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Jan 29, 2018
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Il est vrai que, comme beaucoup d'autre, je trouve ce jeu excellent (dans mon top 3...) et que l'attente est vraiment difficile. mais je préfère attendre encore un peu plutôt que d'avoir quelque chose de bâclé. En fait ma vrai peur est qu'il soit abandonné comme le sont trop de bon jeu.
Aller, soyons patient, le plaisir de jouer n'en sera que plus grand...

It is true that, like many others, I find this game excellent (in my top 3...) and that waiting is really difficult. but I’d rather wait a little longer than have something sloppy. In fact my real fear is that it will be abandoned as are too good game.
Well, let’s be patient, the pleasure of playing will only be greater...
 
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HyperNovax

Newbie
Nov 20, 2018
64
67
Il est vrai que, comme beaucoup d'autre, je trouve ce jeu excellent (dans mon top 3...) et que l'attente est vraiment difficile. mais je préfère attendre encore un peu plutôt que d'avoir quelque chose de bâclé. En fait ma vrai peur est qu'il soit abandonné comme le sont trop de bon jeu.
Aller, soyons patient, le plaisir de jouer n'en sera que plus grand...

It is true that, like many others, I find this game excellent (in my top 3...) and that waiting is really difficult. but I’d rather wait a little longer than have something sloppy. In fact my real fear is that it will be abandoned as are too good game.
Well, let’s be patient, the pleasure of playing will only be greater...
On est loin d'un jeu qui sera abandonné pour l'instant. On est quand même à un chapitre 2, avec une communauté plutôt hypée.
A ce stade si le dev n'a plus l'envie il terminera plus vite son jeu, comme cela laisse présager pour Milfy City par exemple.

We are far from a game that will be abandonned for now. We are in chapter 2, with a rather hyped community.
At this step, if the dev no longer has the desire, he will finish this game faster, like Milfy City.
 

Aristos

Forum Fanatic
Dec 28, 2017
5,405
16,234
I'm more surprised by the art and the writing. I thought we were writing and, based on writing, we created the art !
Maybe they draw some sort of storyboard first where they sketch what will happen in each sequence and roughly decide the text.
Then they start producing the renders and, once that's done, they flesh out the dialogues and adjust them to what's shown in each complete render.
Some crappy devs like Ic... never mind, do it in a completely haphazard way though. They have a writer to whom they send the finished renders and that writer must come up with a matching text. No storyboard or shit.

TBH, I find what Squark mentioned more surprising. Completing the code before the writing sounds strange.
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,839
Maybe they draw some sort of storyboard first where they sketch what will happen in each sequence and roughly decide the text.
Then they start producing the renders and, once that's done, they flesh out the dialogues and adjust them to what's shown in each complete render.
yep, we use Deskle for it. Here an short view from previous updates.
1594744659354.png
 

HyperNovax

Newbie
Nov 20, 2018
64
67
Maybe they draw some sort of storyboard first where they sketch what will happen in each sequence and roughly decide the text.
Then they start producing the renders and, once that's done, they flesh out the dialogues and adjust them to what's shown in each complete render.
Some crappy devs like Ic... never mind, do it in a completely haphazard way though. They have a writer to whom they send the finished renders and that writer must come up with a matching text. No storyboard or shit.

TBH, I find what Squark mentioned more surprising. Completing the code before the writing sounds strange.
Indeed, it's coherent.
Not a surprise if you include writing in coding. In coding you have what you wrote and the conditions, mechanic, minigame etc...
 

Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,404
Indeed, it's coherent.
Not a surprise if you include writing in coding. In coding you have what you wrote and the conditions, mechanic, minigame etc...
and Aristos

"Coding" is divided in multiple segments but we code the dialogue into the game like many other games. Much of my programming is about feature development, performance and stability improvements to the game, quality of life stuff in the beginning of the development cycle, taking in feedback from fans on features and reports of issues, and many times through the entire development cycle if the features are complex.

Remember this is a own developed engine for visual novels that is build on unity, if you compare the change logs or test the older versions of the game out you will see that the game is not only progressing in content but also in how the actual game plays feature wise and performance wise.

I also focus a lot on tidying up and refactoring (revisiting older code and making it more efficient and tidy) all the code if needed to make it maintainable long term. Then the scenes are set up in our own vngine language that you see in the dialogue files and we make sure that they all get triggered and flow as they should with various configurations, both in and out of the compiled code. Often we come up with new tricks we want to add to the game and thats whats what i mostly spend my time on, to make sure that its added as well as can be and integrated into the continous development of the engine and not just done once and put aside, as much as possible is developed to be reused like lego bricks, to fit potential future needs too.

Same as the "testing" segment, it's not only playtesting, it's feature testing too, as every time i develop something i extensively have to test it, if anything needs to be fixed, again it goes to development and then back to testing again and its a very big active part of developing in general. Most of this testing though i count into the coding bar until the playtesting starts. Those things I have considered ready are tested together with the new content in the "testing" progress, and if issues are found there, they are also going under "testing" progress to have fixes developed :)

/A
 
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Aristos

Forum Fanatic
Dec 28, 2017
5,405
16,234
and Aristos

"Coding" is divided in multiple segments but we code the dialogue into the game like many other games. Much of my programming is about feature development, performance and stability improvements to the game, quality of life stuff in the beginning of the development cycle, taking in feedback from fans on features and reports of issues, and many times through the entire development cycle if the features are complex.

Remember this is a own developed engine for visual novels that is build on unity, if you compare the change logs or test the older versions of the game out you will see that the game is not only progressing in content but also in how the actual game plays feature wise and performance wise.

I also focus a lot on tidying up and refactoring (revisiting older code and making it more efficient and tidy) all the code if needed to make it maintainable long term. Then the scenes are set up in our own vngine language that you see in the dialogue files and we make sure that they all get triggered and flow as they should with various configurations, both in and out of the compiled code. Often we come up with new tricks we want to add to the game and thats whats what i mostly spend my time on, to make sure that its added as well as can be and integrated into the continous development of the engine and not just done once and put aside, as much as possible is developed to be reused like lego bricks, to fit potential future needs too.

Same as the "testing" segment, it's not only playtesting, it's feature testing too, as every time i develop something i extensively have to test it, if anything needs to be fixed, again it goes to development and then back to testing again and its a very big active part of developing in general. Most of this testing though i count into the coding bar until the playtesting starts. Those things I have considered ready are tested together with the new content in the "testing" progress, and if issues are found there, they are also going under "testing" progress to have fixes developed :)

/A
That was really clarifying. Thank you so much for taking the trouble to answer.

beer clink.gif
 
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iamnumber2

New Member
Jul 16, 2020
3
0
Hello Lads, firstly, great game, first part and second too, so far. Just need to ask: as i´ve been strolling through the world, i managed to get to the point where Gaz and Heather have their little chat, infused by wine. From there, i didn´t know where to take it, so i looked into the walkthrough, linked on the first page, and apparently, i am supposed to go to the beach....which seems to be impossible. Any hints there, am I still running an older version? Thanks in advance for your help, and have a good day :)
Greetings,
iamnumber2
 

cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,839
Hello Lads, firstly, great game, first part and second too, so far. Just need to ask: as i´ve been strolling through the world, i managed to get to the point where Gaz and Heather have their little chat, infused by wine. From there, i didn´t know where to take it, so i looked into the walkthrough, linked on the first page, and apparently, i am supposed to go to the beach....which seems to be impossible. Any hints there, am I still running an older version? Thanks in advance for your help, and have a good day :)
Greetings,
iamnumber2
I guess you either didn't find the mask/password or both yet. Go back to Nika's apartment and pick up the mask next to the TV; for the password go to the kitchen and click on the post-it note on the kitchen table.
 

Jehuty206

Member
Jun 20, 2020
381
505
Hello people.
I have just discovered the game and the prequel .
This is the first time than I most interested in story than the sex scenes. Nice job the dev team.

But I have also a question.
:Spoiler alert. (Sorry I don't know how to use the spoiler balise for hiding my text.

So my question in just simple in fact :In What year Nika has been sent ?
Because if it's 20 years back , somes things are not "right".

Sorry for my terrible English. I'm French.
Good day to all
 

cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,839
:Spoiler alert. (Sorry I don't know how to use the spoiler balise for hiding my text.
Click on the "three dots" and pick "inline spoiler" for inline spoiler text or "spoiler" to create a spoiler tag:
You don't have permission to view the spoiler content. Log in or register now.
1594990161810.png
So my question in just simple in fact :In What year Nika has been sent ?
Because if it's 20 years back , somes things are not "right".
It is a fictional game in a fictional universe, therefore the game's timeline (past, present, future) isn't exactly the same as we experienced it in our reality.

All I can say is that Nika was sent back 40 years into the past and MC went back 20 years from the present time.
Sorry for my terrible English. I'm French.
Good day to all
Better join our Discord server there you will find a large number of native French speakers.
 
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Jehuty206

Member
Jun 20, 2020
381
505
Thanks you for this quick answer of yours.

I know it's just a "sex game" in a way. But the story is quite "good"in this one. So some details are for me quite important.
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,839
Thanks you for this quick answer of yours.

I know it's just a "sex game" in a way. But the story is quite "good"in this one. So some details are for me quite important.
Well, the pop-culture (Street Fighter poster, ATARI poster, old computer, etc.) references aren't important for the story.
 

iamnumber2

New Member
Jul 16, 2020
3
0
I guess you either didn't find the mask/password or both yet. Go back to Nika's apartment and pick up the mask next to the TV; for the password go to the kitchen and click on the post-it note on the kitchen table.
gracias, my friend :) i will look into it...i found the post-it, but not the mask. much appreciated :)
 

HyperNovax

Newbie
Nov 20, 2018
64
67
Ok just amazing, reaction to a post and share an another game who people can like is Off topic.. I don't understand this world !

And I'm impatient to see the new update maybe a scene with Candice (I hope so) !
 
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