What I can tell is that developing a game is a pain in the ass. Since I joined the team I was able to see how much developer struggle with it, especially artist. That opened my eyes and now I understand why many devs miss their promised deadlines or why games are getting abandoned.
First of all, DAZ 3D is a piece of shit! It doesn't matter how good your hardware is, but DAZ will find a way to freeze, crash, etc. be it bad props. like clothes or 3rd party plugins. Mot showed me a few renders with bad "clipping", means skin was leaking through the clothes or not fitting well with the model etc. All this need to be manually adjusted during postwork with Photoshop.
Real life and Corona are another big issue for many developers. Some of us have a family with a wife/husband and children. Due to Covid many schools are closed here in Germany/Europe and other countries. Now try to work on a porn game while your kids are running around and might catch you preparing a sex scene.... not good, not funny. Then there is your wife/husband who had a bad day at work (being a nurse in a hospital isn't a funny job right now).
Here is an update:
- Mot is working on a huge scene, but DAZ gives him a headache. He had to switch to beta drives to check if the issue persist. He also had to remove a "bad" camera (no idea what this means, because I know nothing about Daz or art.).
- Lots of postwork is needed (clipping issue, skin texture, teeth fixing).
- Dialogues need to be adjusted.
- Overall testing (condition, branching).
omnimon1 My post is not a rant or anything against you. I just picked your post to explain the current situation without any ulterior motive.
Cheers guys.