Aesouh

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I've thought a bit about the support situation. I think it's a combination of how long a Dev has been around and how much word of mouth they have. The quality of this game is HIGH, but it's still early-ish so some people will avoid until it has more content. I started to support this game early and have NOT been disappointed, but there are a LOT of people that want a game to be nearly done before they will try it or support it.

This game has great quality and the story is interesting, but it's newish and needs help with getting the word out. I hope that the support will grow steadily as more people learn about it.

@Motkeyz and @Aesouh are creating something great (in my opinion) here, and I can't wait to see where they go with this story (and hopefully MANY others) in the future.

Just a thought.
To be honest, it's a mystery, maybe the market is saturated but it still doesn't make much sense. We're competing with a lot of creators out there for support, that's the reality. Also it's a bit of a mystery with some creators out there that barely release but somehow grow or keep their followers, I guess it snowballs eventually with the organic growth. But you still see people that start out some projects and get insane funding from the first month or two. Maybe sometimes they have a following from deviantart or twitter or something but, I think that this project had a pretty rough starting couple of months. This was quite some time ago though, we've already done 4 releases on vngine, and the reviews of the game on F95 has pretty much been overwhelmingly positive. It's definitely taken a different direction now that motkeyz can focus on the art and I do the technical stuff.

Now we are so occupied with doing all the content and coding for the next release that we don't really have time to look into marketing or seeing if we can get some more reviews of the games on blogs and whatnot. Bit of a double edged blade as we know that marketing is important too but since its a passion project we kinda prefer working with what we are good at! We're both new to this though with a game in this category, totally new channels and we don't really have contacts to get more exposure. Of course once we get a bigger following it tends to grow faster organically.

The drop was quite surprising though with the patreon and devastating to see too, While we grew significantly after latest release, it was very short-lived, it was only temporarily as people started switching down the pledge to one dollar from a higher tier, as well as losing a bunch of patrons when its billing time. ¯\_(ツ)_/¯

Both me and mot are actually quite eager to work on this full time, and we basically do, but not in a sustainable the way we are doing it now. I think its apparent that we've been working our asses off so far. It's extremely taxing when you have another full time job in some specialist and management roles, that you need to perform, because it does pay all the bills. I hope we endure long enough to see it stand on its own legs so that we can actually sustain working on the project. Right now it feels like the project and real life job suffers more and more as time goes on, juggling between the two almost every day, and we both also do business trips... Oh well. We're still here, we're still confident and passionate about our project, but at this rate we also can't sacrifice what puts food on our tables and pays the bills.

Thanks for playing the game, supporting and being a part of our journey :)
 

Aesouh

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Sep 16, 2017
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Why is this game getting just 1833 a month and summertime saga gets 40000 a month ?
Thank you for the kind words. We do ask ourselves this as well ¯\_(ツ)_/¯. I'm also wondering what kind of expectations people put on us, while I know we don't deliver most out of everyone quantity wise I do confidently believe that we deliver quality, better every release, for working two jobs simultaneously we sometimes feel like wizards after a release, lol. Fucking love the feeling though, seeing all ya'll enjoying our hard work :)
 

El bacca Del Chew

Well-Known Member
Apr 3, 2017
1,813
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maybe the market is saturated


If you check the launch dates, the more recent ones are 14 months old, but the most of them are around for 18 to 24 months....Timestamps will be 12 month old soon right? Don't explain all but a factor to consider in the equation.
 
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Aesouh

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If you check the launch dates, the more recent ones are 14 months old, but the most of them are around for 18 to 24 months....Timestamps will be 12 month old soon right? Don't explain all but a factor to consider in the equation.
That is completely true, time makes a big difference, however I don't really look at the amount they have right now and compare ourselves to that but more at the rate they grew and reached those critical milestones like, most notably switching over to working full-time exclusively on the project. Even if we ignore the 5-6 or so first months of the project which was struggling with engines, people reached where we are now in 1-2 months :p

I also recall people saying that we wouldn't live to see a version 0.4 and that we'd soon get the [Abandoned] tag, well in your face skeptics, we're still here and we still love what we're doing! :p
 

Aesouh

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Truth be told, it's always the low effort shit games that lock half their content behind a $30 paywall that make it and I wish I was exaggerating...that, and the market is indeed saturated, just that it's with garbage games and people seem intent on supporting the same title regardless if a new game is 20 times better and has a lot more work put in.

That being said, time will tell, but the $1 game access, although obviously done for good will, is likely why the game is not making as much right now, even though it deserves to.
Yeah we noticed that as well that most people lock the game behind at least 5 or even 10$ sometimes. 5$ would likely make a difference, but we're also more about converting those that arent supporting at all. Same as mentioned previously, if just a bigger part of the player base even supported with 1$ it would be a big difference :) Perhaps we're underselling ourselves with that tier though. First game like this and first experience with patreon, lots to learn!
 

lancehk

Member
Sep 5, 2018
145
319
Yeah we noticed that as well that most people lock the game behind at least 5 or even 10$ sometimes. 5$ would likely make a difference, but we're also more about converting those that arent supporting at all. Same as mentioned previously, if just a bigger part of the player base even supported with 1$ it would be a big difference :) Perhaps we're underselling ourselves with that tier though. First game like this and first experience with patreon, lots to learn!
I really like the game. I increased my patreon from $10 to $20 today.
 

Motkeyz

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Oct 21, 2017
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After EXTENSIVE study and MASSIVE speculation I have discovered the TRUTH of the game. Yes, my insane mind has developed a theory that explains EVERYTHING.

You don't have permission to view the spoiler content. Log in or register now.

Just a (crazy) thought.
HAHA its always coold to read your theories guys!
 

Motkeyz

TIMESTAMPS
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Oct 21, 2017
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I've thought a bit about the support situation. I think it's a combination of how long a Dev has been around and how much word of mouth they have. The quality of this game is HIGH, but it's still early-ish so some people will avoid until it has more content. I started to support this game early and have NOT been disappointed, but there are a LOT of people that want a game to be nearly done before they will try it or support it.

This game has great quality and the story is interesting, but it's newish and needs help with getting the word out. I hope that the support will grow steadily as more people learn about it.

@Motkeyz and @Aesouh are creating something great (in my opinion) here, and I can't wait to see where they go with this story (and hopefully MANY others) in the future.

Just a thought.
Thanks, its sure more people talk about the game best for us to get to know we exist! BUt i think it starting to spread out that we are dedicated to our game and we deliver quality, so its a good start... tell your friends ;)
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
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I feel like.. that there is a screwdriver behind all of this!:RarePepe:
 

lancehk

Member
Sep 5, 2018
145
319
I feel like.. that there is a screwdriver behind all of this!:RarePepe:
Aren't you in the wrong game, lol.
Thanks, its sure more people talk about the game best for us to get to know we exist! BUt i think it starting to spread out that we are dedicated to our game and we deliver quality, so its a good start... tell your friends ;)
I have told a couple others on other forum to check it out. Hope they will start.
 
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Bonhart

Active Member
Dec 30, 2017
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can I ask you a question ? but why did you put a game trailer on Xvideos and not on Xhamster? Xhamster is currently Youtube porn videos

another thing, in my opinion the music of the video is wrong, goes against the erotic scenes (takes itself too seriously), in a few words does not embody the spirit of the game (it is erotic but also ironic), the ideal music as BGM (Background music) is the one in the game when the eros scenes are triggered

however hold on because the game has a very high quality, now as a 3D game I play only yours and that of Icstor and ICCreations, everyone else now I know of old

(Sorry my english )
 
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Notretsam

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Game Developer
Nov 1, 2017
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Here is another reason and I suspect a big part of your drop off, "people stopped using patreon because of patreon".

I personally stopped going to patreon as I got sick of being asked to verify my sign in every time via email, there was no way to turn that off that I could see.

My advice, start looking for alternative ways to gain resources, like own website and donation button, is services out that allow you to build a website easily with a pagebuilder, wordpress for example.

keep the patreon and use that and this thread to promote the alternative ways to gain resources.

also the updates need to be substantial in content, you may do a lot of tidying up of coding and making things better, but if people don't see it, they not going care. They want to see a update and personally last update that I personally saw, was small.

My advice is to plan out chapters, and release each chapter of your story as an update, even if it takes 2 months, personally I prefer games that release an update every 2 months.
 

Aesouh

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also the updates need to be substantial in content, you may do a lot of tidying up of coding and making things better, but if people don't see it, they not going care. They want to see a update and personally last update that I personally saw, was small.

My advice is to plan out chapters, and release each chapter of your story as an update, even if it takes 2 months, personally I prefer games that release an update every 2 months.
Signature wall of text incoming :)

I have to respectfully disagree with your comments on substantiality of the content, you don't seem to understand how much work it actually takes to make content like this, specifically for our game. There is a reason why the game graphics stands out a lot compared to others, its not because of different tooling only but because of all the extra work put into every single frame, each character in the game, the positions, sets, it's important to differentiate me, as a coder and Motkeyz as the artist. I am mostly the vocal person when it comes to f95 , explaining how things are and how my progress as programming goes, I can't always speak for Motkeyz, but both him and me are in similar situations and understand each other. I have many times explained that it is a tremendous amount of work that goes into a game like this and how much we both dedicate into developing the game. We work in two different worlds, he can show teasers and plan out scenes, I can't really do much than explain what kind of improvements that I make, because people have reported issues or requested features previously. Also I don't want to spoil the next update, so Motkeyz releases things as he see fit during the development cycle.

I have been a fan of many games here for over a year and followed their development, there are many games out there that barely does anything in months, they release every 1-2 months and add a few bug fixes, minimal adjustments, we don't work like that. We wholeheartedly sit and work on this project, and we have experience and skill too, it's not just spent trying to "figure things out" but we actually sit and do a tremendous amount of work.

You may think that the last release was little to you and I am sad that you think that, because we worked extremely hard for that, working more than full time on the project while working full time on our dayjobs, pretty much every day was work, work, sleep work work, sleep, no free time. And people don't understand this but its not only down to how much time you spend on a game,

People need a work-life balance to have a good creative output, and working two full time jobs that are on high levels is not what qualifies as peace of mind, you constantly have to juggle being a manager in the day. Motkeyz has been juggling like this for over a year, and I have been juggling like this since February, there is only a certain amount of time you can do this before shit really hits the fan. We're starting to reach that point for the last few months.

If I come home from a really hectic day of work, or a few days business trip with a drained brain, I won't be able to just come home, sit down and come up with the best possible solution to my current problem, or development, this goes for pretty much every person out there.

I recognize that a lot of creators live in low-income countries without a job or in a really poor job situation, and for them this is easy to transition to, even if their quality is shit or their support is low, in relative to where they live they can manage. They don't pay taxes, they don't care as long as they get paid.

We could never have done this project without pushing in our hard earned money into it, money from our day jobs, we could never continue this project right now without working our day jobs.

As the story and choices branch out more and more the content gets split up more and more between the paths. Last release was the biggest of the last few so far in terms of content, both in dialogue and in renders, and in things to do.

We already have it planned to split up the game in chapters, and this is the first chapter you are playing right now but calling each release differently, and working a little bit longer is not going to make any difference that you would notice.

Look at those patch notes and name me any game with a team of two that pull something like that off because I would like to see it for myself.

It's simple really, the game as we have today wouldn't be possible if it wasn't for motkeyz style of art, his ideas and the way we work together, our combined efforts, the hard earned money we put into it, the expertise and experience we have, the passion for the project, our dedication, our sacrifices.

The support we get so far means a tremendous amount to us, and we have a lot of dedicated fans, and a wonderful discord community, as well as wonderful people here on f95.

There's only two realistic ways this is going to go, and both of them are a possibility.

1. We get the option to work on this full time, and the quality will go up even more, we can keep our sanity and health.
2. We're going to just work on the project out of passion for as long a we have the energy to do so, and have to lower the pace substantially from what it is today, meaning that we can't really commit much time.

This game is not going to get abandoned, if people love this game so much and want to see frequent quality updates, talk about it, share it, support it with whatever you can, if you cant support us financially, that's fine, exposure and word of mouth is really important to us, spread the word, even a thing like using a signature, recommending it to others, making a review of the game, talk to any youtubers or bloggers that you know to review the game and potentially recommend it if they like it!

We listen to all of you, we read all your posts and feedback. We are here and on discord.
We can't do this alone, we need you guys, our fans.

Much love
/A
 

Aesouh

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Sep 16, 2017
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can I ask you a question ? but why did you put a game trailer on Xvideos and not on Xhamster? Xhamster is currently Youtube porn videos

another thing, in my opinion the music of the video is wrong, goes against the erotic scenes (takes itself too seriously), in a few words does not embody the spirit of the game (it is erotic but also ironic), the ideal music as BGM (Background music) is the one in the game when the eros scenes are triggered

however hold on because the game has a very high quality, now as a 3D game I play only yours and that of Icstor and ICCreations, everyone else now I know of old

(Sorry my english )
We have it on pornhub and xvideos, it was surprisingly time consuming for motkeyz to get uploader-status on pornhub to upload the video, and i uploaded it to xvideos due to the fact that it is also a big network, we gained tons of views on the clips and likes as well, seen it on many sites when i search for it :)

Im happy for your comment about the video though because we haven't heard much after we uploaded it, i think its quite unique to make a trailer :D Anyway, if it's well recieved we will probably make a new trailer later for chapter 2 when it's about, not there yet!

Glad to have you as a fan! :)

/A
 
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Sion.Savior

Member
May 6, 2017
247
271
I have to admit, the game is in a class of its own. I like the features and the game mechanics. Content technically the game is also good but I would have a criticism point. There is just too little content with the "sister". The mother (Milf), respectively the mother of the friends is not my case. (i am not a fan of Milfs *Sry*) Oh... and the second criticism point *is actually no criticism* the updates take too long or too little content... haha

Sorry I couldn't stop myself XD
 
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lancehk

Member
Sep 5, 2018
145
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It needs something inside it, is all...
Maybe there is something inside it and she is swishing it around;). And by the way great quote under your avatar. One of Monte Python's best skits. Great because you never saw it coming. Just people doing a skit and then "I didn't expect the Spanish Inquisition" and bam! they would jump out! Comedy genius.
 
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