2.70 star(s) 10 Votes

Doc_Odd

Newbie
Jun 15, 2017
99
115
Some of the bugs can be really obscure at times, though. And if you don't share bugs, what do I gain from you playing the mod? :p
I promise I'll be really grateful? And sometimes might mention what I find?
 

Eliont

Member
Game Developer
Jul 16, 2018
159
92
Jman9
If you have problems with understanding how original code works / how to code new things you can dm me on discord or ask here.

Also send me you current build, i can test it too.

I dont like idea of Chtholly being captured by dragon but if you want to remove reference to "WorldEnd: What Do You Do at the End of the World? Are You Busy? Will You Save Us?" and make it avaiable, i can look on sadpanda gamecg packs.

Dragon made in -like thing especially for shapeshifting ability to ease art assets gather.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
957
Eliont:
I figure I can handle the code for the moment. I've been doing probably more complex Ren'Py stuff on another project for a year. But if I run into issues, I'll let you know.

I think the thread is showing sufficient interest now, so as soon as the Thief/Knight are redone and I do another technical change on top of that, I'll make a mod thread and we can take the discussion/releasing there.

Is the fairy called Niglaito or Chtholly, though? Or are the two supposed to be separate? The original WorldEnd Nygglatho doesn't even seem to be a 'fairy' as such... Hell, none of the characters are.

Anyway, I'm a firm believer in picture quality over faithfulness to source material (and how many of the players have actually seen/read WorldEnd? :) ). The fairies are already established as winged in the game, so we're straying into fanfic territory as it is.

And EE Jim is right that a Dragon would definitely want to capture that fairy, especially after the text teases him about how 'rare' the character is. You'll lose all the other benefits that way, especially access to the flying city.

I've also gone with the Dragon being, well, a dragon and not a shapeshifter. So all the 'biomass' bits are now about 'satiety' - a fancy hunger meter - and extraordinary exertion, not shapeshifting. Any tentacles etc you see, well, it's dragon magic. ;)
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,487
7,019
Ravager might be worth a look. Strive doesn't really want to give up its internal pictures, and both it and JONT don't really focus on dragon/tentacle sex. I've made good use of some JONT pictures my other project, though.


Exactly why I'm not exactly keen on doing it myself, and saying that the rainbow wings are optional. If you can find a suitable 'pink angel' replacement, that'd work too. Some better random fairie bestiality attached.


Some of the bugs can be really obscure at times, though. And if you don't share bugs, what do I gain from you playing the mod? :p

Edit: Ravager doesn't really seem to have anything remotely resembling faeries.
Another Character that fit your picture I had totally forgotten about is from Digimon
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Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
1,031
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I'm hesitant to suggest this (and expect a slue of criticism as a result, I'm skeptical myself) but IF finding the prerequisite images is too tall (not impossible in the slightest just difficult) an order we could consider, A) that perhaps after her defloweration she loses her wings or B) she only gets fabulous when she's in battle mode. I know this in part defeats the purpose a little but I would rather have it in than not have it at all, regardless I'm only clutching at straws and this shouldn't be considered unless absolutely nothing else works. I'm very please to see though this thread jump back to life again. Feels good.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,487
7,019
I'm hesitant to suggest this (and expect a slue of criticism as a result, I'm skeptical myself) but IF finding the prerequisite images is too tall (not impossible in the slightest just difficult) an order we could consider, A) that perhaps after her defloweration she loses her wings or B) she only gets fabulous when she's in battle mode. I know this in part defeats the purpose a little but I would rather have it in than not have it at all, regardless I'm only clutching at straws and this shouldn't be considered unless absolutely nothing else works. I'm very please to see though this thread jump back to life again. Feels good.
A better alternative might be to decide on 3-5 normal girl pictures resembling the girl you intend to be a fairy the most and than ask someone to edit fairy wings on her back...
I remember Cmac doing exactly that for several character portraits in Slave Maker 2 and 3.
Also use some pictures for Vore where the girls upper body is no longer visible as she is swallowed by the dragon
 
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Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
1,031
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A better alternative might be to decide on 3-5 normal girl pictures resembling the girl you intend to be a fairy the most and than ask someone to edit fairy wings on her back...
I remember Cmac doing exactly that for several character portraits in Slave Maker 2 and 3.
Also use some pictures for Vore where the girls upper body is no longer visible as she is swallowed by the dragon
I had considered doing something to this effect myself but I've seen what is quite obviously an amatures attempt to do exactly this whilst I've been looking for these images and thought better of it, however it didn't occur to me to suggest it in case someone who wasn't a Alsatain dog that's undergone a head swap operation with an actual house plant could give it a go (my image editing skills are none existent boarder on the offensive to look at). :D
 

Jman9

Engaged Member
Jul 17, 2019
2,295
957
Okay, I'm back. Doing the Thief was a lot more time-consuming than I thought. :cry:

I suppose I was a bit too optimistic expecting a full-on girlpack from you guys, when none of you seem to be image pack makers and the character is very specialized. :(

Anyway, initial release is here. There might be some waiting involved, both for F95 to approve of the new thread and for Mediafire to finish uploading.

There are likely one gazillion bugs in there, since almost all images were converted to WebP to reduce size and the Thief (and Knight) are very shaky right now. So use the new thread for what it's intended, bug reporting and suggestions. And let's leave this thread to eliont and people who play the 1.1.1 version.
 
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Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
1,031
1,153
Eliont, I was wondering about
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did you create that content or was it in the original Defiler Wings, because it is soooo The song of Saya was that the intended reference because you nailed it :) that ending made me feel the same way that game did. :) (y) sad, and almost in tears but a happy sadness if that makes sense hahaha.
 

snusnumrik

Newbie
Dec 19, 2016
50
16
Just started it. Played defiler wings and the mod by mahariel. I'm happy someone is continuing the work on this game! I have folders of dragon pics (porn and not porn) can share if you need it. Also tons of fantays pic. Write what you need i will try to find it.
 

snusnumrik

Newbie
Dec 19, 2016
50
16
I sent the pics.

Now I really liked this game (both your additions and the original).
I believe this game works of its simple mechanics. Once you grasp them it becomes fun. So this is why complicating them is bad. Where I would Improve them are the side quests.
I got some sidequest one some playthrough but not on others. Like the red riding hood and the underwater palace I got only on one.

I was getting slightly bored grinding locations. I would add some more sidequest without much mechanical change. Witcher 3 went a long way with doing just good short sidequests.

For example:
After fear is high enough villagers chain a village girls as a sacrifice for a dragon. Free girl (art included in the message).

Or a group of bandits is murdering a village and about to rape a girl. You can either intervene or watch.

Probably longer then this. But not too long.

Also Why no gore?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
957
I believe this game works of its simple mechanics.
If you mean the original, did you actually play 1.4.1? That thing is the very definition of overcomplicated. :p The fact that you could ignore much of the mechanics might have given you a different idea but believe me, the actual mechanics were nowhere near 'simple'.

Anyway, my mod doesn't change the mechanics themselves much if at all. What is changed is how these are applied, and most of the time, it's not very far from the original. The timers are perhaps the most notable addition, but 'BIGGEST FISH' etc abuse was really silly, IMO.

So this is why complicating them is bad.
Then stick with 1.1.1. The DD mod is explicitly about turning the game away from a VN/CYOA towards a management/strategy game.

Where I would Improve them are the side quests.
AKA more content. Unfortunately, I have neither the time nor the disposition to provide that. Even if I had both, they would go towards another game first.

I got some sidequest one some playthrough but not on others. Like the red riding hood and the underwater palace I got only on one.

I was getting slightly bored grinding locations.
That's the reason. The Muscovite werewolf shows up with even minimal grinding pretty often. The UW palace suffered from being a one-time event, but it had a higher chance of happening than e.g. the pearl divers or any individual mermaid event.

Witcher 3 went a long way with doing just good short sidequests.
Witcher 3 was made by dozens of full-time people. :p

And, as much as I like the Witcher, IMO both CDPR and Sapkowski just told worse and worse stories as time went on. I appreciated the 'Wiedźmin' short story most of all his work, and the atmosphere of TW 1 as well. The extended political drama of TW2, and 'handsome Geralt' + Ciri on an epic quest of the Saga/TW3 overstayed their welcome pretty quickly. I liked the last two games despite the story, not because of it.

After fear is high enough villagers chain a village girls as a sacrifice for a dragon.
Exists in my mod, although not as a random event, just as it existed in DW.

Or a group of bandits is murdering a village and about to rape a girl. You can either intervene or watch.
Exists in various encounters like the cannibal or kraken. Also done much better as the 'sacrifice' events. If someone is willing to write the event and find the pictures, I'm not averse to adding this, if it's comparable to the existing events in quality.

Also Why no gore?
Very niche, hard to find good pictures for it that aren't 3D, and not one of my fetishes. Can't speak for other developers.

Edit: Anyway, AFAICT, Time for Dragons 1.1.1 is 'final'. So if you want any new development to be done, you'll either have to do it yourself, or accept my mod's premise and advocate your ideas in its thread.
 
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zzczys

Active Member
Jul 20, 2019
850
143
Anyone able to roughly estimate which encounter gives most gold coins?
 
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zzczys

Active Member
Jul 20, 2019
850
143
O dear got this;


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/tl/english/_story/lair conquest/dwarves_conquest.rpy", line 13, in script
    "By clicking on an inconspicuous pebble in the right place, [dragon.name] opened a secret passage into the piedmont kingdom. Now it’s not worthwhile to retreat, if you do not finish the dwarves, they will seal the passage and strengthen even more thoroughly."
IOError: Couldn't find file 'music/mus/moria.ogg'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/tl/english/_story/lair conquest/dwarves_conquest.rpy", line 13, in script
    "By clicking on an inconspicuous pebble in the right place, [dragon.name] opened a secret passage into the piedmont kingdom. Now it’s not worthwhile to retreat, if you do not finish the dwarves, they will seal the passage and strengthen even more thoroughly."
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\ast.py", line 694, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\exports.py", line 1322, in say
    who(what, *args, **kwargs)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 1127, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 842, in do_display
    **display_args)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 591, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\display\core.py", line 2690, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\display\core.py", line 3360, in interact_core
    renpy.audio.audio.periodic()
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 1019, in periodic
    six.reraise(exc[0], exc[1], exc[2])
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 997, in periodic_thread_main
    periodic_pass()
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 938, in periodic_pass
    c.periodic()
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 420, in periodic
    topf = load(self.file_prefix + filename + self.file_suffix)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 72, in load
    rv = renpy.loader.load(fn)
  File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\loader.py", line 576, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'music/mus/moria.ogg'.

Windows-8-6.2.9200
Ren'Py 7.2.2.491
Время для Драконов: Королевство Монстров 17-10-19
Fri Aug 14 22:31:53 2020
 

Eliont

Member
Game Developer
Jul 16, 2018
159
92
Very strange, seems archive not unpacked correctly as you missing file music/mus/moria.ogg
Re-unarchive game. Check if file appeared in right place: game - music - mus.
If it still missing, try to place any other sound file named moria.ogg instead of missing.
 

zzczys

Active Member
Jul 20, 2019
850
143
Used the Mega link, apparently the folder mus is missing, but its contents are all in music folder;

1597418141577.png
 

Jman9

Engaged Member
Jul 17, 2019
2,295
957
zzczys:
Script typo. Line 12 of dwarves_conquest.rpy needs to be
Code:
            $ music("moria.ogg")
not
Code:
            $ music("mus/moria.ogg")
 
2.70 star(s) 10 Votes