VN Ren'Py Time Heals [Ch. 1 Part 1] [Owl's]

4.20 star(s) 18 Votes

CrumblePi

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Jun 15, 2023
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Nova.png (go support ADAMS)

Hey everyone! I'm excited to announce that I have started working on the second part of the first episode.

First of all, I want to express my immense gratitude for your support. It truly inspires me to continue working hard.
Now, to the point: most of the locations for the second part are ready, except for two. One is a unique place that Beatrice wants to take us to (if you agreed), and the other is the university location where we need to go to sign documents. In the future, I plan to conduct a survey to help choose the unique place. I have a few options in mind, but I can't decide on one yet.

I also plan to make some changes to the main menu. I intend to remove the Discord integration in the top left corner since many didn't like it (I just wanted to fill the empty space). The settings will include options to change the cursor, text size, and other small features for your convenience.

Overall, I plan to increase the number of renders from 500 to 700-800, but this will depend on the storyline development.
This part will include sexual content. I haven't worked on such content before, so the animation might take a lot of time to implement. However, the result is what concerns me the most. If it doesn't meet my standards, I might have to commission animations from others or use pre-made ones, which I'd prefer not to do.

Additionally, I plan to dedicate a few days to preparing content for paid subscribers. This could be short scenes or simple desktop wallpapers.
That's all for now. I'll see you when I have something to show. See you soon!
 

PushMyButton

Member
Jan 22, 2023
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Russian Russians were deceived by the author of the game that the game has a Russian language, but in fact there is no Russian language and, apparently, he is not going to fix this jamb, there is a button, but it does not work for you(n):cautious:
 

ADAMS Owl`s

Member
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Apr 7, 2023
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Russian Russians were deceived by the author of the game that the game has a Russian language, but in fact there is no Russian language and, apparently, he is not going to fix this jamb, there is a button, but it does not work for you(n):cautious:
I specifically highlighted the button in red color that people would understand that it is inactive and moreover I did not deceive anyone and did not say that the game has a Russian translation.
 

PickerLewd

Engaged Member
Dec 22, 2022
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There is a rare bug in the options, which fortunately does not affect anything. It happens when you hover over some options without clicking on them, and they change color as if you're activating them, but it's just a visual bug. You can change or leave the menu and when you come back the bug will disappear.
 

yossa999

Engaged Member
Dec 5, 2020
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dude, those are russians we are talking about (no kink shaming ofc) :WeSmart:
Dude, your and developer's difficulty understanding the basics of user interface design has nothing to do with race, nationality, or gender. You simply don't show non-functional UI elements. As simple as that.

The author screwed up with this non-functional button, but does not want to admit it. This is up to him. This is his game, let him draw a dick there if he wants. But why then try to insult people who sincerely do not understand, why the hell do you need a button that cannot be pressed.
 
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ADAMS Owl`s

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Dude, your and developer's difficulty understanding the basics of user interface design has nothing to do with race, nationality, or gender. You simply don't show non-functional UI elements. As simple as that.

The author screwed up with this non-functional button, but does not want to admit it. This is up to him. This is his game, let him draw a dick there if he wants. But why then try to insult people who sincerely do not understand, why the hell do you need a button that cannot be pressed.
In UI/UX design, an inactive button is most often indicated by a red color, and I believe you understand this well. I have worked as a user interface designer for a long time, and I know what I'm talking about. I left the button intentionally as a hint that the Russian language is planned for the game but is temporarily unavailable.

Alright, there's a chance that the person doesn't understand how interfaces work. They might have written something like, "Why doesn't the Russian language button work?" and I would have gladly answered their question and explained why it doesn't work. But no, the person acted differently, called me a liar, and then left a review accusing me of being a liar again.
 
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yossa999

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In UI/UX design, an inactive button is most often indicated by a red color, and I believe you understand this well. I have worked as a user interface designer for a long time, and I know what I'm talking about. I left the button intentionally as a hint that the Russian language is planned for the game but is temporarily unavailable.

Alright, there's a chance that the person doesn't understand how interfaces work. They might have written something like, "Why doesn't the Russian language button work?" and I would have gladly answered their question and explained why it doesn't work. But no, the person acted differently, called me a liar, and then left a review accusing me of being a liar again.
Man, an inactive button means that the functionality it activates is not available in the current ui mode. But it also implies that there is a mode exists in which this functionality becomes active. If the functionality doesn't exist in the application, you don't need a UI element for it.

Okay, you want to show that certain functionality is in development and will appear in new versions. To do this, you add an interface element in advance, which in the current version does nothing. So write “coming soon” next to it or show a tooltip when you hover your mouse over it. This is the expected behavior for most typical applications.

But somehow you expect users to guess that red buttons in your interface mean that they are non-functional elements and users should just ignore them. Well, you see how good it works.

EDIT: By the way, to the right of the language selection menu there is an "info" icon, right? Do I understand correctly that the letter "i" in a circle means "info"? Does this work or is it also "inactive"?
 
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ADAMS Owl`s

Member
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Apr 7, 2023
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Man, an inactive button means that the functionality it activates is not available in the current ui mode. But it also implies that there is a mode exists in which this functionality becomes active. If the functionality doesn't exist in the application, you don't need a UI element for it.

Okay, you want to show that certain functionality is in development and will appear in new versions. To do this, you add an interface element in advance, which in the current version does nothing. So write “coming soon” next to it or show a tooltip when you hover your mouse over it. This is the expected behavior for most typical applications.

But somehow you expect users to guess that red buttons in your interface mean that they are non-functional elements and users should just ignore them. Well, you see how good it works.

EDIT: By the way, to the right of the language selection menu there is an "info" icon, right? Do I understand correctly that the letter "i" in a circle means "info"? Does this work or is it also "inactive"?
An inactive button can also indicate that a feature will be implemented in the future and is not yet available in the current version of the interface. Adding such an element can inform users about upcoming updates and new capabilities. Including a label like "coming soon" or a tooltip is one way to achieve this, but it is neither the only correct approach nor an expected behavior. In some cases, adding an inactive button without additional information might be preferable to avoid cluttering the interface.

As for the "i" icon in the corner, it is primarily designed to attract the user's attention. In the future, it will provide information about who is the translator for a particular language.
 

yossa999

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Dec 5, 2020
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An inactive button can also indicate that a feature will be implemented in the future and is not yet available in the current version of the interface. Adding such an element can inform users about upcoming updates and new capabilities. Including a label like "coming soon" or a tooltip is one way to achieve this, but it is neither the only correct approach nor an expected behavior. In some cases, adding an inactive button without additional information might be preferable to avoid cluttering the interface.

As for the "i" icon in the corner, it is primarily designed to attract the user's attention. In the future, it will provide information about who is the translator for a particular language.
Well, I wrote my opinion, this language menu design is quite confusing and I see by the feedback in this thread that I’m not the only one who noticed this. When I tried to switch the language and couldn't, only after looking at the code I found that this button doesn't do anything.

I suggest you could show a message through the info icon that localization(s) will be added later if you don't want to add a tooltip or just remove a button that doesn't do anything.

But, of course, it's up to you to decide. And by the way, the OP's page claims dual language support, but it's not actually implemented in the game yet, so don't be surprised that people started asking.
 
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Dessolos

Board Buff
Jul 25, 2017
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An inactive button can also indicate that a feature will be implemented in the future and is not yet available in the current version of the interface. Adding such an element can inform users about upcoming updates and new capabilities. Including a label like "coming soon" or a tooltip is one way to achieve this, but it is neither the only correct approach nor an expected behavior. In some cases, adding an inactive button without additional information might be preferable to avoid cluttering the interface.

As for the "i" icon in the corner, it is primarily designed to attract the user's attention. In the future, it will provide information about who is the translator for a particular language.
I think it's the red around the border of the button is what the throws some people off maybe. haven't looked at it much just was reading some comments but from a quick glance of a screen shot it looks black and a red border. But typically when I see a button that has a feature or option not available yet it's greyed out it which means I can't click it at all. So I can see the confusion others have with having a black button with a red outline. Not saying to change it or anything but just sharing why I can see why others may be confused by it.
 

ADAMS Owl`s

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Apr 7, 2023
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I can be whatever you want, cutie, even an arachnid from Klendathu. :illuminati:

The thing is, despite the form (terrible English), the gist of the complaint from the guy you're making fun of is legitimate - the OP is claiming that the game is dual-language when in fact it isn't. At the moment the game only supports one language. Sorry for being a meticulous pedant.
Certainly, you have a point. Personally, I find it amusing not because of how the person wrote about it, but because of how they acted. Instead of asking about it, they immediately accused the developer of lying and filed a complaint. Is it really fair to give a one-star rating over a single language issue? I don't think that's quite right.

My entire interface is in gray tones, and using a gray button wouldn’t make much sense. Highlighting it in red is a more appropriate choice. Frankly, even if I removed the button, the complaints about the Russian language would still persist.

We could discuss this topic endlessly, but I think it’s best if we each stick to our own opinions.
 

AlexMpog

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Oct 17, 2022
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Nothing wrong with that button, it's obvious to me that it's innactive.
Guy probably wanted some attention or just wanted to a make fool of him self, who knows

And review is hilarious, I reported it cause it's a blatant lie lol
it's not like it will help though
 

PushMyButton

Member
Jan 22, 2023
239
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I specifically highlighted the button in red color that people would understand that it is inactive and moreover I did not deceive anyone and did not say that the game has a Russian translation.
and this is what language means: English, Russian it says here that there are 2 languages on the page, but there is no second language in the game, then why does it mislead people? Okay, so far you are not there when you add a second language and I have a question, which language is the first or second? if you released a game that it has 2 languages, you should have done the same in the game as 2 languages, or else one deception and misconceptions
 

ADAMS Owl`s

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Apr 7, 2023
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and this is what language means: English, Russian it says here that there are 2 languages on the page, but there is no second language in the game, then why does it mislead people? Okay, so far you are not there when you add a second language and I have a question, which language is the first or second? if you released a game that it has 2 languages, you should have done the same in the game as 2 languages, or else one deception and misconceptions
The main audience for this site, and my audience in general, are English-speaking. My primary focus is on them. The Russian language is supposedly present, but only the interface is translated. So, it's fairer to disable it for now until we find people who can do the translation. I could leave it, but I'm sure it would raise even more questions from the players. Regarding the content on the site, I agree there's a small error. However, I thought this information would be updated after the release, considering how many languages are currently available in the game.
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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lmfao his review is funny to read
Nothing wrong with that button, it's obvious to me that it's innactive.
Guy probably wanted some attention or just wanted to a make fool of him self, who knows

And review is hilarious, I reported it cause it's a blatant lie lol
it's not like it will help though
I read the last 2 reviews (likely the same person), Dessolos always finds some good ones for me to laugh at. And I only have one thing to say.

wtf-jack-sparrow.jpg
 
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4.20 star(s) 18 Votes