Cheats of any kind? My usual methods aren't working.I believe this patch adds some extra translation
As far as I know, eliont isn't working on this at all anymore.
I will try to add some new mirrors. Probably later today.
Cheats of any kind? My usual methods aren't working.I believe this patch adds some extra translation
As far as I know, eliont isn't working on this at all anymore.
I will try to add some new mirrors. Probably later today.
That patch is older than the newest download on the patreon. You sure it adds more translations?I believe this patch adds some extra translation
As far as I know, eliont isn't working on this at all anymore.
I will try to add some new mirrors. Probably later today.
When I messaged eliont (a couple of months ago), he claimed he was finished with the game. I'm not aware of any new updates and can't answer that. SorryThat patch is older than the newest download on the patreon. You sure it adds more translations?
All from memory as it's been awhile. Limited space prevents me from installing the game currently. :Phow do you get henchmen???
Growing henchmen is pointless. It's always better to kidnap girl and recruit her. You can increase her stats by having her siphon stats from prisoner once you build prison.All from memory as it's been awhile. Limited space prevents me from installing the game currently. :P
You'll need to capture a prisoner and have them give birth to acquire henchmen. Which means you cannot have them escaping as you sleep. That in itself is obnoxious as henchmen are the main thing that keeps prisoners from escaping in the first place...
Easiest way to accomplish this is obtaining a better lair. Some of the lair options make escape 100% impossible. I recall using a sky temple personally, which can be found by growing wings and flying. Most of the other lairs will be guarded by a strong opponent that you'll be unable to beat until later on though.
Another method is making the prisoner not want to escape, either through fear or love. You basically don't have enough time for the love route so you'll have to break their spirit with torture. In the end this'll still be luck based though...
Otherwise you'll wanna start by collecting a good amount of biomass. (Biomass is basically your hunger meter, go eat things! Evolving takes up biomass so probably hold off on that if you're looking to get henchmen. I also cannot recall exact prices so required biomass may vary.)
Once you have around 150 biomass, go to your lair and create a dungeon core as well as a prison. Traps may have an effect on escapee chances as well. Outposts obviously help, however, will not work unless their manned by henchmen. Make sure you actually put the prisoner inside the prison.
There's also a green crystal structure that I think you'll need? I can't remember exactly if it simply speeds up the egg growth or if it's required to hatch an egg...
Do keep in mind however that eating everything can quickly rack up your infamy which will in turn cause the kingdoms alert level to raise.
This will make exploring more difficult as the guards and patrols will be more numerous. The likelihood of a knight hunting for you also increases.
Every action has a certain amount of notoriety attached to it as well. Eating one sheep instead of the herd will attract a lot less attention. Wild animals such as fish and deer will have no notoriety at all. Sentient's will grab the most attention.
I recommend exploring the ocean, village, forest and plains(road?).
Constantly attacking the same area will also cause a famine in that area. This makes future visits less lucrative so I recommend hitting up multiple locations. If you do cause a famine, they'll recover given enough time. Later on in the game however you may want to cause famines as it'll lower the kingdoms overall power and resources.
Easy 100 attitude so she will never want to escape and if you want to then you can recruit girl right away.You can do these things...? I just always picked "play" and then went with head-> intimidation/sound, Tit -> electricity until their resistance went all way down. It gives 50 attitude per session with 2 sessions maxing it out. And as far as I remember there is absolutely no difference between girls, it always works.
how do you get a better lair?All from memory as it's been awhile. Limited space prevents me from installing the game currently. :P
You'll need to capture a prisoner and have them give birth to acquire henchmen. Which means you cannot have them escaping as you sleep. That in itself is obnoxious as henchmen are the main thing that keeps prisoners from escaping in the first place...
Easiest way to accomplish this is obtaining a better lair. Some of the lair options make escape 100% impossible. I recall using a sky temple personally, which can be found by growing wings and flying. Most of the other lairs will be guarded by a strong opponent that you'll be unable to beat until later on though.
Another method is making the prisoner not want to escape, either through fear or love. You basically don't have enough time for the love route so you'll have to break their spirit with torture. In the end this'll still be luck based though...
Otherwise you'll wanna start by collecting a good amount of biomass. (Biomass is basically your hunger meter, go eat things! Evolving takes up biomass so probably hold off on that if you're looking to get henchmen. I also cannot recall exact prices so required biomass may vary.)
Once you have around 150 biomass, go to your lair and create a dungeon core as well as a prison. Traps may have an effect on escapee chances as well. Outposts obviously help, however, will not work unless their manned by henchmen. Make sure you actually put the prisoner inside the prison.
There's also a green crystal structure that I think you'll need? I can't remember exactly if it simply speeds up the egg growth or if it's required to hatch an egg...
Do keep in mind however that eating everything can quickly rack up your infamy which will in turn cause the kingdoms alert level to raise.
This will make exploring more difficult as the guards and patrols will be more numerous. The likelihood of a knight hunting for you also increases.
Every action has a certain amount of notoriety attached to it as well. Eating one sheep instead of the herd will attract a lot less attention. Wild animals such as fish and deer will have no notoriety at all. Sentient's will grab the most attention.
I recommend exploring the ocean, village, forest and plains(road?).
Constantly attacking the same area will also cause a famine in that area. This makes future visits less lucrative so I recommend hitting up multiple locations. If you do cause a famine, they'll recover given enough time. Later on in the game however you may want to cause famines as it'll lower the kingdoms overall power and resources.
Well, I mentioned you can find a lair by growing wings and flying at the new location that opens up.how do you get a better lair?
This is going to sound cheeky and I'm sorry for that. I like a lot of what you've got up here and I'm interested in your mod, however I would like to make a request (this is the cheeky part) it sounds like or rather looks like your quite proficient at this and have corrected a lot of things I think personally needed changing but can I ask you to make another change? That FUCKING FAIRY QUEST! '><' It perplexes me still to this day why on earth the dragon would give up a trophy like that, it's unthinkable. I would at least like the choice of reward (an actual reward) after that whole quest (obviously I want the one that got away, that fairy) because the ones you get are trash man. I played that game a whole ton and got to the point where I didn't need anyone with me I was badass enough I killed everything solo, so why does the dragon roll over here when he is the strongest thing in the land and if not? I would at least like the chance to prove it I've said once I'll say it again-I liked the lair-building part of the game quite a bit, because who doesn't want to ravage the countryside and build up a hoard? But, as most of this thread tells us, the game is a mess. So I polished it up a little for my personal use. And then thought 'Hey, maybe other people might want to take a look, too'.
So if Eliont is interested, or doesn't care and I get enough people to upvote this post, or otherwise express an interest (post, PMs, whatever), I can share what I've done. If not, well, no big deal, the game can stay as it is.
It's not an exhaustive list or anything, but what I've changed:
- Added a bunch of dragon/tentacle monster images for 'pictureless' girls. The knight is a nympho (visual only).
- Corrected/added some English to the game. A full proofreading pass from me is unlikely, the whole thing is just too big and messed up to do that. Quite a bit of the machine translation is 'It's so bad it's good', though. Especially if you half-remember a tiny bit of Russian as well.
- Stat names are uniform: satiety, fury, infamy instead of biomass, rage or fame, or whatever else was there.
- Coloured stats everywhere in the UI, so it takes a lot less effort to figure out what is where.
- No more infinite 'tit lightning',etc, and affection gains are 40% of what they were, forcing you to pay more attention to your captives.
- Fixed the 'no childbirths' bug. The Milking Farm now uses that stat, and actually works.
- Improved the lair's UI a bit. Milking and Breeding pits are slightly more focused and useful.
- Overhauled some buildings and gated almost all of them behind specific quests.
- Added a few quests.
- Overhauled girl interactions so they make a bit more sense. Most importantly, there's a new picture (replacement) scheme.
- Pregnancies take 90 days, halved for girls in Breeding Pits. Only the first, 'virgin' egg (no more of this 'core' nonsense) is full-power, the subsequent ones are only half as good.
- You can rob the girls for a few trinkets, even if you eat or slaughter them.
- Starting dragon colour determines what kind of head you get.
- Overhauled the dragon's anatomy. He should be much more powerful now, once he's fully upgraded.
- Overhauled and generally buffed values for enemies, minions, higher-tier girls. Overhauled map encounters.
- 'Normal' difficulty, which is the intended play mode, is quite a bit harder. The starting lizard is really wimpy.
- More limited resources:
- You're on a timer. Initial Infernal Seals are much more generous (666 of them, in fact ), but you lose 1 every day you sleep away. So you need the Altar and it's Sparks. And the Altar is halfway up the 'quest tree'. Well, the tree is more of a branch, really.
- Lust is your 'sex actions'. You use one point of lust per fuck, and start with just 1, but unlock far more than 3 by evolving.
- Hungry dragons (no satiety) lose HP when sleeping. If they run out of both, no more sleeping. Can lead to an effectively lost game.
- Experience is spent via sleeping, not just clicking a button. You need 1 day of sleep and 10 satiety per XP.
- Mutation takes time.
- Lizardfolk and the witch are on timers. Every time you buy fish/meat, rituals, or homunculi, you get a cooldown. It's about a month per 'BIG FISH', or highest-tier ritual. Homunculi can be bought again every 300 days. Sending minions to the tribe reduces fish/meat timers and provides a discount of up to 50%.
- Quite possibly some other stuff, can't recall off-hand.
Pretty good work with you mod. Feel free to work on it further and share it.Eliont
Well look what the cat dragged inPretty good work with you mod. Feel free to work on it further and share it.
I am still a bit baffled by a fact that you are asking for likes/whatever, instead of just posting it and collecting feedback. Anyhow, good luck with it.I'm still not seeing a terrible amount of interest. Well, at least Eliont is not unhappy about the whole thing.
Won't stop me from working on the mod, but it does give me cold feet wrt going public. Well, I guess I'll wait a bit longer, see if more people (re)discover the game in the meanwhile.
In other news, there's now a pretty special fairy (=angel) girl you can capture, at the cost of losing access to the flying city and all of the other rewards. Took me around 10 minutes, discounting the fact that the art is currently just a placeholder.
You do have to be able to beat a titan+angel combo, though. Or run, and lose any rewards at all.
I've also spent way too much time upgrading and polishing lair selection. You've now got a number of expanded options, some from DW, others new. Like burrows, mountaintops, undersea grottos, uninhabited ice/lava caves, ruins, Wizard Towers, mountain fortresses. There are pre-built buildings, accessibility barriers, fixed size vs expandable lairs, etc.
The 'ravage specific villages' mechanic is back, now. Goblins and smuggler guards too. There are also slightly graphic reports of lair events (escapes, starving, etc).
I'm currently trying to bring back the Thieves and restore Knights to their former glory, but it's slow going. As an aside, I caught myself writing stuff like "there\'s now..." and "You\'ve now" when I made this post. Coding text in Python does that to you.
As I've mentioned before, regardless of what others think, I would very much like a copy of this mod, so if you'd be willing to provide me with a copy I would be very much obliged.I'm still not seeing a terrible amount of interest. Well, at least Eliont is not unhappy about the whole thing.
Won't stop me from working on the mod, but it does give me cold feet wrt going public. Well, I guess I'll wait a bit longer, see if more people (re)discover the game in the meanwhile.
In other news, there's now a pretty special fairy (=angel) girl you can capture, at the cost of losing access to the flying city and all of the other rewards. Took me around 10 minutes, discounting the fact that the art is currently just a placeholder.
You do have to be able to beat a titan+angel combo, though. Or run, and lose any rewards at all.
I've also spent way too much time upgrading and polishing lair selection. You've now got a number of expanded options, some from DW, others new. Like burrows, mountaintops, undersea grottos, uninhabited ice/lava caves, ruins, Wizard Towers, mountain fortresses. There are pre-built buildings, accessibility barriers, fixed size vs expandable lairs, etc.
The 'ravage specific villages' mechanic is back, now. Goblins and smuggler guards too. There are also slightly graphic reports of lair events (escapes, starving, etc).
I'm currently trying to bring back the Thieves and restore Knights to their former glory, but it's slow going. As an aside, I caught myself writing stuff like "there\'s now..." and "You\'ve now" when I made this post. Coding text in Python does that to you.
It's a fair point, I don't know what kind of hassle it would be to post it here, I'm afraid I'm not up on content sharing guidelines but if it's easily shared then there shouldn't be any reason not too I suppose. In less of course there is some sort of problem that's not worth the effort if there is only going to be myself and a few others immediately interested.I am still a bit baffled by a fact that you are asking for likes/whatever, instead of just posting it and collecting feedback. Anyhow, good luck with it.