- Jul 17, 2019
- 2,295
- 958
Almost. You're still missing two of them where there's the power check against 5.Like this?
Almost. You're still missing two of them where there's the power check against 5.Like this?
Managing my evolutions I could probably get a dragon (suppose it's termed a drake after these evolutions) with two pairs of grasping hands, all specials, a pair of ether wings, (how ever it's spelled) maybe two depending how close it is and it's largest size with maybe about 15 combat training (out of about 44 or something can't remember) with about 100 days to spare but it'll be lean. Would this be a sufficient test. I'm not going to try it on the hardest difficulty because that requires to much attention and with the mod still be unstable I'm worried about putting the time in and losing the save. At the moment my times precious so probably normal or hard. I could do it on easy but I'm worried this wont give us an accurate result I could just use my test dragon however it's maxed out for the sake of testing and might not help much however I suppose if you played the game always killing the cultists then it's possible for you to be pimped out before the doom clock runs down I guess. It's how I played my original save on the base game.I'd appreciate someone testing this. Let the doomsday clock tick over, get a reasonable day 600 dragon, and try to climb out of the hole without fighting the projections. If it's not possible, I'll probably have to increase the sacrifice results back again.
Wrong places again. You need it to be like this:It doesn't work with line 209.
if type in ['goblins','guards','regular_guards','elite_guards','poisonous_guards','all']:
for room in self.rooms:
if room.id == 'guard_post':
if room.minion:
if 'fortifications' in ignore_list:
multiplier = 1
else:
multiplier = 2
if type in ['poisonous_guards','guards','all'] and room.minion.id in ['cockatrice','poisonous_asp','winged_asp']:
if type in fail_list:
result += 4*multiplier
elif 'poisonous_guards' in ignore_list:
result += 1*multiplier
else:
result += 2*multiplier
elif type in ['goblins','regular_guards','guards','all'] and room.minion.id in ['goblin','gremlin']:
if type in fail_list:
result += 2*multiplier
elif 'regular_guards' in ignore_list:
result += 0.5*multiplier
else:
result += 1*multiplier
elif type in ['regular_guards','guards','all'] and not room.minion.id in ['goblin','gremlin'] and room.minion.power <= 5:
if type in fail_list:
result += 4*multiplier
elif 'regular_guards' in ignore_list:
result += 1*multiplier
else:
result += 2*multiplier
elif type in ['elite_guards','guards','all'] and not room.minion.id in ['goblin','gremlin'] and room.minion.power > 5:
if type in fail_list:
result += 4*multiplier
elif 'elite_guards' in ignore_list:
result += 1*multiplier
else:
result += 2*multiplier
That should be quite impossible. Your evolutions take over 2600 XP, which makes for about 900 days of just sleeping. Unless you're using the 'max-size dragon can evolve instantly' system, which might need to be moved to a higher tier, then.Managing my evolutions I could probably get a dragon (suppose it's termed a drake after these evolutions) with two pairs of grasping hands, all specials, a pair of ether wings, (how ever it's spelled) maybe two depending how close it is and it's largest size with maybe about 15 combat training (out of about 44 or something can't remember) with about 100 days to spare
No, that dragon is way too powerful, he can probably close down the gates without any problems.Would this be a sufficient test.
There was no 'doom clock' in the base game, only the cultists. Whom you can kill, unless devastation is growing too fast and the dark archmages pop out when you're still figuring out how to grow hands.I suppose if you played the game always killing the cultists then it's possible for you to be pimped out before the doom clock runs down I guess. It's how I played my original save on the base game.
Normal difficulty is entirely fine. You can probably use debug mode's console on saves to speed things up if you need to.I'm not going to try it on the hardest difficulty because that requires to much attention and with the mod still be unstable I'm worried about putting the time in and losing the save. At the moment my times precious so probably normal or hard. I could do it on easy
Well, its bug from my version / sence, but you convert it to featureNot necessarily
Harder difficulties inflate mob stats. More stats = More EXP.harder difficulties inflate XP
Yeah, I found that. I'm converting XP back to base stats only. Hard difficulty is supposed to be hard, after all. Also, no more sleepless evolution until you're level 25 (out of 38) and maximum size. The last alone seems to be too easy.Harder difficulties inflate mob stats. More stats = More EXP.
I think there's been a miscommunication here at some point when I say base game, it's in the context of your mod so Time for Dragons.There was no 'doom clock' in the base game, only the cultists. Whom you can kill, unless devastation is growing too fast and the dark archmages pop out when you're still figuring out how to grow hands.
Did you change that only 1 exp can be consumed per 1 day slept?I don't quite understand
Both are changed. Each XP requires 10 satiety and 1 day of sleep to apply.Did you change that only 1 exp can be consumed per 1 day slept?
And you can spend free exp without sleeping, it just done in the same menu for convenience.
Maybe there are regional differences, but my experience has been that Mediafire always downloads reasonably fast and never imposes download quotas on me, unlike Mega. And popups, that's what adblockers were invented for.i just hate games that send you to download sites you have to pay for. or the download speed is stupid slow like 200Mb download takes 5 hours to do...
Quests are a good source early on. Otherwise, fight things. You get enemy.power XP per kill. The Darkwood fights also give extra experience.the game seems to do pretty well the only real complaint i have is how to get more EXP to evolve my Dragon.
Can't help you without more precise information about these 'glitches'.i know Quest help but it seems like i glitch out somethings or the game its self has glitchs...
Some lairs - well, probably more like half of them - are not expandable at all, including the starting one. Are you not seeing the 'Lair cannot be expanded' message? It really means what it says there. I'll change it so it says 'This Lair cannot be expanded.like i cant expand out my Den because i need 13 Sanity when i have over 200 Sanity.
Known issue. Read the thread. The problem is that I missed renaming some graphics files, so you need to re-add those.but yeah any fight scenes pulls up the Roll back or skip this message and auto wins the fight for me
Most likely because of the above problem. Fix that, and you should start getting XP.also fighting on my end no matter what doesn't give me Exp at all