9-3. Trying to click on of those expidition buttons in the edge of darkwood leads to a error, rolling back makes it so that the energy is spent and nothing is gained.
Probably the expenses/pregnancy screen issue again.
what do magic crystals from the flying island do?
They're supercharged Sparks of Creation: +3 mana, +1 lust, +10HP.
Why does killing a kraken net a Burghess but an auto success yacht event yield a noble? Seems a bit off...
Random chance. Both events have a 2/3 chance to get a townswoman and a 1/3 chance to get a noble.
Can I challenge the adventuring knight, or do I have to wait another couple years for them to find my lair?
No. If you want to challenge knights, there are plenty of armoured idiots riding around on the roads. I'm increasing how fast the Knight can find your lair, but it generally takes ~20 lair-finding events (the ones that say 'It is not so easy to reach the Dragon's Lair.') until he finds you. If you only sleep in bite-sized chunks, he currently has a lot of trouble getting the more useful events.
Same thing with the thief, still have had an invasion from her, even after at least 2 times she found the lair and decided to fuck off.
You're too tough for her.
I hope the increased event chances will make both of them more of a threat.
Just for the record, what are they usually doing when you go to sleep? If they're mostly busy with useless things, like rescuing kittens and complaining about the black market, that's exactly the problem I'm trying to solve. If you want to perform an
ad hoc fix, find the corresponding labels in 'lair - sleep.report.rpy' and change the weight 60 to something smaller for both of them. That file has only 3 instances of '60' in it, so the right ones should be pretty evident.
BTW, in my opinion that is literally the best lair. Theoretically infinite expasnsion
Good point. But you have to pay for that expansion and the better lairs come with neater backgrounds and music, prebuilt stuff, etc.
I'm introducing satiety caps, so that infinite expansion really won't be infinite any more. I think I'll also make lair expansion costs
not depend on pre-existing space, so if a lair is larger at the start, it will also have more potential.
lack of natural defense doesnt matter as knights and thiefs apparently take years to find a 10 ton flying lizard
There's a hidden 'minion defense' value as well, which boosts your minions defending the lair. Burrow has 1.25, titan castle has 3.0.
available from the very start
Yeah, maybe the Bronze head needs to be weaker. Any suggestions?
and is overall a 10/10 lair, cozy and heated from the earths core and the dirty aesthetic makes for a cornerstone of style
Well, if you're the subterranean sort of dragon, then yes, it's pretty nice.
Both save files are just simple things you can hit ignore on, and game goes smothely.
Can you add the tracebacks, too? I'm pretty sure these are again the expenses/pregnancy thing, since they seem to more or less work in the WIP version.
The third error is a bit more annoying, the transformation potion to Danu cannot be applied to anyone.
These work fine for me.
But I think I'll just remove those two altogether, since they provide no real benefit. Danu and Aphrodite actually (mostly) exist as certain elf or angel variants, and having an extra potion for picking out a specific girl pack is really going a bit too far, IMO.
Can you easily add a stasis pod mechanic/building?
A minion-less cage pretty much is that already.
I have just been pressing .pngs that I like the look of into dragon maidens, but that costs a hell of a ton of upkeep.
Girl upkeep remains the same regardless of whether they're minions or not, 10c per day.
Currently if I want to play with say, the captured knight, I have to release the minion from storage, play with it, then put it into a farm or pit, then take it out, then play with it.
Then you'll be glad to know that I've implemented interacting with girls and inspecting minions stationed within buildings. That includes the 'assign' screen as well. Took me a lot of trouble, too.
as I cannot select the minions from the minion overview bar on the Info panel.
Yeah, interacting with girl minions isn't likely to become a thing, since most of the options aren't applicable. You don't want pregnant minions running around on the battlefield, now do you?
You'll be able to at least look at them, though.
Another thing is, is there a way to manually trigger events instead of just rng-ing until you get there? A console command or something?
Yes, 'renpy.call('label'). Will crash the game if that label doesn't exist, and I recommend using it from an event (menu),
not the main or lair screens, otherwise some graphics/text might not show up properly. Triton palace is 'event_sea_triton'. Or you can just console 'dragon.landmark('event_sea_triton')' and then use the locations menu.
My final question for this post: For the quest Army of Darkness, do you have to have 100 dragonspawn in your lair or give 100 dragonspawn to the army directly?
In the lair. The quest system isn't really terribly flexible, so I went with the path of least resistance and reused existing code.
The questing knight is one of the encounters on the trade routes. Pick the option 'prey on travelers' you should encounter him.
Well, that's not
the Knight, that's just a random dragonslayer wannabe. You do all the work for him, too, skipping the whole hunting business.
I think a defense value of 500 stops captive escape, so you could just leave captives unassigned.
I'm pretty sure even 250 will stop even rebellious angels from flying away from the ravine. Better lairs have inherent maluses on top of that, and you can injure the girls or raise their affection to lower the chance even more.