Yah, I made that quest come earlier and added a tip to the Lady's chat about sacrificing virgins.See, I hadn't even seen mention of an altar at this point. That's how early this triggered for me.
They're demonic entities, vulnerable only to ice and acid. Get a 'useless' black or white head.I threw my full strength at just one, plus all the buffs I could afford. I managed to inflict like 2hp damage across the entire fight.
Well, it's good in the sense that you get to see the Lady being banged. Maybe. If you're a monster of a dragon.I didn't know what the infernal seals were counting down to, but I was keen to find out. I thought it might have been a good thing.
The clock is always ticking. Currently, half a seal per day at 0 Kingdom fear, 1 seal for up to 9 fear, 2 seals for 10-15, 3 seals at 15-20 and 5 seals at 20. Will be a bit more lenient.Am I right in thinking that fear and poverty start the clock ticking?
Infamy is both bad and good, as you'd expect. I think some chat option outright tells you that people will come after you if your infamy is high. Well, so do demons.I'd been cheerfully ramping that up since that's what the mistress encourages you to do in the second quest.
My goal with the seals was to introduce tension into the game right from the start. I'm pulling it back so that 0 Kingdom fear will stop the timer. How you achieve that is up to you (0-infamy run, let them keep mobilization up).Just as a suggestion - how about not starting the timer until the dragon spends a certain amount of XP? Maybe with a fear reset so all the seals don't all come down at once?
Yeah, just put that in. Go to sleep in that situation, wake up dead. I'm not sure I accounted for all possible ways to stave off starvation, though, so sometimes it might trigger prematurely.Is that the one where you can't sleep because you're starving, but you can't hunt down any food because you've run out of actions? Had that happen too, assumed it was a bug. Calling game over at that point would probably save a lot of pointless frustration.
Well, the Dragon failed. Console in an action, or restart and do better.Either that, or let the dragon sleep and get 1hp and one action from it, give him a chance to steal a pig or something.
How? You're stuck in your lair. Animals have probably learned by then that this is not a good place to take a walk.Perhaps could allow for a saving event - caught a wandering animal by chance? Found a corpse?
What exactly did you do? Probably an indentation error.kabooom;
My XP at this point had gone on two size increases (so I didn't regularly get my ass kicked by farm girls) and a set of broad wings. Admittedly the wings don't seem to be as useful here as they were in DW, so I might not prioritize that next time. Still, it wasn't like I'd been squandering XP.They're demonic entities, vulnerable only to ice and acid. Get a 'useless' black or white head.
Nope, didn't see that. I got an event about how the architot was attacking the capital, various summons called in to try and defend, and I had an option to join in or watch. Joining in got my ass kicked as you can imagine, so I just watched. No sing of the Lady.Well, it's good in the sense that you get to see the Lady being banged. Maybe. If you're a monster of a dragon.
Are they explained somewhere in some text that I skimmed over a bit too quickly? Only, not knowing what they were for, they didn't induce tension so much as mild curiosity.My goal with the seals was to introduce tension into the game right from the start. I'm pulling it back so that 0 Kingdom fear will stop the timer. How you achieve that is up to you (0-infamy run, let them keep mobilization up).
Hey, I have zero problem with it being game over.Well, the Dragon failed. Console in an action, or restart and do better.
I guess my point is that there doesn't seem to be enough feedback to determine what you did wrong in this instance. Unless I missed something which is entirely possible. But without that feedback, you can't really learn from your mistakes.I like how the various systems interact with each other, and how you can fail and learn to do better. YMMV.
if lair.selected_character.virgin:
lair.selected_character.was_virgin = True
if dragon.mana >= 1:
dragon.stat('mana',-1)
lair.selected_character.spawn_type = 'advanced'
if not lair.selected_character.permavirgin:
lair.selected_character.virgin = False
if lair.selected_character.virgin:
lair.selected_character.was_virgin = True
if dragon.mana >= 1:
dragon.stat('mana',-1)
lair.selected_character.spawn_type = 'advanced'
if not lair.selected_character.permavirgin:
lair.selected_character.virgin = False
if rape.girl.virgin:
$ rape.girl.was_virgin = True
if dragon.mana >= 1:
$dragon.stat('mana',-1)
$ rape.girl.spawn_type = 'advanced'
if not rape.girl.permavirgin:
$ rape.girl.virgin = False
if rape.girl.virgin:
$ rape.girl.was_virgin = True
if dragon.mana >= 1:
$dragon.stat('mana',-1)
$ rape.girl.spawn_type = 'advanced'
if not rape.girl.permavirgin:
$ rape.girl.virgin = False
How many days in were you? I suspect it was again high infamy/fear that tripped you.My XP at this point had gone on two size increases (so I didn't regularly get my ass kicked by farm girls) and a set of broad wings.
Still, it wasn't like I'd been squandering XP.
Wings are a bit of a luxury, and will get a little bit of love in the future.Admittedly the wings don't seem to be as useful here as they were in DW, so I might not prioritize that next time.
You have to beat the big bad first.No sing of the Lady.
Not really, except for my post here. I'll put in a big bad warning in the future.Are they explained somewhere in some text that I skimmed over a bit too quickly?
Well, the demons invaded when the timer ticked down. Learn to keep it up?I guess my point is that there doesn't seem to be enough feedback to determine what you did wrong in this instance.
...
But without that feedback, you can't really learn from your mistakes.
Well, there's a line in tavern rumours that tells you how bad the demon situation is, a timer, and the occasional cultists who say 'Legion is rising!' if you fail. All this kinda points to demons invading being bad.Unless I missed something which is entirely possible.
Should be like this (subtle, I know ):Dont see anything wrong?
if lair.selected_character.virgin:
lair.selected_character.was_virgin = True
if dragon.mana >= 1:
dragon.stat('mana',-1)
lair.selected_character.spawn_type = 'advanced'
if not lair.selected_character.permavirgin:
lair.selected_character.virgin = False
Just started to think, i think thats not the right place to put that line, it would make all girls perma virgin. Perhaps for some of the different if origin statement?Good idea. I'll add a 'permavirgin' property. All you need is replacing this in 'Girl.rpy':
Where does it say? The info screen says 24y 8m 10d if that helps.How many days in were you? I suspect it was again high infamy/fear that tripped you.
Mainly I was hoping to swoop down into the market to grab an easy wench. Clearly this capital city guards its market place a bit more dilligently, so that's not an option. Without that, they're mainly useful for the extra actions (which I can get cheaper elsewhere) and access to the sky (which I wasn't tough enough to really exploit).Wings are a bit of a luxury, and will get a little bit of love in the future.
Anyway, what was so useful about wings in DW that it doesn't compare anymore?
Yeah, I was miles and miles away from that ever happening.You have to beat the big bad first.
See, from my point of view, the demons invaded when I finally got my set of wings. I'd not been watching the eal counter particularly closely and I wouldn't have made the connection at all if I hadn't asked in this thread. (I hadn't been spending much time with the smugglers, since gold was still tight and I figured I had better uses for my money).Well, the demons invaded when the timer ticked down. Learn to keep it up?
I played DW to death some time ago. I don't remember any infernal seals mechanism. I do remember time limits on a each individual mission, but that's about it.There's scant feedback, true, but remember, this is a mod. I'm adding stuff into an already existing game, and might occasionally assume that players are at least generally conversant with base game mechanics.
It needs something like that, certainly. If the game can shut down like that, just as it's getting interesting, you want your players to at least understand what happened and why.But you're right that it's all circumstantial, so there will be a big, in-your-face warning at the start of the game.
There was, but it went by another name, and did not tick down until you refuse the summoning event where a random girl is being sacrificed. Letting the girl get sacrificed will tick down the seals. Winning the encounter would get you the girl and quite banged up, since there is presently no resistance to magic attacks used by the cultists.I played DW to death some time ago. I don't remember any infernal seals mechanism. I do remember time limits on a each individual mission, but that's about it.
No, it prevents permavirgins from losing their virginity....it would make all girls perma virgin.
It starts false, I said you have to add that, too.Or should it start false for every girl?
Nowhere. The date is random. I'm putting in an 'Era Draconis' date that starts with year 1, but days aren't counted anywhere. IDK where to put such info, either.Where does it say? The info screen says 24y 8m 10d if that helps.
Yeah, you can be a laid back dragon. Laid back dragons don't live too long....I assumed we were meant to take a more laid back approach. With hindsight, that clearly wasn't a valid assumption
In the WIP version, the wings will allow you to skip the walls battle, which is much harder than the city watch. And you ain't seen nothing yet, there will be eight-round battles with the King and multiple angels defending the Cathedral ruins in some situations.Mainly I was hoping to swoop down into the market to grab an easy wench. Clearly this capital city guards its market place a bit more dilligently, so that's not an option.
I guess I can make a splashscreen warning for that.I'd not been watching the eal counter particularly closely
Smugglers' tavern rumours are free. The city tavern also gives the same ones.I hadn't been spending much time with the smugglers, since gold was still tight and I figured I had better uses for my money.
It was there, but a lot less visible. The 1.4.1 demon endgame was also a lot more complex, withI played DW to death some time ago. I don't remember any infernal seals mechanism.
What happened is pretty obvious....you want your players to at least understand what happened and why.
Was that a 1.4 thing? I never did play that version all the way through. The one I tried had a lot of untranslated stuff in it, and my russki yazik was never that good in the first place. I seem to recall that there was a more complete one released later, and it's been kind of on my to-play list, but I never quite got around to it.There was, but it went by another name, and did not tick down until you refuse the summoning event where a random girl is being sacrificed.
Well from a purely games mechanics, a-fuckton-of-invincible-demons-turned-up-out-of-nowhere perspective, then sure, obviously. From a deeper, game-lore, trying-to-understand-what's-going-on point of view, not so much.What happened is pretty obvious.
No, you must add that to Girl.rpy, and then also add it to all the girls you already have. Look at my post again for the syntax.Doesnt that start as true?
Use enter to write the cycles onto multiple lines, and remember to do proper indentation. Execute by erasing all the pre-filled space on the last line and pressing enter.Mid game modding always has bumps;
Probably. Time for Dragons obviously takes a lot of stuff from 1.4.1.Was that a 1.4 thing?
Don't tell tell me about it. Eleven years of public schooling spent mostly not learning the language because people broke the Iron Curtain when I was young(er)....and my russki yazik was never that good in the first place.
There was a translation effort that ultimately died out. I'm still dreading proofreading all of rape_labels.rpy because of Ahrin Mahariel's insanely detailed additions.I seem to recall that there was a more complete one released later, and it's been kind of on my to-play list, but I never quite got around to it.
Lorewise, the game outright tells you people got desperate because of your rampaging, and summoned a demon to handle you. Who promptly does what every summoned demon is legally mandated to do, turns on its summoners.Well from a purely games mechanics, a-fuckton-of-invincible-demons-turned-up-out-of-nowhere perspective, then sure, obviously. From a deeper, game-lore, trying-to-understand-what's-going-on point of view, not so much.
Enter executes the code, I am trying to find how to write multiple line in console.Use enter to write the cycles onto multiple lines, and remember to do proper indentation. Execute by erasing all the pre-filled space on the last line and pressing enter.
Indeed.Maybe it worked;
'lair.cells[X].name' maybe? I think they're displayed in the right order, too.Erm how to find which cell holds which girl?
Yes, that's right. A pregnant Alarielle should display 20-24 as well.egg power should be anywhere from 20-24. Did I get that right or miss numbers?
It's hidden because the only time that value actually matters, it's displayed as above.core_power is 20 in files but hidden here.