixed.
In the current version, you can spend a straight gold for a temporary +10 hp boost at tiny level, or you can in theory but two separate brigands and keep their services for a full 30 days, more than enough to hit a lone farm and rob it for a couple more gold.
Mercenaries are a bit OP right now, but if they cost 1s per day, I hope that will change. And that +10HP boost can still be used on top of employing them.
You might also hurt your dragon's pride by relying on
human mercs.
And to get that 1 gold, yeah, you have to save scum. Just the nature of it, no consistent way to get money past save scumming the mountains or the sea.
Milking. Exists in the uploaded version as well. Or robbing the weak peasant girls once you hit power 2. The latter is temporarily doable with two milkings, buying magic meat from the lizardmen, and using a +2 ATK head.
Edit: You can also micro the milking, since lust generates faster than actions in the beginning. And hitting the small farms/villages is actually a decent strategy for the start, when poverty and infamy are mostly
good things.
Also, every dragon I start with has 2 kingdom wide fear, be it Twilight, or Golden. You can force tribute from both a lone farm and a small village with that much displayed fear.
Hmm, indeed you do and can. That will get changed to 0 starting fear, and thresholds at 2 and 4, respectively.
Lizardmen from both Green and Forest hatcheries require too much effort compared to mercs, and no. In my opinion, jusst worse.
I mean the new Lizardmen, who range from 20HP/2-4DAM Kobolds to 60HP/4-6DAM actual Lizardmen to 120HP/6DAM armored Frostpaws. Most of these are out of your reach in the early game, but you can get 'deflowering eggs' from peasants and townswomen that produce Cockatrices and Basilisks at 30HP/2-6DAM(poison) and 60HP/4-10DAM(acid)/armor.
All of these are
much better than the 40HP/2-6DAM brigand guards with light armor. I
did say that my comments aren't entirely based on the release version.
The current lizardmen are admittedly pretty wimpy, but they can improve twice as fast as the brigands.
They have less HP, and that is basically the most important attribute in the current system where both parties hit at the same time.
Not true. A critter with 100 HP and 2 damage will stalemate one with 20 HP and 10 damage, and a balanced version with 60 HP and 6 damage will beat both. All of these are considered equivalent-powered right now, but power isn't really used for combat.
If a speed stat was strenuosly and difficultly added, then blitz minions like the leafzard and the ravager would be useful.
Well, certain attack-oriented minions
are somewhat weaker, mostly due to the new armor rules. But a speed stat won't change anything beyond one round's worth of damage, since combats tend to go on for a while. If that's the deciding factor, the outcome was already pretty much in question.
Edit2: I'll experimentally extend the 'fear' feature in combat so that for every point of attack
mastery one combatant has over the other, there will be a 5% chance of parrying the attack for half damage. Attack mastery was kinda weak, anyway.
The 100 lizards necessary to complete the Dark Army quest takes too much exp.
XP?
If it detected the current force of the army rather than the amount of blood-kin in the lair, this would be solved.
I'll change it to requiring the army has 1000 of your own children in it. Sounds suitably epic. You'll want about 2500 of them, total, anyway.
The dog sshould have a bit of a nastier bite IMO and halved health, or at least 5 less health. Taking down a (albeit disorganized) group of humans taking only 50% more effort than a fucking mutt is stupid.
The dog is almost as weak as an enemy can be, with only 10HP above the absolute minimum. A 30HP/1-4DAM peasant will, on average, kill two 20HP/1-2DAM dogs in single combat, with ~6HP to spare. One vs two, the peasant will lose, but will still kill a dog before being defeated. I see nothing 'stupid' here. If anything, the dogs are
underpowered compared to RL.
PLAY YOUR FUCKING GAME AS IT IS CURRENTLY UPLOADED
If I did that, guess how much it'd push back the release date of any and all updates?
Not to mention that it would replace all my actual testing of the WIP version with ultimately useless playtime. I get that you're frustrated, and bear you no ill will for that, but do consider what you're proposing for a little bit before going ALL CAPS.
It straight up requires hardcore savescumming
I'm a religious savescummer, so that comment will just slide off me like water.
many of the features you say are there, most pertinantly milking for money, are goddamn absent!
This is true in general, but milking for money existed even in the original Time for Dragons.
The 'Army of Darkness' quest, the one just before you have to raise 1 000 000 gold.
Did the name generator run out of names?
There's no name
generator, just a bigass list of names. You haven't seen
nothing yet! Literally. There's a chance that your girl gets named Nothing.