termblue

New Member
Sep 27, 2017
4
0
if you have everything unlocked on day 1 an 2
and have none ? ??
then you are finished with this version
does cas have any hints ?
Ok. Then I guess I'm at the end of this version.

Only hints I have from CAS are for Day2 and Day3 (no girl hints)
Day 2 - SluttyBeauties - "Did you find a beautiful comatose girl and not take full advantage of the situation?"
Day 3 - My Parole Officer Claire - "Wait for the right time to ask Georgia to help you with Claire. Like when you have your d*ck out"

I solved the Day 2 tip already, I just haven't gone through all the options yet.

Bring Dana to the demonstration.
That apparently did the trick. No idea why it wasn't doing it before.
That took care of the Day 3 Tip.
 

vimmers

Engaged Member
Aug 12, 2017
3,767
3,127
Day 2 - SluttyBeauties
go and use the comatose girl again in mouth and you get a second option

Day 3 - My Parole Officer Claire
use all the girls again so you can get an option to ask them about they will hang out with
claire
 

HydraHenker

Active Member
Game Developer
Sep 25, 2017
685
614
I have gone to 21 fun and brain 3 in 11.40
The last two brain levels came very close to the end, so no problems from that.
Yeah it was a bug, fixed it on the last version. The idea is for 19 fun points until day 2, then on day 3 the fun point number 20 and brain tolerance of 3 where you will be able to level up another point of self control to counter that.
 

Asuka_geil

Newbie
May 20, 2017
30
13
Iam Stuck at the market part. I don't have the line "323 Wait." and then i don't have the options "328 Stay on the stage (Jon)" and "329 Try to defuse the bomb."

what did i miss?
Thx for any help!

Help.jpg
 

vimmers

Engaged Member
Aug 12, 2017
3,767
3,127
i think you shall go back to
line 289 in the walkthrough
remember to do a Timeline Save
when you see it in the walkthrough
and don't do it in same slot
 

vimmers

Engaged Member
Aug 12, 2017
3,767
3,127
end of this version zureth
but look in cas hints and see about u forgot something
 

DrHojo

Newbie
Jan 20, 2018
17
13
New public version in a week-

Here comes the dates:
02/09/2018 - Preview images of upcoming release.

03/09/2018 - Release of Public version to Time Loop Trainees.

04/09/2018 - Release of Last version to Time loop Hunters and above.

04/09/2018 - Hinted walkthrough for Time loop Hunters.

04/09/2018 - Step by step walkthrough for Time loop Veterans and above.

04/09/2018 - All cg in .png format until last version and 100% complete save game of version 0.12.30 for Time Loop Masters

10/09/2018 - Release of Public version to all.

11/09/2018 - Release of Last version to Time Loop Rookies.

Here comes the dates:
02/09/2018 - Preview images of upcoming release.

03/09/2018 - Release of Public version to Time Loop Trainees.

04/09/2018 - Release of Last version to Time loop Hunters and above.

04/09/2018 - Hinted walkthrough for Time loop Hunters.

04/09/2018 - Step by step walkthrough for Time loop Veterans and above.

04/09/2018 - All cg in .png format until last version and 100% complete save game of version 0.12.30 for Time Loop Masters

10/09/2018 - Release of Public version to all.

11/09/2018 - Release of Last version to Time Loop Rookies.
 
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HydraHenker

Active Member
Game Developer
Sep 25, 2017
685
614
New Public Version 0.12.30

Download Links:




And the complete changelog since the last public version:

Change-Log 0.12.30:
  • Fixed a visualization bug in the memories.
  • Sneak peek of next version (Ask CAS)
Change-Log 0.12.20:
  • Fixed a bug with the fun points.
  • Fixed a bug in Cooper hints.
  • Fixed some minor continuity errors.
  • Fixed some grammar and punctuation errors. (Thanks laven00)
Change-Log 0.12.10:
  • Fixed a bug with the hint system.
Change-Log 0.12.00:
  • Welcome to day 3!
  • New Character: Cooper.
  • 2 New dream sequence: Georgia and Alice.
  • New memories for : Day 3, Cynthia, Cooper, Alice.
  • +1 Fun points, -1 Fun point (weird but it will make more sense on day 3)
  • Few minor fixes.
 

tid

Member
Aug 16, 2017
306
920
added mirrors for the OP :
PC:




Mac:




change log :
Change-Log 0.12.30:
  • Fixed a visualization bug in the memories.
  • Sneak peek of next version (Ask CAS)
Change-Log 0.12.20:
  • Fixed a bug with the fun points.
  • Fixed a bug in Cooper hints.
  • Fixed some minor continuity errors.
  • Fixed some grammar and punctuation errors. (Thanks laven00)
Change-Log 0.12.10:
  • Fixed a bug with the hint system.
Change-Log 0.12.00:
  • Welcome to day 3!
  • New Character: Cooper.
  • 2 New dream sequence: Georgia and Alice.
  • New memories for : Day 3, Cynthia, Cooper, Alice.
  • +1 Fun points, -1 Fun point (weird but it will make more sense on day 3)
  • Few minor fixes.
 
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PerkZZZ

New Member
Apr 12, 2018
3
0
I'm stuck with 2 evening events of mia and 1 of mom. What are the permutations to get all their events?
 

vimmers

Engaged Member
Aug 12, 2017
3,767
3,127
i think you shall
keep drug her then snoop around in lizas and moms room
you also need to open the red box in lizas
 

Gromlech

Newbie
Jan 2, 2018
27
15
So, apart from missing a couple scenes that as far as I can tell, aren't necessary ones for story advancing, I'm stuck in trying to actually get on to the third day. I've asked Mia, Lisa, Georgia and Janice so far (in that order iirc.), CAS ain't saying owt anymore, anyone know what I'm missing?
 

Murakami2099

Member
Aug 27, 2018
337
146
I'm basically on about loop 20 of doing nothing but repeating to get XP to try and eventually get to proceed, and looking at around 50 more loops (I've basically stopped playing at this point since I have no interest in doing loops with 0 new content, so waiting for next release). Everything seems to always be locked behind needing higher skills (lock picking, especially persuasion) but there are no good mechanisms for going and getting higher levels, other than repeating the loop and resetting a crazy number of times. Either this needs to change so you can get XP deliberately or (preferred) the XP levels need to be adjusted way down so you can more naturally get them. Not sure I am doing the right things here, but I can't find any way to proceed which is not blocked by ability level walls of several hundred XP, when gain is 10 or 1 for each action.

Also, we need a more elegant way to handle the repetition. Yes, we do have the built in skip in renpy, but that still means you are clicking the same thing over and over and over. We need a way to skip through what we have done many times and get to where there is a new choice. Otherwise the premise goes from interesting to grind.

While we are on this, it would be nice if there was less clicking. Hiding the options for the scene behind the clapper causes lots of unneeded clicks and slows things way down when you are trying to go faster during repeats. There are also needless submenues, such as the "go to" in the school that has only 2 options anyway. It would also be nice if things with nothing new in them for the loop could get an icon, such as you knowing the library computer has nothing new, so you get an icon to show "I already know everything here, no need to check again" and/or not having menu options with nothing under them (like the "research this topic" at the library computer when you have nothing to research). Some stuff could also be better arranged, such as making sure the things you need all the time in CAS conversations (like checking for powers) are on the top level and things you don't need as much are in the sub menu (like What's in the Next version).
 
3.10 star(s) 81 Votes