Okay tried it but there is a few things that bug me:
*keep in mind that it is my own opinion and that it is not an universal truth*
! mild spoiler alert !
The modification of the story : it's a rework of the original game where "most" of the story is kept. Why does the Mother go in an alternate world to bring a slime which is then blocked in being a dragon. why not keeping the breeding with the Mother part if being a slime doesnt add anything ?
And why the alternate ending ? in my first game i was breeding girls to make my self an army and my dragon was powerful enough to handle himself in most battle and out of nowhere an event start and i get an ending ... i just started to enjoy my game and grasp the new mechanics and boom ending, and a "good" one at that, i won the game by mistake...
The new gameplay mechanics : there is a lot of them and a lot to say about it.
Now the dragon is a slime so he doesnt have to go back to the mother and breed to evolve he just need biomass and exp, okay but why ? like i said above the part of being a slime is pulled out of your ass and change one of the key mechanic in the game. Why not keeping the old system ?
The new lair micro-management probably explain the choice above but then again i feel like it is too much complicated ... you had 6 way to fortify your lair (fortification, traps, magical traps, poisonous guard, guards and elite guards) plus the keepers and you had at least 9 lair with different size, i believe that was enough. Now you have one lair that you can expand but you have to build everything in it (and by the way the first girl you capture and imprison starve while you sleep ? because you cant have guard by then) and fill everything with guards or prisonners.
The way you have new minions ... girls that you rape and imprison become your most fervent supporter in a week or two (thats some strong Stockholm shit) and then fight for you (but you cant breed them anymore). Every girls birth monster cores that you need to put in an autel to make a monster appear ... seem complicated for me even more since there is no explanation in game about that, you just have to try stuff to understand. The corruption system is messy at best and the army of darkness start to look like the army of waifu. Again the old system where the class of the girl and your magical level determine the monster she birth feel easyer.
Pauverty in the kingdom seem to go up way faster, in just 10 or something attack i dont find any more village in the plains.
I like the new fighting system but not the fact that you can bring people with you ... you are a dragon ! you dont need any one to fight !
And lastly the art : Old huntsman Game are already a mess with it because he "steal" it on the net and adding 3D model in it is a mistake, stay 2D or go full 3D dont stay in the middle (and those 3D model are ugly as fuck).
To conclude that wall of text, most of the change in the game are not introduced at all and make it weird for someone that know defiler wings. The mission that your Mother give you serve as a "tutorial" in the original game and i believe that with a little rework around them you can introduce the new feature smoothly and make the whole experience more enjoyable.
Time for Dragon feel like a mod of Defiler Wings and not a reboot.
There is a few place where there is nothing written (milkfactory thing for example) and a full translation in english would be nice (i dont speak russian and i'm not a native english speaker so cant really help)
I hope that you make a "Time for Dragons 2" in which all your idee are well implemented and you have an artist who work with you.
Keep up the work and bring us the game that you have in your mind !