- Jun 15, 2017
- 100
- 115
I promise I'll be really grateful? And sometimes might mention what I find?Some of the bugs can be really obscure at times, though. And if you don't share bugs, what do I gain from you playing the mod?
I promise I'll be really grateful? And sometimes might mention what I find?Some of the bugs can be really obscure at times, though. And if you don't share bugs, what do I gain from you playing the mod?
Fair enough.I promise I'll be really grateful? And sometimes might mention what I find?
Another Character that fit your picture I had totally forgotten about is from DigimonRavager might be worth a look. Strive doesn't really want to give up its internal pictures, and both it and JONT don't really focus on dragon/tentacle sex. I've made good use of some JONT pictures my other project, though.
Exactly why I'm not exactly keen on doing it myself, and saying that the rainbow wings are optional. If you can find a suitable 'pink angel' replacement, that'd work too. Some better random fairie bestiality attached.
Some of the bugs can be really obscure at times, though. And if you don't share bugs, what do I gain from you playing the mod?
Edit: Ravager doesn't really seem to have anything remotely resembling faeries.
A better alternative might be to decide on 3-5 normal girl pictures resembling the girl you intend to be a fairy the most and than ask someone to edit fairy wings on her back...I'm hesitant to suggest this (and expect a slue of criticism as a result, I'm skeptical myself) but IF finding the prerequisite images is too tall (not impossible in the slightest just difficult) an order we could consider, A) that perhaps after her defloweration she loses her wings or B) she only gets fabulous when she's in battle mode. I know this in part defeats the purpose a little but I would rather have it in than not have it at all, regardless I'm only clutching at straws and this shouldn't be considered unless absolutely nothing else works. I'm very please to see though this thread jump back to life again. Feels good.
I had considered doing something to this effect myself but I've seen what is quite obviously an amatures attempt to do exactly this whilst I've been looking for these images and thought better of it, however it didn't occur to me to suggest it in case someone who wasn't a Alsatain dog that's undergone a head swap operation with an actual house plant could give it a go (my image editing skills are none existent boarder on the offensive to look at).A better alternative might be to decide on 3-5 normal girl pictures resembling the girl you intend to be a fairy the most and than ask someone to edit fairy wings on her back...
I remember Cmac doing exactly that for several character portraits in Slave Maker 2 and 3.
Also use some pictures for Vore where the girls upper body is no longer visible as she is swallowed by the dragon
Yes, inspired by one of happy endings of Saya no Uta: Derangement.did you create
If you mean the original, did you actually play 1.4.1? That thing is the very definition of overcomplicated. The fact that you could ignore much of the mechanics might have given you a different idea but believe me, the actual mechanics were nowhere near 'simple'.I believe this game works of its simple mechanics.
Then stick with 1.1.1. The DD mod is explicitly about turning the game away from a VN/CYOA towards a management/strategy game.So this is why complicating them is bad.
AKA more content. Unfortunately, I have neither the time nor the disposition to provide that. Even if I had both, they would go towards another game first.Where I would Improve them are the side quests.
That's the reason. The Muscovite werewolf shows up with even minimal grinding pretty often. The UW palace suffered from being a one-time event, but it had a higher chance of happening than e.g. the pearl divers or any individual mermaid event.I got some sidequest one some playthrough but not on others. Like the red riding hood and the underwater palace I got only on one.
I was getting slightly bored grinding locations.
Witcher 3 was made by dozens of full-time people.Witcher 3 went a long way with doing just good short sidequests.
Exists in my mod, although not as a random event, just as it existed in DW.After fear is high enough villagers chain a village girls as a sacrifice for a dragon.
Exists in various encounters like the cannibal or kraken. Also done much better as the 'sacrifice' events. If someone is willing to write the event and find the pictures, I'm not averse to adding this, if it's comparable to the existing events in quality.Or a group of bandits is murdering a village and about to rape a girl. You can either intervene or watch.
Very niche, hard to find good pictures for it that aren't 3D, and not one of my fetishes. Can't speak for other developers.Also Why no gore?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/tl/english/_story/lair conquest/dwarves_conquest.rpy", line 13, in script
"By clicking on an inconspicuous pebble in the right place, [dragon.name] opened a secret passage into the piedmont kingdom. Now it’s not worthwhile to retreat, if you do not finish the dwarves, they will seal the passage and strengthen even more thoroughly."
IOError: Couldn't find file 'music/mus/moria.ogg'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/tl/english/_story/lair conquest/dwarves_conquest.rpy", line 13, in script
"By clicking on an inconspicuous pebble in the right place, [dragon.name] opened a secret passage into the piedmont kingdom. Now it’s not worthwhile to retreat, if you do not finish the dwarves, they will seal the passage and strengthen even more thoroughly."
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\ast.py", line 694, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\exports.py", line 1322, in say
who(what, *args, **kwargs)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 1127, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 842, in do_display
**display_args)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\display\core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\display\core.py", line 3360, in interact_core
renpy.audio.audio.periodic()
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 1019, in periodic
six.reraise(exc[0], exc[1], exc[2])
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 997, in periodic_thread_main
periodic_pass()
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 938, in periodic_pass
c.periodic()
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 420, in periodic
topf = load(self.file_prefix + filename + self.file_suffix)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\audio\audio.py", line 72, in load
rv = renpy.loader.load(fn)
File "F:\test\test2\Time_for_Dragons-1.1.1-pc\renpy\loader.py", line 576, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'music/mus/moria.ogg'.
Windows-8-6.2.9200
Ren'Py 7.2.2.491
Время для Драконов: Королевство Монстров 17-10-19
Fri Aug 14 22:31:53 2020